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Morgan special rules
Philyn
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I never been to Morgan but got people on the way. I could set up a presence there but I just read this thread and forgot half of what is and what was.

My opinion is that you have "Morgan Fame" which can protect your goods (Gain by scouting)

Training boost is tied to the Attacks(Not sure how to fix but have a few ideas)

1) I saw the idea of be able to start the attack with a gang(Good but not fair to people who don't fight)

2) Have attacks (14) times a week and must be in and win at least (3) of them.

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vet gwped wv northernsummer

Posted Sep 27, 2012, 12:06 am
Philyn
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Well I brought (2) cars in for the COE death rally. One came in yesterday and one this morning. I just looked and they are both gone. Well I am not coming back if your cars can disappear in a matter of a few hours.

Phi

P.S. Looking for a ride to get (3) gangers back to the real world.
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vet gwped wv northernsummer

Posted Sep 30, 2012, 3:14 pm
*SirLatte*
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Hey... Not liking this special rule either... Lost all my cars the same way... in town for ralley and gone.

im moving some phoenixs asap towards the area Philyn... can hitch ride with me.

Dont intend to ever go back after unless this changes.
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Posted Sep 30, 2012, 3:47 pm
*Rev. V*
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Yep, I'm done with it too.
Had a landy there, it got jacked.

Bought another, never even got to use it.

Because it got jacked too.

Done.

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vet wv zom marshal paintladder cont

Posted Sep 30, 2012, 4:19 pm
Necrotech
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Same reason I left.

I pulled in a Turin. Ganger was still in car. Within 5 minutes of pulling in for the rallies.... a fully loaded Turin vanishes?

The "theft" system is rather broken.

I quit Morgan after that mess.
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Posted Sep 30, 2012, 5:12 pm
*The X Man*
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I agree with everyone's boycott of Morgan. I have lost vehicles as well and after reading the recent posts of cars lost, I immediately checked my garage for the vehicles I brought in for the COE. I must have been the lucky one because mine were still here! Now these were not high end vehicles, (a PU and Chevalier), but all I had that I could bring/buy. I left them last night all ready to go. The purchased vehicle was never used, but when I checked the vehicle's status, it showed that it needed to be cleaned. So, did something happen to this vehicle and it was decided it wasn't worth their time to take?? All I know is once my events here are done, I will either attempt to drive them to another town or do the easy thing and sell them off to avoid any risk of loss. I just hope they stay undisturbed for for this afternoon and then no more Morgan... until the next major event twists my arm and makes me return!

Just a quick thought for Sam to consider for Morgan. Have a larger set fee for vehicles placed in a valet/storage facility that would keep them 100% safe from theft (fee could be even weekly for a valuable service such as this). Maybe even a limit to how many vehicles one person can store(say 1 or 2 max) or a maximum amount of vehicles that the facility can house (say 50 -100). To implement something like this would allow players to keep just enough of theirs vehicles in Morgan so they can engage in any activities the town has to offer without changing the way Morgan is currently set up. Just a thought Sam, just a thought ;)
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Posted Sep 30, 2012, 6:02 pm Last edited Sep 30, 2012, 6:19 pm by The X Man
Juris
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Yep, congrats to all the idiots who made Morgan such a PITA that no one goes there.

There are so many WORKABLE ways to make Morgan work. Town defenses are not the answer - especially three of them.

Philyn had an idea that is probably workable (Build Morgan fame, don't get looted)
My idea was to allow players to start town defenses

But really, what is the point? The training 'bonus' is a joke - because Morgan HAS NO TRAINING FACILITIES. Compare Morgan training to SS - there is no comparison. That's why I suggested some time ago that every town have training facilities that train different skills - SS should not be the best town overall for training.
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Posted Sep 30, 2012, 6:12 pm Last edited Sep 30, 2012, 6:13 pm by Juris
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I suggested when it first started to never lose your last two (or one) car...I quickly got shouted out. I still think it would be a great PvP town...to fight over the bonus or running the town rather than the NPCs. NPCs will kick your ass everytime, they dont sleep. They steal your #### out of your garage and will red your gangers if they get a chance...can you imagine the fallout if a PLAYER did this? lmao ;)
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Posted Sep 30, 2012, 8:18 pm
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There's still a Morgan?

Huh.
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vet wv e2g marshal cont deathrceL1 sssc

Posted Sep 30, 2012, 9:29 pm
Lord Foul
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I sympathize with those that lost their GOE rides this week, but you could have avoided the losses by finding out that it takes 21 hours to get to Morgan from BL and sent your squad at a time so that they would have arrived after the town defenses took place. This is how I and most likely Joel did it this week.


Many suggestions, public and private have been made to Sam about adjusting Morgan, like allowing a player to keep one chassis from being stolen ad long as there are characters there so a player can attempt to defend. Unfortunately Sam has been very busy or occupied with other things as of late. Hopefully at some point he will be able to address this.

While being frustrated by the loss of chassis and equipment is legitimate, the only reason they are being lost is because no effort is being made to defend Morgan. Sure, SS training is better overall, but it is a newbie town that has spoiled everyone, including the vets with lots of skill points gained per for doing nothing.

With Morgan, the players are actually presented with a "challenge" to earn bonuses to training, skill caps and suppression of training form. When participating in any of the Morgan defenses, players even have the opportunity to gain up to 5 points per skill used in a Morgan defense, up to 5 skill per used skill is quite a lot for one battle.


While the defense battles are more difficult than your average scout, the can be won with proper planning and equipment. I even one a defense on my own with just one apache. One of my guys gained 5 leadership and 5 mech points just from that battle.

If players actually worked together, participated in the defenses and won all 3 defenses so the training bonus was on, each player could actually acquire more skill per week than Somerset.

Every town, including SS should always be worried about being attacked and it should never be an easy ride like it currently is in SS. Sam has been very kind is allowing players of all skill level to use SS as their uber training facility to get characters into the 400 skill level with little field/battle experience.
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Posted Oct 1, 2012, 2:42 am
*JeeTeeOh*
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Lord Foul said:
Sam has been very kind is allowing players of all skill level to use SS as their uber training facility to get characters into the 400 skill level with little field/battle experience.


Where's the "picking my jaw up off the floor" emoticon? I've never seen two hundred, much less four.
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Posted Oct 1, 2012, 3:49 am
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I think Morgan is desperately needing a training center


One idea i had is that Morgan can be considered a settlement that grows or weakens by player involvement.

If it's doing good then the training center gets better and better, and the shops start filling up with better items.

Also like Joel's idea of a Boss of Morgan, the head honcho would get 1st pick in the shops like the hero point system.

Maybe that can be tied into that "fame" thing people are talking about, starting with the players that most take part in town defenses, just an idea that needs fleshing out, and other factors to help that fame. With Into The Ruins maybe we can think up of some good ideas for that, plus other things i hope
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Posted Oct 1, 2012, 9:50 am
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A simple fix...would be to have the ability to rent cars at Morgan...After losing all my vehicles I have been stuck there for months...I couldnt defend
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Posted Oct 1, 2012, 11:22 am
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Does not SS apply the skilling up/training brakes near that 100 point mark ?

*JeeTeeOh* said:
Lord Foul said:
Sam has been very kind is allowing players of all skill level to use SS as their uber training facility to get characters into the 400 skill level with little field/battle experience.


Where's the "picking my jaw up off the floor" emoticon? I've never seen two hundred, much less four.
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Posted Oct 1, 2012, 12:29 pm Last edited Oct 1, 2012, 6:05 pm by Necrotech
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*SirLatte* said:
A simple fix...would be to have the ability to rent cars at Morgan...After losing all my vehicles I have been stuck there for months...I couldnt defend


How about some win car events in morgan or other town events?
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Posted Oct 1, 2012, 12:32 pm
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I would get involved more with Morgan if you got rid of the falling snow...its just annoying...I have no trouble with a snow background just the falling stuff simulated.
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Posted Oct 1, 2012, 2:35 pm
Juris
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Lord Foul said:


If players actually worked together, participated in the defenses and won all 3 defenses so the training bonus was on, each player could actually acquire more skill per week than Somerset.



If
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Posted Oct 1, 2012, 6:27 pm
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Doc Death said:
I would get involved more with Morgan if you got rid of the falling snow...its just annoying...I have no trouble with a snow background just the falling stuff simulated.


+1 the fog is good enough, I wouldn't mind couple snow flakes here or there, that would still work without it giving hypnotic migraines after a few minutes like right now lol
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Posted Oct 1, 2012, 7:27 pm
Philyn
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Juris said:
Lord Foul said:


If players actually worked together, participated in the defenses and won all 3 defenses so the training bonus was on, each player could actually acquire more skill per week than Somerset.



If


If cars disappear when you arrive and there are no cars or weapons at the mech shop it makes it very hard to defend the town. Another issue is that I would not have been able to make any of the events this last weekend due to the timing.
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vet gwped wv northernsummer

Posted Oct 1, 2012, 11:56 pm
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I know this thread is aeons old, but I am trying to get my around Morgan. Does it still follow these crazy rules, and hence is dead and pointless? Or has something changed since 2012?
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Posted Apr 16, 2017, 11:35 pm
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