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Morgan special rules
JS
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Sere, none of that is really very amazing considering the low skill of your guys, the amount of clips you probably went through and the location o fyoru three events. Even the mech training is not that amazing, very similar to BL/Shanty really.
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vet wv pvp5 pvp3 pvp4

Posted Jun 13, 2012, 12:46 pm
Serephe
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In case ya didn't notice, I'm for adding incentive to fight, I never said it was amazing. Foul asked me, I posted.
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vet wv paintladder ww0,3,0

Posted Jun 13, 2012, 1:40 pm
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Yeah, in most cases it's not a good idea to expect people to play to an external schedule.

Would this work?:

- from the squad page, after you have added your vehicle to the squad, you can launch the combat immediately
- but only if there are least 3 player cars in the squad
- it will have to be clearly explained on the signup page, so that people don't add their cars and then go away expecting the combat to happen at the originally stated time
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Posted Jun 14, 2012, 9:59 am Last edited Jun 14, 2012, 10:00 am by *sam*
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I think that could work quite well.


Juris for RC ;-)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 14, 2012, 2:16 pm
Serephe
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What's to stop certain people from just starting them all with some friends and purposely losing them then? Even if folks didn't do that, I'd hate to miss out on one of the defenses because it was done between the time it came available and the time I get out of bed.
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Posted Jun 14, 2012, 3:51 pm
*sam*
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It's a tough one for sure, Sere. I'm open to other suggestions!
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Posted Jun 14, 2012, 3:53 pm
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I still think you should make it so that if you take part in one of the defenses, your cars are protected from being stolen that week (even if you lose) and if you win an event, you get part of the training bonus even if one of the other events is lost.

If it's not the incentive to play, but rather the times they're set at, then just spread the events through the week at peak playtimes. Some euro, some US, and if there's enough of us oceanics besides me and Bastille, then some for us too.

Personally I'm quite happy to take my junkers out and defend the town whenever I'm available even with things as they are now though, and I'd hate to see any changes be a backwards step.

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Posted Jun 14, 2012, 4:05 pm
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*sam* said:
Yeah, in most cases it's not a good idea to expect people to play to an external schedule.

Would this work?:

- from the squad page, after you have added your vehicle to the squad, you can launch the combat immediately
- but only if there are least 3 player cars in the squad
- it will have to be clearly explained on the signup page, so that people don't add their cars and then go away expecting the combat to happen at the originally stated time


I think that's a good idea

As to what Sere said - that would be lame if the same team did all three combats - but I think the people who play this game are cool enough not to do that. 
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Jun 14, 2012, 5:24 pm
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It would be nice to have a benefit that was enforced socially rather than by game rules, if you get me. Maybe it's not possible in practice...
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 14, 2012, 6:51 pm
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if there was 3 different player cars in the squad wouldn't that work?
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Posted Jun 14, 2012, 9:57 pm
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There's always going to be people who will try to ruin the enjoyment of others, and without open PvP there's no way for the community to retaliate against those people.
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Posted Jun 15, 2012, 1:32 am
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Morgan Issues-

1- The golf carts models don't work anymore.
2- Where the hell did my marshal issued squadcar go? Are any other marshals having problems with this?
3- The brothel code is broken, all it does now is take your money, the cutscenes don't show anymore.
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vet wv zom marshal paintladder cont

Posted Jun 15, 2012, 5:54 am
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My squadcars work fine... goto Marshals vehicle list ;)

Did you see all the new weapons? Heavy Gatling Lasers and Missile Launchers are awesome. 500m,.. what!? They don't know whats coming.
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Posted Jun 16, 2012, 1:11 am
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What no tac nukes?
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Posted Jun 16, 2012, 12:29 pm
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oh.. no mythical weapons. Admittedly, HGL are pretty heavy, and lots of bulk... 100
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 16, 2012, 4:27 pm
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back on topic (sort of): Did anyone bother to defend Morgan in the first fight this weekend?
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Posted Jun 16, 2012, 6:13 pm
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Someone did, because the event was running when I checked an hour later. No idea how it went.
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vet wv marshal pvp2 cont

Posted Jun 16, 2012, 6:15 pm
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*Rev. V* said:
Morgan Issues-

1- The golf carts models don't work anymore.
2- Where the hell did my marshal issued squadcar go? Are any other marshals having problems with this?
3- The brothel code is broken, all it does now is take your money, the cutscenes don't show anymore.


i have the marshal issue squad car and i am keeping it
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jun 16, 2012, 7:19 pm
*Bastille*
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I thought you had to return those. Cool!  B)

Quote:
back on topic (sort of): Did anyone bother to defend Morgan in the first fight this weekend?

Quote:
Someone did, because the event was running when I checked an hour later. No idea how it went.


They may just run for a while. I think they are often running even if there is no one there.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 17, 2012, 1:22 am
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I spectated the last one, the snow effect was a nice surprise!!!!!
Wanted to help, but I had no one there. :(
Sere and company had it well in hand for that incursion.

A Buccy is on it's way though! :D
I'll help when I can once it gets there!
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vet wv zom marshal paintladder cont

Posted Jun 17, 2012, 8:16 am
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