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Morgan Defenders
*Wolfsbane*
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Can't remember if I mentioned it, but I have a landrunner I'm happy to lend out to anyone who needs a vehicle for the town defence. Who knows, you might even loot something worth scouting in!
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vet wv marshal pvp2 cont

Posted Jun 20, 2012, 5:31 pm
*Bastille*
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I had a full armoured chul there too, just needs a motor... heh. if its still there.
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Posted Jun 20, 2012, 11:31 pm
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Commies don't sell things for profit....... :p
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vet wv zom marshal paintladder cont

Posted Jun 21, 2012, 5:05 am
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:rolleyes:

We'll take our choice of the nuns though

Its still there, twin Hgats, side gats... No motor, full armour. Evan has fancy Pirate paint job.

I'll take offers if needed.

also have a vamp and sunny in town



Actually, can I move these last few posts to the Morgan RP thread or Market thread? Keep these Game related Notices free of our mumbo jumbo. Maybe a link with description pointing that way.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 21, 2012, 5:15 am Last edited Jun 21, 2012, 5:24 am by *Bastille*
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First defense of Morgan this weekend was successful (unless you were Tez in which case too much blood and too many tears were spilt).

B)

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vet wv0,3,0

Posted Jul 28, 2012, 11:53 am
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Spectated....if I had woken up 20 minutes earlier... sigh...
I'll be in the next two....

With a special surprise skin for my Morgan based Landy... ;)
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Posted Jul 28, 2012, 2:36 pm
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In with Broadsword. With the rocket launchers right way round this time... :rolleyes:
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Posted Jul 28, 2012, 3:58 pm
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Gah.... we got hosed...
:(


Anyone have a Landy for sale in Morgan?
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vet wv zom marshal paintladder cont

Posted Jul 28, 2012, 8:18 pm Last edited Jul 28, 2012, 8:19 pm by *Rev. V*
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Had a 150 skilled gunner shooting at a car 14 meters away with a full purple bar and missed several times. That's enough Morgan for me! I don't mind two on one odds with crap cars; it's supposed to be hard, and I get that. But if you aren't allowed to shoot at the bad guys, there really is no point.
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vet wv pvp5 e2g pvp2 sssc combatL1 marshal1,1,0

Posted Jul 28, 2012, 8:25 pm
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Splash said:
Had a 150 skilled gunner shooting at a car 14 meters away with a full purple bar and missed several times. That's enough Morgan for me! I don't mind two on one odds with crap cars; it's supposed to be hard, and I get that. But if you aren't allowed to shoot at the bad guys, there really is no point.


Oh man, a list of excuses for not being good enough to defend Morgan  ;)

Admittedly it is too hard but whenever I point anything out that is like this I am told to suck it up and enjoy the pain. Just sayin'  B)
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vet wv0,3,0

Posted Jul 29, 2012, 9:50 am
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Well, it is a serious challenge, and you definitely have to have a masochistic frame of mind to keep doing the defenses...because yep, it's borderline equipment against 2-1 odd, and the enemy seldom misses. (unlike your gangers...)

But I'm hooked.
Already got a new Landy for next weeks defense!



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vet wv zom marshal paintladder cont

Posted Jul 29, 2012, 12:23 pm
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I watched the event you guys lost and you were doing pretty good for most of the event, but you were simply outgunned due to how you fought.

Suggestions.

1-Bring a good scout to try and get a good roll to lessen the CR you face and spawn distance.

2-Heavy hitters should always have rear facing weapons, especially when you regularly face 2-1 odds. when fired they give you a boost in accel to keep ahead of the AI and slow them down, breaking them up into smaller groups.

3-Rolling engagement with rear firing weapons leaves you room to use the terrain against the AI and take cover if things are going bad.

SS tactics won't work in Morgan, rear firing is one of the main tactics to winning down south. Sitting on a hill with front firing weapons while engaging twice your odds in mostly open terrain is a sure way to get killed or take a loss.
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,205,126

Posted Jul 30, 2012, 2:41 am
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Lord Foul said:
I watched the event you guys lost and you were doing pretty good for most of the event, but you were simply outgunned due to how you fought.

Suggestions.

1-Bring a good scout to try and get a good roll to lessen the CR you face and spawn distance.

2-Heavy hitters should always have rear facing weapons, especially when you regularly face 2-1 odds. when fired they give you a boost in accel to keep ahead of the AI and slow them down, breaking them up into smaller groups.

3-Rolling engagement with rear firing weapons leaves you room to use the terrain against the AI and take cover if things are going bad.

SS tactics won't work in Morgan, rear firing is one of the main tactics to winning down south. Sitting on a hill with front firing weapons while engaging twice your odds in mostly open terrain is a sure way to get killed or take a loss.


I've tried using rear-firing weapons. With Broadsword, the SUV from that event, in another Morgan defense. Result: 0/12 rocket hits at close range, destroyed rear armor, destroyed weapons. Both gunners were over 50, one was over 100.

Sam, is there an accuracy detriment on the Gates of Morgan map? Sure seems like it.

I'm certainly downsizing my equipment for next time, to give my scout the best possible roll. Maybe a Windsor 2 with a CC or dual MMGs?
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vet wv

Posted Jul 30, 2012, 4:18 am
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Fifth said:
Lord Foul said:
I watched the event you guys lost and you were doing pretty good for most of the event, but you were simply outgunned due to how you fought.

Suggestions.

1-Bring a good scout to try and get a good roll to lessen the CR you face and spawn distance.

2-Heavy hitters should always have rear facing weapons, especially when you regularly face 2-1 odds. when fired they give you a boost in accel to keep ahead of the AI and slow them down, breaking them up into smaller groups.

3-Rolling engagement with rear firing weapons leaves you room to use the terrain against the AI and take cover if things are going bad.

SS tactics won't work in Morgan, rear firing is one of the main tactics to winning down south. Sitting on a hill with front firing weapons while engaging twice your odds in mostly open terrain is a sure way to get killed or take a loss.


I've tried using rear-firing weapons. With Broadsword, the SUV from that event, in another Morgan defense. Result: 0/12 rocket hits at close range, destroyed rear armor, destroyed weapons. Both gunners were over 50, one was over 100.

Sam, is there an accuracy detriment on the Gates of Morgan map? Sure seems like it.

I'm certainly downsizing my equipment for next time, to give my scout the best possible roll. Maybe a Windsor 2 with a CC or dual MMGs?


In my opinion a character under 100 skill, unless they are cross trained just won't cut it. Morgan is a veteran town and you'll be facing semi skilled gangs that bring mostly rocket boats. In that event they were firing lots of rockets out to 100m and if you can't match them, you will be on the losing end.

Keep in mind your characters stress goes up when outgunned, proximity to the enemy, being fired at and being hit. This will affect your ability to return fire and hit. This is prob one of the reasons you miss even at close range.

You could try a windsor, but you'll trade a possible better scout roll for less armor, weaker weapons and possibly less reloads. Considering how much you need to demo, having reloads in the events is very important.

A CC, if  in the hands of a skill 50 HG'r is nearly useless in my opinion considering the situation you'll be facing. The Dual MMG windsor is better in my opinion, it gives better range to engage sooner and you should be able to carry the extra reloads needed for a long firefight.

Considering the equipment you have can be stolen, I'd go with a HMG/MMG combo with extra reloads that gives you hitting power and some range. You could go RL/MMG as well for better range, but you'll need to reload sooner. I'd avoid a HMG/RL combo as the recoil can mess you up and you'd have little room for reloads.
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,205,126

Posted Jul 31, 2012, 12:56 am
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Ragers will be holding the fort if we can for the 1st defense.

scratch that... turned right instead of left
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Posted Dec 1, 2012, 7:19 am Last edited Dec 1, 2012, 9:15 am by *Bastille*
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Bujinkan crew and us managed to hold em off last night.

Scavengers might be able to turn up again for the 3rd wave.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 15, 2012, 1:25 pm Last edited Dec 15, 2012, 1:49 pm by *Bastille*
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12.15.12

I might be able to make the next attack at 20:00 server time today, but it'll be with the same vehicle and crew. Not the best rig, but it's better than a golf cart carrying a rubber band gun.


I moved my crew here for the upcoming COE events in town, so I'll be doing my best to help defend the town until those are over with (12.23).
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Posted Dec 15, 2012, 1:39 pm
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wheredyago!

mission successful, we found santa clause.

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Posted Dec 16, 2012, 4:36 am
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*Bastille* said:
wheredyago!

mission successful, we found santa clause.



Went to check on my vehicle, make sure it was crewed, and BAM...lost power.

The snow has finally started, and it's coming down good. Power keeps flickering or going out, net is flakey, starting to suck.
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vet wv gateautumn

Posted Dec 16, 2012, 5:36 am
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lol, well thats fitting
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Posted Dec 16, 2012, 5:38 am
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