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WTH?
WarChylde
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Is there a special subscription to be able to gain success in this game? Other than the basic? For the second time, first my second best squad gets killed off. The next day, my best squad is eliminated. Both times, the best squad was surrendered, and had taken no injuries at time of surrender, but the vehicle was surrounded and destroyed.

My question is, what am I paying for? I don't expect immediate overwhelming success, but if I'm not going to be allowed to progress in the game, I can take my cash elsewhere. I just can't see paying for this abuse. The first time I wrote it off as a learning experience, but this time I really can't see renewing my sub, just to give someone the chance to do it again.
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vet wv raceL1

Posted Aug 4, 2012, 12:54 am
Juris
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Give event # or we can't help beyond general advice like:

Read the top Ten Scouting Tips in the DW Wiki - it's brilliant ;)
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Aug 4, 2012, 12:57 am
*StCrispin*
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I had no success for a long time. I see 3 Keys to success in solo scouts now that im not dying... though my brother has better gangers and has had bad luck lately...

1) have a 50+ scout with the group
2) Have a sniper in the gunner seat.
3) Keep CR down to 125 a car or close to it (such as run a pair of Pho's with MMG + GG combo. MMG for the gunner and GG for the loser driver since he wont hit much early on)

Or have heavy hitters. I like running my 545 CR squad of 4 Mercs which each mount HMG + HMG front. The draw a spawn of 5 to 7 cars vs my 4 but 1 turn with 8 HMG hits turns a mint Badlander into a Zero CR flaming hulk.

Not alot of loot though.
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Aug 4, 2012, 8:02 am
*Bastille*
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The first rule of scouting, don't scout alone ;)

I keep to myself most of the time, Im a bit of a loner, and although I had some success when I started, I also had lots of losses. My pride leaves me without the option of surrender, so my only means of defense against certain defeat is,.. RUN AWAY!

Learning how not to die is big part of solo scouting, and until you get that sussed out, it is recommended to fight with others.

Once you do get over that hurdle, the reward is great in itself, 'I survived!' Even then its best to not put all your eggs in one basket.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Aug 4, 2012, 8:24 am
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WarChylde said:
Both times, the best squad was surrendered, and had taken no injuries at time of surrender, but the vehicle was surrounded and destroyed.


Did you surrender all your cars, or just the ones getting killed?

Since the bad guys won't respect surrender from individual cars. You MUST surrender ALL your cars to get away , and hope for a good foot encounter(s)
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Aug 4, 2012, 4:30 pm
JS
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Give me a shout sometime when you see me on, I'll give you some info that should get you on your way.
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vet wv pvp5 pvp3 pvp4

Posted Aug 4, 2012, 4:30 pm
Serephe
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If you really want to get good at this game, play in the harder areas. You will lose, a lot, but you will learn a lot faster than you would otherwise.

Fund your expeditions with SS group scouts played with reputable veteran players.
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vet wv paintladder ww0,3,0

Posted Aug 4, 2012, 6:19 pm
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I'm pretty sure I have a thread exactly like this around here somewhere, except with more swear words in the title.

Basic rule is, as people have said, don't scout alone. This game's incredibly tough when you're starting out, and it's mostly about player experience rather than how good your gangers are. There's a lot to learn, and if you try and learn by doing you're going to die, a lot. Either you have to be OK with that, or you need someone with more experience who can keep you alive while you learn.
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vet wv marshal pvp2 cont

Posted Aug 4, 2012, 6:30 pm
WarChylde
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I wasn't alone, I was with a group. I tried to drop some loot cars and run for it. Obviously not successfully. The frustrating/irritating part of this, is that it happened just like the previous time, thus leading to my question of why should I pay a game I do not appear to be allowed to progress in?

I understand gangers and equipment will be lost, and that's part of the learning process. The problem is that when you are finally starting to get gangers that might be able to help in a fight, they are immediately killed. That's what has me unhappy.
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vet wv raceL1

Posted Aug 4, 2012, 9:16 pm
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Ouch.

OK, I may just be out of touch (I haven't played a lot in the past year), but I would say you need to find some new scouting buddies. I was lucky enough to scout with experienced people who would cover for my screw ups and put their (to me) super valuable stuff on the line to save my ass. Hopefully there are still some people like that around. Or was it more the case of everyone in the event getting hammered?

Out of curiosity, do you have an event number?
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vet wv marshal pvp2 cont

Posted Aug 4, 2012, 10:21 pm
*Splash*
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Quote:
OK, I may just be out of touch (I haven't played a lot in the past year), but I would say you need to find some new scouting buddies.


I was on that scout, so unless my rep around here is WAY worse than I think it is, I'm pretty sure that wasn't it.

We got hammered. It was SS, 8 on 4 with nothing bigger on our side than a couple of Apaches, and two of us were breached by the time we (barely) won.

Then we got a return. Four Phoes. Wolf set up in back, but we all decide to run like hell. He transfered people, and then tore-off too, but got screwed when the decided to keep shooting after he surrendered.

I know it's hard to accept, but that was more bad luck than anything else. I honestly don't know why they kept shooting at you; we had a plan, and were just trying to make sure we didn't all get smacked. We all took losses, though--that's DW. We've all been through the same thing. It's not so much a "learning curve" as it is "smacking into a wall" sometimes; and even the best players lose people once in a while.

People call me a sissy because I still take my best gangers out in SS in a Buzzer, but I don't give a %$#&. They aren't the ones who have to deal with them dying.

The best additional advice I can give you (besides "play it safe" and "only scout with reputable gangs," meaning: "Make sure somebody brings a decent scout next time") is lock those folks up in a mobile safe when you go out, so they come back alive. An Apache is fine until you can get a Buzzer, but really, after they hit their second spec, get a Buzzer.

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vet wv pvp5 e2g pvp2 sssc combatL1 marshal1,1,0

Posted Aug 5, 2012, 1:24 am Last edited Aug 5, 2012, 1:27 am by Splash
Serephe
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Running heavier stuff in SS is a bad idea before you know what you're doing anyway. Heavier stuff can't run away, pulls more enemies, etc.

A simple pair of 4L twin MG muscle is a much better option earlier on, since even if you DO get the rare 4v2 ambush, you can simply run away presuming you have ANY amount of driving skill. Most of the events will be 2v2 where you can seperate them and take them down 2v1, or just get one car on each and get on their sides. For 220CR.

A twin HMG Apache is 209CR I think, fairly similar in firepower, fairly similar in armor totals, however you're stuck with one slow easily turtled easily swarmed vehicle instead of 2 that can simply run away from anything you don't feel ready to deal with.

As far as buzzers go, in SS where it's mostly sandy, you're gonna be the slowest thing this side of a lorry; and packing around 3x phoenix in CR. Sure the armor is quite strong, but if you can't hit the enemy and can't escape the enemy then armor is only delaying the inevitable. And then losing a vehicle worth far more than those 3 little phoenixes. Plus unless you're packing cannons you're not going to have a damage boost over the apache, although at least you don't have to worry about turtling as much since a Buzzer is quite stable until it has 3-4 rocket cars firing at it at the same time.

Of course you could always stick the HMGs on the back of the apache, but then you've got to deal with the immense recoil lifting up the ass end whenever you want to flee, which can make the apache even MORE prone to turtling.
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vet wv paintladder ww0,3,0

Posted Aug 5, 2012, 9:19 am Last edited Aug 5, 2012, 9:22 am by Serephe
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In answer to the question from the OP.

Yes there is a special subscription, it is a LONG one. If you want to succeed in this game you will need to spend years learning it. If someone told you you could be sucessful in months, they were lying.

You need to have the humility to accept that maybe at the moment you need more practice.

The advice about fast cars is sound. You need to be able to get yourself out of trouble faster than you got into it. Slow cars are for experts or when you are with expert scouts.
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vet wv raceL1 deathrceL1

Posted Aug 5, 2012, 12:45 pm
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Further to the above. If you are about when I have time, I'll take you out in a rental chaser if you want.

I have been using rentals for years and they force you into thinking about the fight. I can usually deal with 2 opponents with my single rental. Of late the lack of spare MMG ammo has meant I have to be a bit more creative, but a Chaser is a good car to zoom and boom.

If you make one for yourself make sure you have OR tyres so you can climb hills and leave the heavily armed (and thus smaller engined) bandits behind. Then you can choose when to attack them rather that always having to fight it out on their terms.

I also found a Voyager with an HMG and 3.2L engine to be an effective combination. Two of those in a SS scout will rarely attract more than 2 opponents, and in the rare case there are 3 you can just run away and fight another day.

The temptation is to join massive scouts. The trouble is as you found out everyone has to surrender before the baddies let up. You are better off going out with a single wingman in the same type of vehicle. Hopefully when you are all for calling a day, he'll be thinking along the same lines.

Taking a rental also means you have nothing really to loose. The 17,000 rental cost is lost as soon as you drive off the forecourt. The only thing you are actually risking is the 5,000 deposit that you might get back.
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vet wv raceL1 deathrceL1

Posted Aug 5, 2012, 2:41 pm Last edited Aug 5, 2012, 2:44 pm by Iron Wraith
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I've been playing a week and I love the game. I love it BECAUSE it's so brutal.

This morning I won an amateur night contest, stripped the guns off the Phoenix, put a new ganger in it with a can of gas and sent her to Elms because I was curious what was there. She's now a gladiator in Firelight and I can monitor her fame.

How....cool....is THAT?

Kick my butt, game, as long as I can do local arena combats for cash, I'll bounce back.
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vet wv pvp4 pvp2 pvp1

Posted Aug 6, 2012, 1:52 am
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think about strategy on solo scouts..

the first thing to do is run away! until you get far enough and can get them separated, then attack from the flank. i suggest get 400 meters away then lok back and think about attacking

running into an enemy head on trading armor points will get you killed..


another thing i did was learn the game in town events then went scouting.... did town events for 3 months before scouting...
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vet wv

Posted Aug 6, 2012, 4:14 am
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BrassFactory said:
I've been playing a week and I love the game.  I love it BECAUSE it's so brutal.

This morning I won an amateur night contest, stripped the guns off the Phoenix, put a new ganger in it with a can of gas and sent her to Elms because I was curious what was there.  She's now a gladiator in Firelight and I can monitor her fame.

How....cool....is THAT?

Kick my butt, game, as long as I can do local arena combats for cash, I'll bounce back.


Welcome to Darkwind, Brass. You, my friend, have figured it out in a hurry!
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vet marshal wv

Posted Aug 6, 2012, 3:18 pm
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"...I'm not being allowed to progress..."

You had the difficulty setting too high.
Here's how you set it:

Distance: The further out you go, the lower the ratio of enemy CR to your CR.  I've tested and proved this.  If you scout out 50 miles the competition will be much easier but you tie up that crew traveling out and back.

Direction:  Where you scout towards greatly effects what you can run into

Scout Skill & Scout Roll:  Bring a scout and put them in a car that won't penalize your scouting roll.

Lastly, only scout with people who can carry their own weight, CR wise.  Look at their cars.  Do they have weapons on every facing?  Pretty bad idea unless they have some great gunners.  Weapons not shooting at the enemy every turn are just a liability, they add CR but not the ability to reduce enemy effectiveness.
Look at their gangers.  Do they have any specializations?  A lot of bad players love to flank, but if you are facing a lot more guns because none of them are going after the flankers this is a recipe for disaster.  Getting shot at stresses gunners and makes them miss more, especially for new gangers with low courage.

You don't have to have all the pieces to this puzzle, but when you have few of them you may get breached then get a return.  I scout with Little Tee a lot, I think we got a return once in a month, and then we wanted it since we didn't loot anything from our first encounter.  There are boxes you can check on the return to try and avoid an encounter. 

If you scout with squad leaders who have a lot of bad reputations you will be seeing a lot more returns.

Balancing risk and reward until you get some trained gangers is challenging.  Some people love taking a lot of risks.  There are very safe, boring, conservative ways to play.  Losing gangers is totally optional.  See my posts on solo scouting, it's the only way you can control all the risk factors and the fastest way to make money scouting.


http://www.dark-wind.com/forums2/index.php?a=topic&t=20775

http://www.dark-wind.com/forums2/index.php?a=topic&t=20779


If you scout out 50 miles against traders with 250-300 CR and have two guns per car and start shooting early to get sustained fire bonus you'll be hard pressed to lose.  Realize that there is a "can't miss" range you don't want to get shot at in.  You want to be breaching them before they get into that range. 

There are ways to easily win, but you gotta read a bit and follow advice. 
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Aug 7, 2012, 11:58 am Last edited Aug 7, 2012, 12:12 pm by *Tango*
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Some great helpful answers here
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vet marshal wv community

Posted Aug 7, 2012, 5:43 pm
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Thanks, Tango!

Read your guide and it made a number of things clearer!

Question:

I got a ganger down to Gateway where I can buy Apaches when I get the cash. When I get a couple and arm and armor them, how brutal will the drive North be? Is it as bad as a scout, worse, less? How much scouting skill will I need to get away with that?
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vet wv pvp4 pvp2 pvp1

Posted Aug 7, 2012, 7:46 pm
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