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Morgan special rules
*The X Man*
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Morgan is fine. Defenses are done 3 times per week. Many benefits here that you cannot get anywhere else in the game.

You are more than welcome to PM me once you arrive in Morgan and I can help set you up with gear to participate in the defenses or for scouting.
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Posted Apr 17, 2017, 1:15 am
Valiance
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Fair enough. I've been. Not interested in a place where my stuff can just randomly disappear.
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vet combat1 wv

Posted Apr 17, 2017, 11:24 am
Joskney
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By reading these threads, I must say it looks like Morgan got sacked ALOT more often then, now days. I wasn't around in the 2012 so I don't know their record but since I started 2014. I can only remember 2(3?) we lost straight up, and about 3-5 that no one showed to defend.
If you need gear/items let me know too. We pulled a pristine CC just this last weekend from loot.
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Posted Apr 18, 2017, 2:46 am
*The X Man*
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We had a stretch of consecutive successful defenses that lasted over 2 1/2 years.

But with all the perks Morgan has to offer, there always has to have a trade off of risk/reward. But IMO, the rewards are so much more worth it even if a loss (extremely rare) would happen. These items can also be relatively easy to replace thru scouting, unless you are bringing rare stuff to Morgan.

Apaches with MMGs, HMGs are standard builds. All you need are decent gangers and you can have a blast in the snow.
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Posted Apr 18, 2017, 6:04 am
Valiance
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I think my problem is that Darkwind already dangerously veers into feeling like a job, with so many commitments and things to do. When I have too many missions running, it can rapidly get overwhelming.

Morgan feels the same: I fear that if I *miss* an event, then my stuff gets nicked. I don't like stuff being stolen in real life, or in a game. I suspect that feeling, that I haven't done enough to protect my stuff, will be sufficiently strong that rapid training in Morgan is not enough of a bonus.

Maybe I'm wrong. Maybe one day I'll try it. But for now, it's bad enough risking stuff when you are playing Darkwind. Risking it for *not* playing Darkwind feels punishing in the extreme.

But thank you for trying to convince me :-)
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vet combat1 wv

Posted Apr 18, 2017, 10:55 am
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Valiance said:
I think my problem is that Darkwind already dangerously veers into feeling like a job, with so many commitments and things to do. When I have too many missions running, it can rapidly get overwhelming.

Morgan feels the same: I fear that if I *miss* an event, then my stuff gets nicked. I don't like stuff being stolen in real life, or in a game. I suspect that feeling, that I haven't done enough to protect my stuff, will be sufficiently strong that rapid training in Morgan is not enough of a bonus.

Maybe I'm wrong. Maybe one day I'll try it. But for now, it's bad enough risking stuff when you are playing Darkwind. Risking it for *not* playing Darkwind feels punishing in the extreme.

But thank you for trying to convince me :-)


Whats to risk?? As the Mayor of Morgan, it is my duty to make sure all residents are safe from pirates. I do most of the defenses myself or I have a couple other players help me every week. We win, your gear is safe. Thats what happens every week. So again... whats to risk?
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Posted Apr 19, 2017, 7:29 am
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I can see what Valiance is saying, and I might be able to aleviate some more of the issue.

You don't need to participate in the town defences to benifit from the bonuses, correct me if I am wrong but it is 3 out of the 5 defences that need to be won to keep the town safe?

With all this as it is now, you don't have to feel pressured to play in Morgan, as X has said he does most of the town defences, along with others.

I would like to get there and one day I will move some gangers there.

I have been on the recieving end of not playing DW to come back to nothing in Morgan so can understand the fear of not wanting to put assets there. However I believe it is alot safer than it ever was, and if X can explain it alittle better how the whole Morgan works then it might ease more fear.
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vet wv

Posted Apr 19, 2017, 7:34 am
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Splurs said:
I can see what Valiance is saying, and I might be able to aleviate some more of the issue.

You don't need to participate in the town defences to benifit from the bonuses, correct me if I am wrong but it is 3 out of the 5 3 defences that need to be won to keep the town safe?

With all this as it is now, you don't have to feel pressured to play in Morgan, as X has said he does most of the town defences, along with others.

I would like to get there and one day I will move some gangers there.

I have been on the recieving end of not playing DW to come back to nothing in Morgan so can understand the fear of not wanting to put assets there. However I believe it is alot safer than it ever was, and if X can explain it alittle better how the whole Morgan works then it might ease more fear.


That is the exact point. Participation is not necessary to receive the special bonuses Morgan has to offer. There are 3 defenses scheduled every week and ALL 3 MUST be successful for the bonuses to be active.
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Posted Apr 19, 2017, 7:44 am Last edited Apr 19, 2017, 7:46 am by *The X Man*
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Thats what I was trying to get to, I dont even know if most players these days know how Morgan work, it is obvious that I only have a small grip on it, hence I said if you (The X Man) was to go through it, and the way you lose assets there, then it might get people like Valiance back there.

For example, if you lose one defence do you then lose cars? Or do multiple ones need to be lost?
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vet wv

Posted Apr 19, 2017, 7:55 am
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Thank you. So does that mean that no one has lost stuff in Morgan for 2.5 years, except through scouting disasters? Or does it mean only "acceptable" losses (when it is entirely possible that my *acceptable* losses are different to yours.)

I guess I'm trying to calibrate the risk, as Splurs says. To me, it looks like "if you are nto actively involved in Morgan, you will probably lose your cars through inactivity within a week or two", which is not very appealing.

But maybe I just have poor data.
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vet combat1 wv

Posted Apr 19, 2017, 8:43 am
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The only time you have a chance at losing any gear (when not actively playing) is on a failed defense. And even then, not every player will lose items.

Obviously, all players in the defense squad will lose their vehicles. Random players will have their vehicles, engines and/or weapons looted by pirates, but not everyone.

Yes, there was a span of 2 1/2 years where every defense was successful and no player lost any gear during that time. Since that streak ended. There were 3-4 defenses lost. 2 of those were due to no one able to attend. The other ones were surrenders to avoid ganger loss. All 4 loses, I offered and replaced any gear from my own inventory that was lost by any non-defending players. That was done to help keep players active in Morgan.

We also had a hospital added to the town a couple years ago because of the increased player activity in Morgan.

Weekly training in Morgan is one of the best in game. Field training thru scouting and defenses is the best in game. And only in Morgan can you receive training increases over any capped skill providing all 3 defenses were successful that week.

There are a lot of great maps that Bastille made for Morgan. You owe it to yourself to explore these areas. Very scenic, but more importantly, challenging combats that will make you come back for more.

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Posted Apr 19, 2017, 9:19 am
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You give their stuff back if they gat raided!

You softy &#128521;
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Posted May 12, 2017, 10:39 am
Joskney
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He lies... HE never replaced my 5 buzzers and 3 heavy lasers... ;)

As an aside, we faced 26 vehicles over 3 defenses this week, 2 x cars vs. 8 on average (2 vs 8) (1+1militia vs 7) (2 vs 11) ... I got on average 3 points per skill per ganger on those 3 defenses. My Hvy Gunner went from 349 to 363. I am a muscle scouter by habit, too much running with GTO and Snipe years ago, so line fighting gets old for me, but Morgan is always a rush.
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*Posted May 13, 2017, 1:21 am
*The X Man*
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*Bastille* said:
You give their stuff back if they gat raided!

You softy 😉


I figured if you mention their name that they can't resist popping in to see what they have been missing!
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Posted May 13, 2017, 4:57 am
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a lot, apparently B)

Id like to come back but , shhhhhhh, you didn't hear it from me
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Posted May 30, 2017, 12:09 pm
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Yeah, muscle scouting is always the best way to go.
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Posted Jun 18, 2017, 12:46 pm
*The X Man*
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Oh Man!, you forget to close the barn door see all the strays that come a wondering back ;)
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Posted Jun 18, 2017, 7:35 pm
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