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Morgan special rules
Joel Autobaun
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*Tinker* said:
Lol they stole my v8 engine out of my car? Don't remember maybe i had it out getting fixed?

Anyone know how to find out how many defense events we lost this weekend?


I had only one car in town and they stole it, my ganger is stranded and pissed , can he beat on the town residents?
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Posted May 29, 2012, 7:13 am
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*Bastille* said:

Are penalties enough or too much, do they feel right?


to answer that we need to know how badly we failed this time. the first weekend we lost 1 out of 3, and i didn't loose anything (not sure if i had anything in lockup though)
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Posted May 29, 2012, 9:02 am
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I lost a bucc, pickup, some weapons, and all the RL ammo I had. No point stock piling that ammo ;)
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Posted May 29, 2012, 11:07 am
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Agree with Tink that it would be good to know more about why the defense failed the second time. But...

I think what it really boils down to is a numbers problem - small player base of people with guys and cars in Morgan combined with three encounters on set times that not everyone can make.
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Posted May 29, 2012, 3:25 pm
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Juris said:
Agree with Tink that it would be good to know more about why the defense failed the second time. But...

I think what it really boils down to is a numbers problem - small player base of people with guys and cars in Morgan combined with three encounters on set times that not everyone can make. 


I think it's a bit more than that.  It's a cost/benefit problem.  The possibility of some training bonus and getting training over a cap is intrigueing, but it is not compelling enough.  Add to that high CR odds, poor loot/low relative fame gangs and there is not much incentive.

I get the teamwork aspect, and new maps and the shot at making the training desireable but I really think it doesn't add up to lots of people trying it out.

Just two cents, and I hope I'm wrong and it works out well.  But as of now I doubt it.
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Posted May 29, 2012, 5:19 pm
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JS said:
Juris said:
Agree with Tink that it would be good to know more about why the defense failed the second time. But...

I think what it really boils down to is a numbers problem - small player base of people with guys and cars in Morgan combined with three encounters on set times that not everyone can make. 


I think it's a bit more than that.  It's a cost/benefit problem.  The possibility of some training bonus and getting training over a cap is intrigueing, but it is not compelling enough.  Add to that high CR odds, poor loot/low relative fame gangs and there is not much incentive.

I get the teamwork aspect, and new maps and the shot at making the training desireable but I really think it doesn't add up to lots of people trying it out.

Just two cents, and I hope I'm wrong and it works out well.  But as of now I doubt it.


I hope so too,

It would be good to see how much of a skill gain you get from a successful defense, because if it's not better than SS, many players will simply stay in SS to safely gain their skill each week. SS can be good and bad for the game at the same time.

I want to attend the morgan defenses, but my schedule has not allowed me to attend any at this time. I did suggest to Sam that he fluctuate the times to gauge the best turnouts and/or find the best time to set it perm. once we had a good idea of when the most players will show.

While it's a pain in the arse to get to Morgan(Thanks Bast.) I believe the reward is worth it even if I lose some equipment. If the bonus is actually good, I don't mind losing some stuff as it can be replaced with a run from BL. And unless your character is in bad shape losing skill from age/wounds, the skill you gain can't be lost/taken like equipment. Multiply the skill gain by 5 characters each week and it can quickly add up if you put some time into it.

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Posted May 30, 2012, 6:37 am
Joel Autobaun
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Lord Foul said:
JS said:
Juris said:
Agree with Tink that it would be good to know more about why the defense failed the second time. But...

I think what it really boils down to is a numbers problem - small player base of people with guys and cars in Morgan combined with three encounters on set times that not everyone can make. 


I think it's a bit more than that.  It's a cost/benefit problem.  The possibility of some training bonus and getting training over a cap is intrigueing, but it is not compelling enough.  Add to that high CR odds, poor loot/low relative fame gangs and there is not much incentive.

I get the teamwork aspect, and new maps and the shot at making the training desireable but I really think it doesn't add up to lots of people trying it out.

Just two cents, and I hope I'm wrong and it works out well.  But as of now I doubt it.


I hope so too,

It would be good to see how much of a skill gain you get from a successful defense, because if it's not better than SS, many players will simply stay in SS to safely gain their skill each week. SS can be good and bad for the game at the same time.

I want to attend the morgan defenses, but my schedule has not allowed me to attend any at this time. I did suggest to Sam that he fluctuate the times to gauge the best turnouts and/or find the best time to set it perm. once we had a good idea of when the most players will show.

While it's a pain in the arse to get to Morgan(Thanks Bast.) I believe the reward is worth it even if I lose some equipment. If the bonus is actually good, I don't mind losing some stuff as it can be replaced with a run from BL. And unless your character is in bad shape losing skill from age/wounds, the skill you gain can't be lost/taken like equipment. Multiply the skill gain by 5 characters each week and it can quickly add up if you put some time into it.



Bah after reading that - it sounds like a good place for hard core, playing all the time vets to get further "ahead" faster and easier.  Hogwash I say.
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Posted May 30, 2012, 4:48 pm
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Lol... Who caps skill... Don't you have to live forever to do that?
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Posted May 30, 2012, 6:16 pm
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Ive got 3 cappers there now, and yes they seem to be gaining skill fast* But they are capped in most things, there is a limit to the numbers I can have in town, scouting there is not going to gain me much skill boost. The loses every week leave me to believe there is no point hoarding stuff here, and its a bit of a struggle to stay. I faced 1500CR to my 223CR the other day, nuts hard opposition. People think my maps are way to hard (I love them :D Morgan town = Bastille town, the rest of you are too soft, buzz off. There, that should get some of you in). The boosts are a small incentive as I see it, theres many cons too, the main thing that seems inviting to me is the new area and new motive for town defense. Been a long time since I looked at those events in other towns, I might start doing so again.

Some town events would spice this place up some maybe?

We need some names of crazed, deranged, ultra-violent hockey teams.


*(one had deteriorated to 10> off his skill caps, for about the 5th time, hes old. So he gained back to those quickly with the skill boost. None of them have gained passed their caps yet, But they are all old, decrepit people)
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Posted May 31, 2012, 3:06 am
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omw to help
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Posted Jun 2, 2012, 7:42 am
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*Bastille* said:
, But they are all old, decrepit people)


i think we know how that feels
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Posted Jun 2, 2012, 3:06 pm
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you bunch of youngen pups, not yet of this world.... ;)
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Posted Jun 2, 2012, 3:15 pm
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Well how 'bout that. I lost a V8 Windsor2 and a Phoenix, both well-equipped. For some reason I thought we had to defend Morgan on a monthly basis instead of weekly.

Heh. That went poorly.
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Posted Jun 3, 2012, 10:26 pm
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wondering who could show up to defend morgan this weekend
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Posted Jun 3, 2012, 11:39 pm
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maybe, if I have any cars left. I missed defense 3 this week due to forgetting to repair my Defender. ( I can never make 2)
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Posted Jun 4, 2012, 1:46 am
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I'm going to try my best to show up for the 3rd/last one next week. If a few others could show for event 1 and 2, we can hopefully move things in the right direction.

I understand it's the beginning of summer and people play less, but all it takes is a small handful of players to give everyone there a nice bonus.

Did anyone show for this weekends events?
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Posted Jun 4, 2012, 2:30 am
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I showed for one. Normally show for at least one or two (ahh 3).

Clint 'Eastwood' Smith got about 10 points training from 2 fights. Not bad at all.
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Posted Jun 4, 2012, 2:44 am
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Could I get a confirmation of what the bulk limits are on the Morgan roads? I tried sending a TT to test, but there didn't seem to be any warning short of pressing the travel button, which I'm obviously reluctant to do :)
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Posted Jun 4, 2012, 9:28 am
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I've been told the bulk limit is the same what the Elm to GW bulk limit used to be, so 300. Lost a pickup & my v8 Windsor cause either the second or third defense was lost, sending more hardware down there.
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Posted Jun 4, 2012, 9:32 am
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Bulk limit 300

0 for 3 on Morgan defense. What happened this week?
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Posted Jun 4, 2012, 3:15 pm
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