Darkwind - Viewing Topic: Media v118
Welcome Guest! » Darkwind » Announcements » Patch Notes » Media v118

Pages: << prev 1, 2 next >> Reply to Topic Create New Topic Create New Poll
Media v118
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Oh OK , then respect :rolleyes:
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted May 13, 2012, 11:44 am
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

Ive updated this with some new markers for the track layout.

Is this easier for people to find their way now?

Hint, its a figure 8 :p
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted May 28, 2012, 2:32 am
Lord Foul
.-^-HellRazors-^.
Darkwind Guru

Mutants Faction

Member Level

Group: Rules Council
Posts: 3,543
Joined: Jan 12, 2008

Send an email to Lord Foul Send a personal messsage to Lord Foul Reply with a quote from this post Go to the top of the page

Bast, I just did a stock event on Morgan Lake Speed Track and the tyre shredding is still way out of control even when you control your speed around them.

On this version of the night track on the last narrow corner before the straight to the finish line there is a tyre shredding part that can't be avoided due to the small width of that area. Doing about 100mph I lost 90% of all 4 tyres on the first lap. 80% on that one corner, 10% on the one area you can avoid.

On the second lap I controlled the speed and lowered it to 80mph on that last corner and still lost 2 tyres. From my observation the transition from slippery to sharp makes the tyres spin up and catch the sharp area, doing extra damage. This happens a lot when I'm racing and the tyres lose grip from a bounce and then catch again on the tarmac, causing tyre damage.

So the question is, is this supposed the be a race track or a slow down to 40mph to avoid losing your tyres granny track? :rolleyes:
.........................
vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted Jun 15, 2013, 6:40 am Last edited Jun 16, 2013, 12:56 am by Lord Foul
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

Thanks for the feedback.

Ive raced here about 10 times and although have suffered damage on this section, never to what you describe. Often I can avoid it all together by going either side of the rocks.

If this is a continual problem Id gladly take a look at it as I do need to finish the other tracks for the region. Id need to get the tracks back from sam to do this though as I no longer have them.

On another track matter, have you raced GW interstate recently? I believe I have fixed the issues you described with this track.
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 15, 2013, 9:03 am
*Boonwolf*
Finger 3
Darkwind Guru

Morgan Faction

Member Level

Group: Marshals
Posts: 1,139
Joined: Mar 7, 2012

Send an email to *Boonwolf* Send a personal messsage to *Boonwolf* Reply with a quote from this post Go to the top of the page

Im not near as good as LF but i also raced it, and by the end of lap 1 of the 2 NPC drivers there was a total of 20% of 1 tire.
On my car i had 2 remaning 15% and 45%.

Could be a fun fast track with more restricted race line but tire hazored in that line never good.
.........................
vet wv paintball paintladder ped1 race1 semiprocombat zom marshal pvp20,5,0

Posted Jun 15, 2013, 3:02 pm
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

Is this track full live now? that info will help, especially for the fig 8 track.
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 16, 2013, 12:12 am
Lord Foul
.-^-HellRazors-^.
Darkwind Guru

Mutants Faction

Member Level

Group: Rules Council
Posts: 3,543
Joined: Jan 12, 2008

Send an email to Lord Foul Send a personal messsage to Lord Foul Reply with a quote from this post Go to the top of the page

*Bastille* said:


On another track matter, have you raced GW interstate recently? I believe I have fixed the issues you described with this track.


I have, but have been avoiding that area so as to not have to deal with it.

Assuming it is fixed, all that's needed now is keep the AI from doing constant loops around the gate so as to not ruin my races and put my driver in bandages.

ps: And to have Sam remove the 255 cap on medals, maybe that's an easter egg.  Maybe he did not think anyone would reach that amount or it's some hidden joke concerning IPs

.........................
vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted Jun 16, 2013, 1:01 am Last edited Jun 16, 2013, 1:05 am by Lord Foul
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

:o a total of 511!
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 16, 2013, 2:21 am
Lord Foul
.-^-HellRazors-^.
Darkwind Guru

Mutants Faction

Member Level

Group: Rules Council
Posts: 3,543
Joined: Jan 12, 2008

Send an email to Lord Foul Send a personal messsage to Lord Foul Reply with a quote from this post Go to the top of the page

*Bastille* said:
:o a total of 511 +


Fixed that for ya, won't know what it is unless the 255 cap is lifted.

Looks like all the tracks are live.
.........................
vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted Jun 16, 2013, 2:41 am
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

yay! nice to have some other cars at the track. The AI can't drive well on Ice lol. Snow, not so bad, but ice, is funny. :cyclops:

I still have no issues running that track and tyre shreading though. I do get some damage, but so far, Ive not lost a tyre unless I hit too many bad spots. On the back straight, the tyre damage rocks tempt one to go outside the line, near the placed rocks (obstacles). Its an oval fast track, but there are many different lines you can run. (well, at least thats the idea)
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 16, 2013, 9:47 am
*Boonwolf*
Finger 3
Darkwind Guru

Morgan Faction

Member Level

Group: Marshals
Posts: 1,139
Joined: Mar 7, 2012

Send an email to *Boonwolf* Send a personal messsage to *Boonwolf* Reply with a quote from this post Go to the top of the page

234869 is my event id didn't think I was out of the inside lane after last corner entering home stretch.
Didn't notice the location of AI just event notes.
.........................
vet wv paintball paintladder ped1 race1 semiprocombat zom marshal pvp20,5,0

Posted Jun 16, 2013, 10:36 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » Media v118

0.1021 seconds - 21 queries - 0.22 load