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Real zombies!
*goat starer*
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yeah.. I guess i should do some work on the balloon people so you finally get around to replacing them too! :o
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Posted Oct 13, 2012, 9:13 pm
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hint hint
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Oct 14, 2012, 12:15 am
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https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/150378_10151486515544762_1691275149_n.jpg

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/545807_10151486515824762_560204901_n.jpg

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/536423_10151486516324762_1536345162_n.jpg
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 15, 2012, 2:29 pm
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Oh yeah. THAT is some motivation to get all ridiculous and earn a Zombie Slayer badge.

Well played sir!
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vet wv e2g marshal cont deathrceL1 sssc

Posted Oct 15, 2012, 3:04 pm
*Rev. V*
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"Oh yeah. THAT is some motivation to get all ridiculous and earn a Zombie Slayer badge."

Already have one, got it first time.

;)

What's hotter than scantily clad nuns running around fighting zombies?

Not much.

This year I'm gonna go with a 3 gal fireteam, 2 with chainsaws, one with a rifle.

The one with the rifle will be-

Barbie 'Zombie Killer' Booze
Character ID: 602382


Personal Details
Gang Cestus Dei
Age 25
Gender Female
General Health Good
Location Somerset
Tag

Custom Skin Inked Penguin
Skills & Abilities
Strength 11
Dexterity 68
Speed 59
Leadership 34
Courage 50
Hand Guns 86 (85)
Weekly Wages $175
Training

Specialisms
Sniper Special Skill
Public Biography

Private History
10-10-28 Recruited by Cestus Dei
10-12-31 Received a nickname
11-02-25 Advanced to level 1 Sniper specialism
Drugs
Alcohol addict

See that recruitment date?
Recruited her JUST for the zombie attacks 2 years ago.
(right after Latte's stupid "Let's go zombie hunting!!!" fiasco)

She lived.
And got me my badge with her antics.
Now she needs to show the new gals in Cestus Dei how slaying the undead hordes is done.
Or die trying.

B)



"yeah.. I guess i should do some work on the balloon people so you finally get around to replacing them too!"

I vote for new female models that are a good bit more "endowed" than the current ones.
And, can we get a fat chick, please?

Please?

I need a plump nun....or twelve....
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vet wv zom marshal paintladder cont

Posted Oct 16, 2012, 2:18 am Last edited Oct 16, 2012, 2:26 am by *Rev. V*
Djihani
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I've got two of my original zombie fighters left too, we hafta assemble a dream team! :cyclops:

Too bad they're spread around Evan and I can't even pay rents and wages or feed my gang if I go out of vacation... drop me a PM if there's a taxi spot left in a car anyone or if you need a driver for a seller going to SS? Both are decent courage (duh-uh!) gangers fully capable to drive a fast car to Somerset.

I've got a pair of quick and easy and nothing fancy shiny bluish black patch and win2 skins Ender never claimed back in that era I'll gladly donate to the game or any any rich git who pays me a couple of weeks of feeding me gang :D Really nothing fancy, just shiny recolors.




Joseph 'Zombokiller' Meyer
Character ID: 588684


Personal Details
Gang Rollovers
Age 27
Gender Male
General Health Good
Location Firelight
Tag

Custom Skin Classy pink suit
Skills & Abilities
Strength 57
Dexterity 30
Speed 60
Leadership 22
Courage 71
Driving 62 (61)
Gunnery 52
Large Guns 51
Hand Guns 16
Weekly Wages $300
Specialisms
Flamethrowers Special Skill
Reload In Motion Special Skill
Rapid Reloading Special Skill
Public Biography
Survived Zombie attack on 2010-10-28
Private History
10-10-11 Recruited by Rollovers
10-12-28 Received a nickname
11-01-21 Advanced to level 1 Flamethrowers specialism
2011-02-08 Injury: shrapnel in the shoulder
2011-02-08 Injury: fractured hip
2011-02-08 Injury: fractured pelvis
11-08-13 Advanced to level 1 Reload In Motion specialism
12-03-26 Advanced to level 1 Rapid Reloading specialism
Carried Equipment
Shotgun (Health 100%, Ammo 4)
4 x Shotgun Ammunition




'Zombie killin' Joyce Nava
Character ID: 588685


Personal Details
Gang Rollovers
Age 30
Gender Female
General Health Good
Location Badlands Truckstop
Tag

Custom Skin Classy pink suit
Skills & Abilities
Strength 36
Dexterity 67
Speed 35
Leadership 27
Courage 73
Driving 108
Trucker 33 (30)
Gunnery 50
Large Guns 54
Ballistics 17
Mechanic 18
Weekly Wages $375
Specialisms
Reload In Motion Special Skill Level 2
Rapid Reloading Special Skill
Sniper Special Skill
Public Biography
Private History
10-10-11 Recruited by Rollovers
10-11-19 Received a nickname
10-11-19 Advanced to level 1 Reload In Motion specialism
11-01-07 Advanced to level 2 Reload In Motion specialism
2011-01-07 Injury: damaged lung and chest
2011-01-07 Injury: minor arm muscle damage
11-08-01 Advanced to level 1 Rapid Reloading specialism
12-04-20 Advanced to level 1 Sniper specialism
Carried Equipment
Rifle (Health 100%, Ammo 12)
4 x Rifle Ammunition
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vet wv zom gateautumn raceL1 deathrceL10,4,0

Posted Oct 17, 2012, 11:13 pm Last edited Oct 17, 2012, 11:26 pm by Djihani
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"Survived Zombie attack on 2010-10-28 "

How did you get that in your bio?!?!?!??!!?!?!!!

:o
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vet wv zom marshal paintladder cont

Posted Oct 18, 2012, 3:59 am
Djihani
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Heh, he, it's in the "free info/comments/whatever" Writable box :D
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vet wv zom gateautumn raceL1 deathrceL10,4,0

Posted Oct 18, 2012, 11:34 am
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These zombies have ISSUES! And not the kind that make them attracted to their zombie sister or something.

Just finished a combat and noticed 1) the zombies go from real cool-looking to chrome T-1000 skin when I get zoomed in too close, and 2) my rocket launcher appeared to be doing no splash damage in any form.

Obviously, point two is more worrisome. The rocket shots in question come near the end of the event.

Event ID 209651
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vet wv e2g marshal cont deathrceL1 sssc

Posted Oct 19, 2012, 2:23 am Last edited Oct 19, 2012, 2:24 am by *JeeTeeOh*
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Is there going to be a chance to earn the badge and stuff after 31 OCT? I'd love to do some zombie killing, but 01 NOV is my resub date.

I've even been planning on a new vehicle specifically for such an occasion.

http://img.photobucket.com/albums/v298/Ninja_STO/Darkwind/ZPPreview.jpg

Skin is WIP
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vet wv gateautumn

Posted Oct 19, 2012, 6:25 am
Blackwill
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Event 209702

Amateur Night Combat

Zombies!!!!

Absolutely the coolest thing in the game!

However....I cant seem to figure out how to kill the little buggers.

Running them over doesn't work....

Bouncing them off the front of the car (multiple times) doesn't work...

Shooting them with rifles (and then a pistol) doesn't work....

Next up; melee Attack?

Anyway, very, very fun event. Thanks, Sam.
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vet wv deathrceL1

Posted Oct 19, 2012, 8:45 am
*sam*
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Blackwill said:
Event 209702

Amateur Night Combat

Zombies!!!!

Absolutely the coolest thing in the game!

However....I cant seem to figure out how to kill the little buggers.

Running them over doesn't work....

Bouncing them off the front of the car (multiple times) doesn't work...

Shooting them with rifles (and then a pistol) doesn't work....

Next up;  melee Attack?

Anyway, very, very fun event.  Thanks, Sam.



Headshots kill them - rifles are useful for that, but it might take several attempts. Swords, hammers and chainsaws are pretty effective.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 19, 2012, 10:16 am
*sam*
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Togakure said:
Is there going to be a chance to earn the badge and stuff after 31 OCT? I'd love to do some zombie killing, but 01 NOV is my resub date.

I've even been planning on a new vehicle specifically for such an occasion.

http://img.photobucket.com/albums/v298/Ninja_STO/Darkwind/ZPPreview.jpg

Skin is WIP


Looks nice!
There will be a small number of 'zombies attack Somerset' ped events, which is where people actually earn the badges. These are open to non-subs.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 19, 2012, 10:17 am
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*sam* said:
Blackwill said:
Event 209702

Amateur Night Combat

Zombies!!!!

Absolutely the coolest thing in the game!

However....I cant seem to figure out how to kill the little buggers.

Running them over doesn't work....

Bouncing them off the front of the car (multiple times) doesn't work...

Shooting them with rifles (and then a pistol) doesn't work....

Next up;  melee Attack?

Anyway, very, very fun event.  Thanks, Sam.



Headshots kill them - rifles are useful for that, but it might take several attempts. Swords, hammers and chainsaws are pretty effective.


Watching that event made them appear more indestructible than the older zombies. Their activity was always 100% even if legs/feet/back were destroyed and one rifle hit to the head only brought one down to 75%.

For those wondering, the zombies do 2 points of damage per hit to armor. A muscle car can be torn apart in about 10 turns if just of few of them are on you. If a half dozen are on a car, they could take down any chassis in short order.

Also, as mentioned they turn all chrome looking if you get within 20m of them. So you are not really able to see them in detail, which makes them look worse than the old skins. Hopefully Sam will get it fixed.
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Posted Oct 20, 2012, 6:34 am Last edited Oct 20, 2012, 6:36 am by Lord Foul
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OK, I have fixed the problem with the textures up close - must have been due to the way the models were exported to Torque (but they looked fine in my test client, strangely).

There shouldn't be any difference with regard to toughness, can anyone else remark on what they have noticed?
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Posted Oct 22, 2012, 4:46 pm
Vroomhoff
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I haven't tried to kill them with guns. I've participated in at least 3 arena events and watched them gnaw on dead cars and watched the AI go after them. In all of that, I've only seen one "shot to the head", which I assume killed it. I think they should die more easily, personally..

I've seen them hit by cars at 45+ MPH and they don't take any damage. They do get thrown, which is pretty cool, though.

The first time I tried to run one over, he got stuck under the front end of the car. He kept gnawing at my bottom armor. Eventually he got dislodged.

If you're dragging them, it would be nice if they continued to take damage.
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Posted Oct 22, 2012, 4:53 pm Last edited Oct 22, 2012, 4:53 pm by Vroomhoff
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Yeah, I love the way they converge on stalled vehicles in the arena and tear them apart. That wasn't something I originally did on purpose, it was just their 'natural' behaviour. ;-)

In terms of damage, they can get stunned by any injury, however unless it's a head or leg injury they take no damage. Leg injuries have reduced damage.
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Posted Oct 22, 2012, 5:06 pm
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*sam* said:
Yeah, I love the way they converge on stalled vehicles in the arena and tear them apart. That wasn't something I originally did on purpose, it was just their 'natural' behaviour. ;-)

In terms of damage, they can get stunned by any injury, however unless it's a head or leg injury they take no damage. Leg injuries have reduced damage.


That is pretty cool - really freaks you out if your engine gets destroyed

Is it just me or do these zombies not have animations for running - the ones I encountered just kinda glided along

Edit: Also, agree there should probably be a 'death from massive damage' kill option - at some point these things are just gonna be a quivering mass - but I also think they should be resistant to stun effects
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Posted Oct 22, 2012, 6:01 pm Last edited Oct 22, 2012, 6:07 pm by Juris
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Juris said:
*sam* said:
Yeah, I love the way they converge on stalled vehicles in the arena and tear them apart. That wasn't something I originally did on purpose, it was just their 'natural' behaviour. ;-)

In terms of damage, they can get stunned by any injury, however unless it's a head or leg injury they take no damage. Leg injuries have reduced damage.


That is pretty cool - really freaks you out if your engine gets destroyed

Is it just me or do these zombies not have animations for running - the ones I encountered just kinda glided along

Edit: Also, agree there should probably be a 'death from massive damage' kill option - at some point these things are just gonna be a quivering mass - but I also think they should be resistant to stun effects


Agree with Juris about Zombies not being stunned, but they should be affected by massive damage to other parts of the body besides their head. Otherwise we are just fighting a floating head with the animation of a body hanging from it.

Zombies should at least slow down from destroyed limbs like legs or a broken back.
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Posted Oct 23, 2012, 4:18 am Last edited Oct 24, 2012, 4:43 am by Lord Foul
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they already do get slowed down by leg criticals
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 23, 2012, 10:01 am
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