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Morgan special rules
*Bastille*
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You have to consider how much effort goes into nabbing this stuff.. HPs are easy to get, when you invest the time and effort into the stuff to go find them, if you use easier methods, kudos... this price is about right for what is meant to be a very rare item. If making stuff at camp, you are using many mechs, lots of equipment and time... prices are not so bad when you consider all these things.... this is the open market btw... privately you can pick up stuff like this for free from the right person, or using the right methods. SS is too easy to get rares as is.


Now, how about that discussions thread.
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Posted Jun 24, 2012, 2:10 am
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Snipe said:
You know what?  For how many gangs out there that have been around for a while and even most of the new ones - I have a thing to point out.  For how easy this game can get to be - it is only as easy as you make it. 

You want to sit in the kiddie pool (SS) with all your nerdy friends and trade your toys - then have at it.  But for those with the balls to actually push your own limits and force yourself to think then maybe skipping out on "the easy way" every now and again will do you good.  And no - I dont solo out of Shanty like some of you......I dont solo anywhere.  But I am scout ready in every town and am willing to go out of any of them.  But these same guys that are mass producing expensive stuff and mass soloing down south are the ones crying the most about "the safe and easy way".  Which I understand that you have learned and used it to bring your gangs to what they are today.  But the fact that the big vets are some of the most afraid to try something - -hold for effect-- "dangerous" it just shows me that just because your gangers have been kept well protected in their vaults while getting to shoot and level at their leisure dont mean as much to me as the newer players and mid players gangers that dont have the stats but have the heart.

So - by all means- keep with the masses and grind out selling to the players in SS for your money.  God knows it is easier.  But I dont play this game like an accountant  -  -  -  I play it more like a drunken redneck.  Let the fun begin - sissies can all stay home.


Damn right man.  You hit the nail on the head.  I've been saying this for a long time. 
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Posted Jun 24, 2012, 2:41 am
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Personally... if you make a successful defense event, you should be immune to to that weeks robberies.

AKA if you do your part, make an event and win it, let the losers take the heat on that.

Myself and Splash make it a once week thing to go and do the do for those, and pulling our weight. Let those who lose or do not participate, get robbed.
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Posted Jun 24, 2012, 3:29 am Last edited Jun 24, 2012, 3:30 am by Necrotech
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OK, did all 3 defenses this weekend.
WE WON!!!!
Had a BLAST!

I have 2 things I'd like to mention-

#1- The "forest" map is gorgeous. Too bad you can't SEE it.

#2- I think a gang should NEVER be in a position where enough of their equipment gets stolen that they can't participate.
As in, no matter what, you should always have one vehicle with engine and weapons.
I like the challenge of playing Morgan defenses, but if I can't GET the challenge of playing Morgan defense, because all my stuff got ripped off and all I can do is watch the next scout?

I'm gonna lose interest VERY quickly.

Dunno if that can happen, but if it CAN, then that might need to be looked into.

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Posted Jul 23, 2012, 1:27 am
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*Rev. V* said:
OK, did all 3 defenses this weekend.
WE WON!!!!
Had a BLAST!

I have 2 things I'd like to mention-

#1- The "forest" map is gorgeous. Too bad you can't SEE it.

#2- I think a gang should NEVER be in a position where enough of their equipment gets stolen that they can't participate.
As in, no matter what, you should always have one vehicle with engine and weapons.
I like the challenge of playing Morgan defenses, but if I can't GET the challenge of playing Morgan defense, because all my stuff got ripped off and all I can do is watch the next scout?

I'm gonna lose interest VERY quickly.

Dunno if that can happen, but if it CAN, then that might need to be looked into.



I previously mentioned these concerns in a private thread Sam has for Morgan, but I'm guessing Sam is busy working on other projects.

I even mentioned that I do not believe the training bonus is working properly and needs a look.

Hopefully these issues will be addressed before most lose interest, causing Morgan to fade into obscurity.
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Posted Jul 23, 2012, 1:52 am
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For the training bonus to work, all 3 events had to be won, I believe. Interesting to see what happens after this week, the first I think, where all 3 events were successful for the defense.

Anyone have any cappers, training their cap, in town defense that week?
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Posted Jul 23, 2012, 1:55 am
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Hmmm...
I have a gal there capped at 105 in gunnery, I switched her back to train in gunnery just now....

We shall see what happens. ;)
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Posted Jul 23, 2012, 4:16 am
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*Bastille* said:
For the training bonus to work, all 3 events had to be won, I believe. Interesting to see what happens after this week, the first I think, where all 3 events were successful for the defense.

Anyone have any cappers, training their cap, in town defense that week?



The training bonus was "on" for the week of June 23-29th Bast. ;). This will be the second time it was on after a successful defense.

I have an old cap'd character there and he did go up 1 point in his cap'd skill while the bonus was on for that week.
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Posted Jul 23, 2012, 5:01 am Last edited Jul 23, 2012, 5:01 am by Lord Foul
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Splash said:
We took care of the third one this week pretty easily.

Rev, I really hate the falling snowflakes; it shouldn't take me most of my turn to try to locate my cursor so I can actully play the game with the remaining few seconds.

It would also be nice if we knew how the other two events went; any way to do this, short of loading and watching them?


There is a note on the town page: "The Morgan training boost is currently ON". This will switch to OFF if one or more of the defences in the current week have failed.
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Posted Jul 23, 2012, 10:43 am
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seems like the training boost is only useful for cappers? seems noobs wouldn't get any benefits here, i think.

Town description said:
Each player gang may only safely house 5 characters in Morgan. Any characters above that limit will become ill from lack of proper accommodation and food. Three times per week, Morgan comes under attack from local raiders. If all three attacks are repelled, that week all characters who are close to (or just above) their cap in their trained skill will enjoy a training boost at the time of the weekly training update (Friday morning). However, each successful attack will mean that goods, items, and vehicles may be lost from both the NPC shops and player lockups. The Morgan training boost is currently ON.
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Posted Jul 23, 2012, 2:59 pm Last edited Jul 23, 2012, 3:06 pm by *Tinker*
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*Tinker* said:
seems like the training boost is only useful for cappers? seems noobs wouldn't get any benefits here, i think.

Town description said:
Each player gang may only safely house 5 characters in Morgan. Any characters above that limit will become ill from lack of proper accommodation and food. Three times per week, Morgan comes under attack from local raiders. If all three attacks are repelled, that week all characters who are close to (or just above) their cap in their trained skill will enjoy a training boost at the time of the weekly training update (Friday morning). However, each successful attack will mean that goods, items, and vehicles may be lost from both the NPC shops and player lockups. The Morgan training boost is currently ON.



That was true up until today, when I made a change so that when the training boost is in effect in Morgan, everyone gets a temporary training form boost. So this benefits new characters as much as cappers.
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Posted Jul 23, 2012, 5:23 pm Last edited Jul 23, 2012, 5:24 pm by *sam*
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Well, she went up to 106... :cyclops:
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Posted Jul 27, 2012, 4:09 am
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Three of my four capped guys gained a point, so I'd say it's working.
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Posted Jul 27, 2012, 7:23 am
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And my only vehicle there got stolen.

I'm done with Morgan.
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Posted Aug 6, 2012, 12:24 pm
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*Rev. V* said:
And my only vehicle there got stolen.

I'm done with Morgan.


Rev, I just read the HoF, and I think you might have a jealousy problem in the convent.
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Posted Aug 6, 2012, 4:46 pm
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Their STDs are so bad you nickname them Napalm?
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Posted Aug 7, 2012, 12:35 am
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Actually, the napalm is the CURE!!!!! :o
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Posted Aug 7, 2012, 2:53 am
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I keep reading this thread title "Moron Special Rules"
which is why I keep rereading it. :cyclops:
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Posted Aug 26, 2012, 6:07 pm
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So.... don't you think it's time to get rid of the Morgan 'special rules' - as predicted Morgan is such a PITA that no one goes there. I think Morgan has been sacked all but one time - and that was when people still tried to defend it.

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Posted Sep 25, 2012, 1:00 am
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Race teams!

Combat Teams!

PED teams!
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Posted Sep 25, 2012, 2:04 am
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