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Handweapon tweaks, media v.120
Necrotech
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Jimmy... if that was the case... You guys wouldn't have rifles ever, and you *STILL* wouldn't have teeth past the age of 17.

~ Your loving Yankee

*jimmylogan* said:
*sam* said:
I don't think it's an assault rifle.. more like a sniper rifle. I don't know weapons as well as you fine Americans.. ;-)


Especially us SOUTHERN americans...

We give the kids a .22 rifle when they get their first toothbrush.. ;-)
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Posted Jul 25, 2012, 2:49 am
*sam*
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Does it make sense for the RPG to be very slow to reload, but that it *is* reloadable during an event?
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Posted Jul 25, 2012, 12:34 pm
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Sam -
Maybe list the bulk on these?
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Posted Jul 25, 2012, 12:45 pm
*sam*
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The gun itself is bulk 4 weight 12, with ammo coming in at bulk 1 weight 5
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Posted Jul 25, 2012, 12:56 pm
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*sam* said:
Does it make sense for the RPG to be very slow to reload, but that it *is* reloadable during an event?


I like that. +1
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Posted Jul 25, 2012, 1:22 pm
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Necrotech said:

Jimmy... if that was the case... You guys wouldn't have rifles ever, and you *STILL* wouldn't have teeth past the age of 17.

~ Your loving Yankee


LOL - you know the toothbrush was invented in insert name of state here ?

Anywhere else and it would have been called the TEETHbrush.

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Posted Jul 25, 2012, 1:23 pm
FireFly
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*sam* said:
The gun itself is bulk 4 weight 12, with ammo coming in at bulk 1 weight 5
If it's 4 bulk and giving you only 2 reloads tops that might be to heavy, running the risk of it becoming obsolete if it only does 3/4 damage compared to a 12/24 damage per clip gun.
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Posted Jul 25, 2012, 1:44 pm
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*sam* said:
Does it make sense for the RPG to be very slow to reload, but that it *is* reloadable during an event?


Absolutely.  If you'd rather it not be reloadable, call it a LAWS rocket, which were one-shot disposables. 
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Posted Jul 25, 2012, 2:08 pm
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FireFly said:
*sam* said:
The gun itself is bulk 4 weight 12, with ammo coming in at bulk 1 weight 5
If it's 4 bulk and giving you only 2 reloads tops that might be to heavy, running the risk of it becoming obsolete if it only does 3/4 damage compared to a 12/24 damage per clip gun.


Yep 3 bulk is probably better - an RPG two reloads and a pistol
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Posted Jul 25, 2012, 3:18 pm
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"call it a LAWS rocket, which were one-shot disposables. "

But a lot less bulky than a loaded RPG....
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Posted Jul 25, 2012, 4:44 pm
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*Rev. V* said:
Sam, I know you guys in the UK don't have easy access to the fun firearms we do here in the colonies, but I gotta say...

I don't know ANYONE with a puny 12 shot mag for their assault rifle.
And I know a LOT of people with assault rifles. ;)


whatever sam says surely the rifle with have is something like an M16

20 or thirty round clip BUT firing 3 round bursts that would equate to only 6 or 10 'shots'

12 seems generous when you think of it as burst fire rather than single shots.

I would love to see the ped rifle be given a full auto setting where you can expend half the clip in one go.
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Posted Jul 25, 2012, 5:35 pm Last edited Jul 25, 2012, 5:36 pm by goat starer
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Nah... RPG's are fine... just give them a 3 round reload... in RL, doesn't take long to reload at all.
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Posted Jul 25, 2012, 6:40 pm
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Re-reading that I am disappointed that the shotgun only has a 4 round magazine.

You are going to spend half your time reloading and get a maximum of 20 shots. Fine for ped arena fights, but a bit limiting for a wilderness encounter.

If the mechanism supports it can I suggest decreasing the bulk and reload time of of shotgun magazines. I suspect however that fractional bulk wouldn't be feasible.

I am not sure that an RPG round equates to a paltry 4 shotgun rounds.

Maybe we should move away from a magazine view on ammunition and look at loose rounds. 4 shotgun cartridges do not equate in bulk to an RPG round (or even half a shotgun).

If it is a magazine shotgun 6-8 rounds might be a more resonable number.

Frankly I'd be happy with a sawn double barrel taking 1 bulk, doing shed loads of damage at short range and reloading very quickly. You would really need to have discrete rounds taking farctional bulk for that though.
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Posted Jul 25, 2012, 7:52 pm
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"I would love to see the ped rifle be given a full auto setting where you can expend half the clip in one go. "

Oh, man... yeah.... anyone remember "Wasteland" from the good old days?

(Yes, I am old...)

I was a clip burning fool in that game...heh....
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Posted Jul 25, 2012, 8:13 pm
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*sam* said:


Anyhow, it's about balance and gameplay above all else.


*sam* said:


Anyhow, it's about balance and gameplay above all else.


*sam* said:


Anyhow, it's about balance and gameplay above all else.
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Posted Jul 25, 2012, 8:17 pm
*sam*
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goat starer said:

I would love to see the ped rifle be given a full auto setting where you can expend half the clip in one go.


Like in Traveller where you can 'panic' fire and empty your whole clip at once and get to roll to hit with only 1/4 of them? Could be a nice idea..
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Posted Jul 25, 2012, 8:19 pm
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The fact that the rifle image is an M-16 that really doesn't fit with how it works now. But I hesitate to suggest anything that makes the rifle better.
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Posted Jul 25, 2012, 8:35 pm
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Iron Wraith said:
Re-reading that I am disappointed that the shotgun only has a 4 round magazine.

You are going to spend half your time reloading and get a maximum of 20 shots.  Fine for ped arena fights, but a bit limiting for a wilderness encounter.

If the mechanism supports it can I suggest decreasing the bulk and reload time of of shotgun magazines.  I suspect however that fractional bulk wouldn't be feasible.

I am not sure that an RPG round equates to a paltry 4 shotgun rounds.

Maybe we should move away from a magazine view on ammunition and look at loose rounds.  4 shotgun cartridges do not equate in bulk to an RPG round (or even half a shotgun).

If it is a magazine shotgun 6-8 rounds might be a more resonable number.

Frankly I'd be happy with a sawn double barrel taking 1 bulk, doing shed loads of damage at short range and reloading very quickly.  You would really need to have discrete rounds taking farctional bulk for that though.
A shotgun is a CQC specialist weapon in this context, it'll probably blow the face off anyone in 1 shot at point blank (otherwise the numbers are WRONG) so I think even 4 shots is generous, lol  :rolleyes:


Think of it like this, handweapons should primarilly be balanced for ped fights and not for their anti vehicle usage, in that context a low ammo boomstick makes sense no? It's a secondary arm and not a primary one in my book.

So you could carry a rifle and a shotgun for long/short range capability, or something along those lines.

my .02 anyway...



Edit: Your chances of taking down 4 peds would be larger with 4 shotgun bullets rather than trying to splash 4 at once and crit them all with an RPG I'd imagine.

"Shotgun - substantially improved damage, but it reduces quickly over distance (to represent the cone of fire)"

Think flamethrower ;)
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Posted Jul 25, 2012, 9:26 pm Last edited Jul 25, 2012, 9:28 pm by FireFly
*sam*
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Patch coming through!

I have put 110 RPGs on sale in the Player market (sold by my gang) in SS, BL, and GW. Please don't buy more than about 5 each, spread 'em around! ;-)
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Posted Jul 25, 2012, 9:46 pm
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What are the effects of rocketeer spec on the RPG, are there changes to allow rocketeer spec as a hand-gunner spec?
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Posted Jul 25, 2012, 9:58 pm
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