Darkwind - Viewing Topic: Travel speeds
Welcome Guest! » Darkwind » Announcements » Patch Notes » Travel speeds

Pages: << prev 1, 2, 3, 4, 5 ... next >> Reply to Topic Create New Topic Create New Poll
Travel speeds
*Brunwulf*
Wulf Guard
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 1,299
Joined: May 17, 2012

Send an email to *Brunwulf* View *Brunwulf*'s MSN profile Send a personal messsage to *Brunwulf* Reply with a quote from this post Go to the top of the page

goat starer said:
Fuel miser would be great if any of you could spell miser


LOL- I thought it was an Amercanism, like color, or armor!
.........................
vet ww wv e2g gwextrav sssc northernsummer gateautumn deathrce1 marshal race1 raceL1 combat1 pvp5 pvp4 pvp3 pvp20,1,0

Posted Nov 9, 2012, 2:17 pm
DieselCougar
Steel Panther
Racer

Deathrace Mafia Faction

Member Level

Group: Rules Council
Posts: 210
Joined: Jun 8, 2012

Send an email to DieselCougar Send a personal messsage to DieselCougar Reply with a quote from this post Go to the top of the page

No, we spell miser the same way.
.........................
vet wv ww

Posted Nov 9, 2012, 2:30 pm
*DoubleTap*
The Ghosts
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 895
Joined: Jul 13, 2007

Send an email to *DoubleTap* Send a personal messsage to *DoubleTap* Reply with a quote from this post Go to the top of the page

Would Pathfinder effect return encounters (I would LOVE this)?

Would Fuel Miser be more appropriate as a Mech skill (tuning, etc?)

Would some sort of ramming skill make sense as a trucking speciality?
.........................
vet marshal wv

Posted Nov 9, 2012, 2:43 pm
*jimmylogan*
MADHAT
Darkwind Guru

Civs Faction

Member Level

Group: Marshals + Rule Council
Posts: 5,605
Joined: Jun 11, 2008

Send an email to *jimmylogan* Visit *jimmylogan*'s web site Send an AIM message to *jimmylogan* Send a personal messsage to *jimmylogan* Reply with a quote from this post Go to the top of the page

*DoubleTap* said:
Would some sort of ramming skill make sense as a trucking speciality?


One of the options is Offensive Driver.
.........................
vet marshal deathrceL1 wv community combatL1

Posted Nov 9, 2012, 2:49 pm
*DoubleTap*
The Ghosts
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 895
Joined: Jul 13, 2007

Send an email to *DoubleTap* Send a personal messsage to *DoubleTap* Reply with a quote from this post Go to the top of the page

*jimmylogan* said:
*DoubleTap* said:
Would some sort of ramming skill make sense as a trucking speciality?


One of the options is Offensive Driver.


Ah, good point. What if that were moved to a trucking spec? Would that cause a tear in the space/time continuum around here, you think?
.........................
vet marshal wv

Posted Nov 9, 2012, 2:51 pm
DieselCougar
Steel Panther
Racer

Deathrace Mafia Faction

Member Level

Group: Rules Council
Posts: 210
Joined: Jun 8, 2012

Send an email to DieselCougar Send a personal messsage to DieselCougar Reply with a quote from this post Go to the top of the page

I think rammers would be upset with you.
.........................
vet wv ww

Posted Nov 9, 2012, 2:52 pm
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

fuel miser is simpler applied to a whole squad, let's keep it simple then on a per car basis, plus the scout skill is the one lacking many specialism.... right

the skill could be some kind of management style "Fuel Conservation Kerosene Rationer" job description
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Nov 9, 2012, 4:49 pm Last edited Nov 9, 2012, 4:55 pm by *Tinker*
DieselCougar
Steel Panther
Racer

Deathrace Mafia Faction

Member Level

Group: Rules Council
Posts: 210
Joined: Jun 8, 2012

Send an email to DieselCougar Send a personal messsage to DieselCougar Reply with a quote from this post Go to the top of the page

Am I the only one being thrown off by the fact the time is local time and not server time?
.........................
vet wv ww

Posted Nov 9, 2012, 4:53 pm
*jimmylogan*
MADHAT
Darkwind Guru

Civs Faction

Member Level

Group: Marshals + Rule Council
Posts: 5,605
Joined: Jun 11, 2008

Send an email to *jimmylogan* Visit *jimmylogan*'s web site Send an AIM message to *jimmylogan* Send a personal messsage to *jimmylogan* Reply with a quote from this post Go to the top of the page

*DoubleTap* said:
*jimmylogan* said:
*DoubleTap* said:
Would some sort of ramming skill make sense as a trucking speciality?


One of the options is Offensive Driver.


Ah, good point. What if that were moved to a trucking spec? Would that cause a tear in the space/time continuum around here, you think?


It's already available as Driver AND Trucker (probably Cyclist too, but I don't have a spec'd cyclist ;)  ).

.........................
vet marshal deathrceL1 wv community combatL1

Posted Nov 9, 2012, 5:49 pm
Alec Burke
Overlanders
Autodueller

Renegade

Member Level

Group: Members
Posts: 480
Joined: Sep 5, 2010

Send an email to Alec Burke Send a personal messsage to Alec Burke Reply with a quote from this post Go to the top of the page

*jimmylogan* said:
*DoubleTap* said:
*jimmylogan* said:
*DoubleTap* said:
Would some sort of ramming skill make sense as a trucking speciality?


One of the options is Offensive Driver.


Ah, good point. What if that were moved to a trucking spec? Would that cause a tear in the space/time continuum around here, you think?


It's already available as Driver AND Trucker (probably Cyclist too, but I don't have a spec'd cyclist ;)  ).


According to the wiki, neither Offensive Driver or Mine Layer are available as Cyclist specs. All the other Driver specs are. Trucker has all the Driver specs except Jumpstart and Deathracer. There are no Tucker or Cyclist specs which are not available to Driver.
.........................
vet wv pvp5 pvp2

Posted Nov 9, 2012, 5:52 pm
lordhuey
Cranberries
Sunday Driver

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 27
Joined: Jun 24, 2012

Send an email to lordhuey Send a personal messsage to lordhuey Reply with a quote from this post Go to the top of the page

I am not speaking to anyone specifically in this thread, but have had games ruined by people who obsess about concrete details. My point is that, in these conversations, we can not forget games like DW are played in the abstract and therefore don't need to constantly focus on "realism" in the minutiae.

When thinking concretely, your individual drivers are setting cruise control for 30 mph, working hard to keep that average over several hours. When thinking abstractly, your "30 mph" convoy goes as fast as it can, stops to remove obstacles from the road, waits while your scouts chat up some nomads to find out the conditions of the road ahead, changes to an alternate route to avoid an ambush, charges through stretches of good road, etc. You could come up with a million new skills, rules, and calculations to cover different situations. For example, what about gear? Isn't a well heeled group going to move faster than the Desert Hyenas simply because they own better shovels?

I prefer to think abstractly when playing games. It is more fun that way.
.........................
vet wv

Posted Nov 9, 2012, 6:05 pm Last edited Nov 10, 2012, 3:41 pm by lordhuey
*DoubleTap*
The Ghosts
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 895
Joined: Jul 13, 2007

Send an email to *DoubleTap* Send a personal messsage to *DoubleTap* Reply with a quote from this post Go to the top of the page

Alec Burke said:
*jimmylogan* said:
*DoubleTap* said:
*jimmylogan* said:
*DoubleTap* said:
Would some sort of ramming skill make sense as a trucking speciality?


One of the options is Offensive Driver.


Ah, good point. What if that were moved to a trucking spec? Would that cause a tear in the space/time continuum around here, you think?


It's already available as Driver AND Trucker (probably Cyclist too, but I don't have a spec'd cyclist ;)  ).


According to the wiki, neither Offensive Driver or Mine Layer are available as Cyclist specs. All the other Driver specs are. Trucker has all the Driver specs except Jumpstart and Deathracer. There are no Tucker or Cyclist specs which are not available to Driver.


Sweet!
.........................
vet marshal wv

Posted Nov 9, 2012, 6:08 pm
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Lord Foul said:
Groove Champion said:
Chances of trucing with negociator are fairly poor at low spec levels, and are also subject to faction relation.

High-level pathfinder would be a good choice when travelling at higher speeds (31mph+), and might be better at avoiding combat than Negociator?


Agree, and this is a new problem created with the new spec. in my opinion. Considering even Neg 6-8 for me is usually rejected 50% of the time in an encounter, this new pathfinder spec appears to be better than Neg due to the added chance to avoid encounters while being able to go faster with slight risks.

So the question would be, why have a Neg 8 that get's rejected 50% of the time in an encounter even on short trips of 1-2 encounters between towns when a level 8 Pathfinder can avoid these encounters to begin with. Plus you get the added opportunity of being able to go faster with a slight chance of tyre/armor damage and have the new spec counter most of it at level x

Pathfinder appears to offer a lot more than the Neg spec as it only works "if" you have an encounter. Pathfinder being really good is nice, but on paper it appears to kill the use of neg quite a bit.



I'm no expert, but isn't the chance to avoid encounters heavily based on the CR of the squad? Going out on a limb here but perhaps the advantage of Neg is for use with bigger squads, where you get caught and have to talk your way out of it?

That said Neg is heavily influenced by your global fame, if you don't play much it get much harder to truce even with a level 8 negotiator.
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Nov 9, 2012, 9:23 pm
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

Plus, 50% chance to truce is bloody good. You can't expect much better than that, having garaunteed truces would completely ruin game balance.

Oh yeah, slaver players, lololol.
.........................
vet wv paintladder ww0,3,0

Posted Nov 10, 2012, 12:32 am
JuaN VaLDeZ
Frontline Assembly
Darkwind Guru

Merchants Faction

Member Level

Group: Sinbinned
Posts: 512
Joined: Mar 27, 2010

Send an email to JuaN VaLDeZ Send an AIM message to JuaN VaLDeZ Send a personal messsage to JuaN VaLDeZ Reply with a quote from this post Go to the top of the page

when i change speed, it tells me the estimated travel time. then when i start the travel and refresh the squad pane, it shows time of arrival as if I had only been going 30, travel time has not been shortened.
.........................
vet wv zom deathrceL1

Posted Nov 10, 2012, 8:57 pm
*JeeTeeOh*
Loose Cannons
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 1,796
Joined: Oct 18, 2010

Send an email to *JeeTeeOh* Send a personal messsage to *JeeTeeOh* Reply with a quote from this post Go to the top of the page

lordhuey said:
I am not speaking to anyone specifically in this thread, but have had games ruined by people who obsess about concrete details.  My point is that, in these conversations, we can not forget games like DW are played in the abstract and therefore don't need to constantly focus on "realism" in the minutiae.

When thinking concretely, your individual drivers are setting cruise control for 30 mph, working hard to keep that average over several hours.  When thinking abstractly, your "30 mph" convoy goes as fast as it can, stops to remove obstacles from the road, waits while your scouts chat up some nomads to find out the conditions of the road ahead, changes to an alternate route to avoid an ambush, charges through stretches of good road, etc.  You could come up with a million new skills, rules, and calculations to cover different situations.  For example, what about gear?  Isn't a well heeled group going to move faster than the Desert Hyenas simply because they own better shovels? 

I prefer to think abstractly when playing games. It is more fun that way.


I'm with ya on all of this stuff... Well said.
.........................
vet wv e2g marshal cont deathrceL1 sssc

Posted Nov 10, 2012, 10:20 pm
DieselCougar
Steel Panther
Racer

Deathrace Mafia Faction

Member Level

Group: Rules Council
Posts: 210
Joined: Jun 8, 2012

Send an email to DieselCougar Send a personal messsage to DieselCougar Reply with a quote from this post Go to the top of the page

I like tweeking things.
.........................
vet wv ww

Posted Nov 10, 2012, 10:25 pm
Lord Foul
.-^-HellRazors-^.
Darkwind Guru

Mutants Faction

Member Level

Group: Rules Council
Posts: 3,543
Joined: Jan 12, 2008

Send an email to Lord Foul Send a personal messsage to Lord Foul Reply with a quote from this post Go to the top of the page

*Tinker* said:
Lord Foul said:
Groove Champion said:
Chances of trucing with negociator are fairly poor at low spec levels, and are also subject to faction relation.

High-level pathfinder would be a good choice when travelling at higher speeds (31mph+), and might be better at avoiding combat than Negociator?


Agree, and this is a new problem created with the new spec. in my opinion. Considering even Neg 6-8 for me is usually rejected 50% of the time in an encounter, this new pathfinder spec appears to be better than Neg due to the added chance to avoid encounters while being able to go faster with slight risks.

So the question would be, why have a Neg 8 that get's rejected 50% of the time in an encounter even on short trips of 1-2 encounters between towns when a level 8 Pathfinder can avoid these encounters to begin with. Plus you get the added opportunity of being able to go faster with a slight chance of tyre/armor damage and have the new spec counter most of it at level x

Pathfinder appears to offer a lot more than the Neg spec as it only works "if" you have an encounter. Pathfinder being really good is nice, but on paper it appears to kill the use of neg quite a bit.



I'm no expert, but isn't the chance to avoid encounters heavily based on the CR of the squad? Going out on a limb here but perhaps the advantage of Neg is for use with bigger squads, where you get caught and have to talk your way out of it?

That said Neg is heavily influenced by your global fame, if you don't play much it get much harder to truce even with a level 8 negotiator.


On the CR I don't believe so, it's based on your global fame comment. Which is a good point that I forgot to mention in my original post.

So in theory, if you are a "casual" player that does not reach higher levels of global fame, taking pathfinder will probably be a better spec to take than Negotiator. Or at least take Pathfinder as your main scout spec and then take a few negotiators specs in case you do have an encounter. Something like 3/1, 4/2, 5/3 or 6/2.
.........................
vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,205,126

Posted Nov 11, 2012, 2:50 am Last edited Nov 11, 2012, 2:51 am by Lord Foul
Groove Champion
The Groove Champions
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 4,813
Joined: Sep 16, 2008

Send a personal messsage to Groove Champion Reply with a quote from this post Go to the top of the page

goat starer said:
Fuel miser would be great if any of you could spell miser


silent w - m - an eye? - sir.
.........................
vet combatL1 wv cont0,5,0

Posted Nov 11, 2012, 4:24 am Last edited Nov 11, 2012, 4:24 am by Groove Champion
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

lordhuey said:
I am not speaking to anyone specifically in this thread, but have had games ruined by people who obsess about concrete details.  My point is that, in these conversations, we can not forget games like DW are played in the abstract and therefore don't need to constantly focus on "realism" in the minutiae.

When thinking concretely, your individual drivers are setting cruise control for 30 mph, working hard to keep that average over several hours.  When thinking abstractly, your "30 mph" convoy goes as fast as it can, stops to remove obstacles from the road, waits while your scouts chat up some nomads to find out the conditions of the road ahead, changes to an alternate route to avoid an ambush, charges through stretches of good road, etc.  You could come up with a million new skills, rules, and calculations to cover different situations.  For example, what about gear?  Isn't a well heeled group going to move faster than the Desert Hyenas simply because they own better shovels? 

I prefer to think abstractly when playing games. It is more fun that way.


You could easily say that 15mph is double checking compared to 30mph, and 45mph is screw the obstacles drive through them, using the same logic.

It's easy to justify game changes in world, it's more important to justify them for balance.
.........................
vet wv paintladder ww0,3,0

Posted Nov 11, 2012, 7:20 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » Travel speeds

0.1607 seconds - 30 queries - 0.74 load