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Morgan special rules
*sam*
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Thanks LF - some good observations there.

What I'm going to do is put an 'above vehicle message' showing you when your car is considered underwater and for how long. It is indeed 5 *consecutive* turns to destroy the engine.

edit: done
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Posted May 22, 2012, 9:55 am Last edited May 22, 2012, 10:10 am by *sam*
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*DoubleTap* said:
*Bastille* said:
yeah I think the stats are more anyone under the top 1% gets 30K average. Its less than here. Minimum wage is like $4/hour or something ain't it.

GO capitalism  :rolleyes: 99% of the population is on the poverty line. I'd be occupying the streets for sure, just to p!$$ JD off if nothing else ;) 


{Im not serious of course JD  ;) }


Bas, in the US, minimum wage is over $7/hour, I think.  The median US houshold income (meaning half the households in the US make more, half make less) is a little over 46 grand. 

As for JD, you're on your own with him!


Not true at all.  Most americans make between $18k and $37k with the vast majority being in the general area of $28k

Average Mortgage/Rent runs around $9k a year.  Utility costs, I wouldnt know, I have Solar Panels and Water Reclaimation  devices, Dont use my A/C, Keep my windows covered with Quilts, Keep the heat set to 58 degrees in the Winter, Burn Candles for light and heat in the winter...  I seriously ROUGH IT, so my utilities only run me about $125 a month max.  Supposedly most americans pay 4 or 5 times this amount though.  Then there is the mandatory by law car insurance...  average of $1000 a year for minimum coverage (or more), Car Payments (idk how much these may be, I havent got a car loan since 1989), child support (25% of your pre-tax income) and of course tax which varies from 24.5% to 27.5%.

But the only people I know who make what you call the "Median" income are teachers or lawyers.  Im sure there may be others but I only know people who do managerial work, teach, or are lawyers.

But again, Median is based on an average of the whole and the big guys at Morgan Stanley and Bank of America who give themselves $2 Billion dollar bonuses for losing all your money for you are counted in that average
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Posted May 22, 2012, 11:00 am Last edited May 22, 2012, 11:29 am by StCrispin
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*SirLatte* said:
As far as I know not demoing under water was for the Ralley events...

one of 2 things was done.
Option 1-
All Gates maps were made so no demoing under water for the ralley events... If this is the case...Then Id guess that since Morgan is new that hasnt been changed yet.

Option 2-
Only during Ralley events is the Demoing under water turned off

Im sure someone will clarify which it is


I didnt even know about the Underwater demo thing until the toxic map.  Tried to cross a river and demoed.  In the past (not on this map) I have fought entire battles underwater because I couldnt get out.  I think it was on one of the Badlands or maybe Texan maps with Oily pools on it.  I know for sure I spent a dozen turns (maybe more) pounding with an enemy on one.  I remember countin 12 rocket hits and thinking it was the most I ever took before demoing.  The vehicle had ony 1 rocket launching thing.  MML maybe it was...  not sure.

Anyway, I lost a Pho in the toxic waters with no shots fired but im pretty sure I was under longer when Bast and snipe and I ran a scout on it and I couldnt see my Yellow Stormer in the Yellow water.  I was getting shot though...  Is there a feature that makes it not count as a turn underwater if you get hit by weapons fire?
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Posted May 22, 2012, 11:13 am
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You're only 'underwater' when the vehicle is 90%+ submerged
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Posted May 22, 2012, 12:26 pm
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Lord Foul said:
1-Just did a test on the Morgan speed track, the tyre damage area at the 3/4 on this track is out of control. If you are going to keep it like this, I suggest changing it to a matching rock pattern seen on the other maps/tracks. To lose all my tyres like that, I'd have to be going very fast on the gateway oval track in an exotic at the 1/2 way point.


I did a few more laps of this the other day, I was worried about it, but but after a few reasonable laps Im confident in the placing of the rocks. They are quite important to the track, and its more than possible to race many, lines.

- just following start finish, theres a heavy section over the bump.
- 1st corner theres a patch inside line under the snow,, then following out of the corner a strip that is quite tame
- then the ice lake
- to  stop people cutting the back corner, the inside line is heavy with rocks, this also makes people turn left on the ice to take that outside line, most important.
- Heavy patch at exit of back corner center of track to entice people to go near the rocks or take a sharp inside line.

Losing all tyres in one hit is harsh, and possible in any of the heavy rock sections if not taken right, or avoided (or could become a fun thing to knock people into ;) my driving is crazy and eratic at best, Ill be suffering more than most lol) Two lap races, 2 lap deathraces perhaps? A tone down of the damage? Placing though is important.



LF said:
I can't see a town with limited resources or a race sponsor wanting to replace massive amounts of tyres each race due to that one spot. They'd smooth it out or put flaming barrels there so the racers would avoid it. Some rough area is fine, but it all appears to be in one area that does not even look like rough terrain.


Smooth it out, with their road grading equipment perhaps,.... saw one of these at morgan gates, its hiding out back in the fog. (this here is the reason I think all tracks should look like the wunz I dun.)  ;)

http://www.ritchiewiki.com/wiki/files/2005_CATERPILLAR_160H_VHP_PLUS_MOTOR_GRADER.jpg


It really is meant to be a veterans track. You iz verteran right?  :cyclops:

I do think its a fair concern, and greatly appreciate the feedback, just thought Id add my thoughts as to why It is how it is.

LF said:
2-Morgan figure 8 should have more markers, barrels etc..to guide the racer in the right direction, like the Morgan speed track has.


Ive been worried about this and if things may be needed. The loop is too long I fear, and there will not be enough smashy-smashy at the crossover. Damn fun to race it though, and Im glad theres lots of room to move o that ice  :o


LF said:
3-Gates of Morgan map question:

Any reason why visibility has to be so poor just because it is snowing? There appears to be no wind, but past 100m it looks like a blizzard. The dead land map has ash falling from the sky, but visibility is still very good, which shows off the beauty of the map. Even the Firelight maps with all the stuff going on around there still has good visibility in most areas.

Morgans gate map on the other hand is one big blob of fog and there's no way to enjoy the view of this map. It's like the original maze map on steroids before Sam dialed it back so we could see what was going on.


I love the thick fog, I find it great for surprise, you think you are further from the enemy than you are much of the time I find, its a bit scary.

But, it is a lovely map, be nice to see it, and that would help people know where all the roads are. The idea to have a 2nd gates map, with different fog and snow settings?
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Posted May 22, 2012, 2:28 pm
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Alan sticks his feet up on the bar...

Ain't got no problem with the track meself, just need to take a good look at where them rocks are.

Morgan Speed Track event ID 193401
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Posted May 22, 2012, 2:51 pm
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Incorrect. Median is calculated exactly that way - line up all the data points from lowest to highest, and find the value that's smack in the middle.
Mean is when you dump all the data points in a pot and divide by the number of data points. A lot of people get those two mixed up.

A median is considered much less vulnerable to extremes like those never-to-be-sufficiently-damned bankers.

And the median household income in the United States is $44,389US, as of 2005.
Source:http://en.wikipedia.org/wiki/Household_income_in_the_United_States Their source, Census Bureau data from 2005. I'd bet that it's a little lower now, but I doubt it's dropped under the $40K mark.

That's the national median, which is misleasing as all hell, because it assumes the United States is homogeneous, which it ain't. Local areas can vary widely. My county (Los Angeles County, California) is a fair bit above the average, at $55,000. But California's state average is up at $60,000.
http://quickfacts.census.gov/qfd/states/06/06037.html
Wait a second. Los Angeles has all those rich movie stars and celebrities and bankers, right? How can LA County have a lower median than the entire state?

Because medians are *much* less vulnerable to a few outliers. What pulls LA County's median down is a very large population of people who aren't very affluent - lots and lots of ordinary joes.
Conversely, what pulls California's median all the way up?
http://en.wikipedia.org/wiki/Santa_Clara_County,_California
Santa Clara County. AKA Silicon Valley, with a median household income of $85K, almost twice the national median. What pulls Santa Clara's median up isn't a few billionaires, but a whole lot of fairly wealthy professionals - tech geeks forging the future, and other professionals like doctors and lawyers who provide services to them and their companies. There's an enormous regional variation.

Bastille, as a fellow member of the 99%, your numbers are a little off. The 99th percentile (ie the line between the 99% and the 1%) is a bit above $250K in the United States. There's a lot of people living in poverty, especially in low-income areas of the country. But there's a lot of people in the 99% who are living fairly comfortable (if financially insecure) lives. They'll be okay as long as nothing goes wrong. The progressive movement will make very little progress unless we get our numbers right, buddy.
(Just read over that and realized I have no idea if you're American, Bast, I just assumed you are for purposes of fact-checking your numbers. Whoops.)

(Especially when firing a mortar at the bankers - you REALLY want to have your numbers right!)
(Note to NSA and FBI: That last line was a joke. Really.)

This is your Statistics Lesson of the Day. Now I'll go back to completely ignoring the debate on the Morgan Rules.


StCrispin said:
*DoubleTap* said:
*Bastille* said:
yeah I think the stats are more anyone under the top 1% gets 30K average. Its less than here. Minimum wage is like $4/hour or something ain't it.

GO capitalism  :rolleyes: 99% of the population is on the poverty line. I'd be occupying the streets for sure, just to p!$$ JD off if nothing else ;) 


{Im not serious of course JD  ;) }


Bas, in the US, minimum wage is over $7/hour, I think.  The median US houshold income (meaning half the households in the US make more, half make less) is a little over 46 grand. 

As for JD, you're on your own with him!


Not true at all.  Most americans make between $18k and $37k with the vast majority being in the general area of $28k

Average Mortgage/Rent runs around $9k a year.  Utility costs, I wouldnt know, I have Solar Panels and Water Reclaimation  devices, Dont use my A/C, Keep my windows covered with Quilts, Keep the heat set to 58 degrees in the Winter, Burn Candles for light and heat in the winter...  I seriously ROUGH IT, so my utilities only run me about $125 a month max.  Supposedly most americans pay 4 or 5 times this amount though.  Then there is the mandatory by law car insurance...  average of $1000 a year for minimum coverage (or more), Car Payments (idk how much these may be, I havent got a car loan since 1989), child support (25% of your pre-tax income) and of course tax which varies from 24.5% to 27.5%.

But the only people I know who make what you call the "Median" income are teachers or lawyers.  Im sure there may be others but I only know people who do managerial work, teach, or are lawyers.

But again, Median is based on an average of the whole and the big guys at Morgan Stanley and Bank of America who give themselves $2 Billion dollar bonuses for losing all your money for you are counted in that average
.........................
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Posted May 22, 2012, 7:22 pm Last edited May 22, 2012, 7:24 pm by Fifth
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*sam* said:
Thanks LF - some good observations there.

What I'm going to do is put an 'above vehicle message' showing you when your car is considered underwater and for how long. It is indeed 5 *consecutive* turns to destroy the engine.

edit: done


Thanks! This looks really useful!

(Though a Snorkel would be even more useful, hint hint.)
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Posted May 22, 2012, 7:27 pm
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Fifth said:
Incorrect. Median is calculated exactly that way - line up all the data points from lowest to highest, and find the value that's smack in the middle.
Mean is when you dump all the data points in a pot and divide by the number of data points. A lot of people get those two mixed up.

A median is considered much less vulnerable to extremes like those never-to-be-sufficiently-damned bankers.

And the median household income in the United States is $44,389US, as of 2005.
Source:http://en.wikipedia.org/wiki/Household_income_in_the_United_States Their source, Census Bureau data from 2005. I'd bet that it's a little lower now, but I doubt it's dropped under the $40K mark.

That's the national median, which is misleasing as all hell, because it assumes the United States is homogeneous, which it ain't. Local areas can vary widely. My county (Los Angeles County, California) is a fair bit above the average, at $55,000. But California's state average is up at $60,000.
http://quickfacts.census.gov/qfd/states/06/06037.html
Wait a second. Los Angeles has all those rich movie stars and celebrities and bankers, right? How can LA County have a lower median than the entire state?

Because medians are *much* less vulnerable to a few outliers. What pulls LA County's median down is a very large population of people who aren't very affluent - lots and lots of ordinary joes.
Conversely, what pulls California's median all the way up?
http://en.wikipedia.org/wiki/Santa_Clara_County,_California
Santa Clara County. AKA Silicon Valley, with a median household income of $85K, almost twice the national median. What pulls Santa Clara's median up isn't a few billionaires, but a whole lot of fairly wealthy professionals - tech geeks forging the future, and other professionals like doctors and lawyers who provide services to them and their companies. There's an enormous regional variation.

Bastille, as a fellow member of the 99%, your numbers are a little off. The 99th percentile (ie the line between the 99% and the 1%) is a bit above $250K in the United States. There's a lot of people living in poverty, especially in low-income areas of the country. But there's a lot of people in the 99% who are living fairly comfortable (if financially insecure) lives. They'll be okay as long as nothing goes wrong. The progressive movement will make very little progress unless we get our numbers right, buddy.
(Just read over that and realized I have no idea if you're American, Bast, I just assumed you are for purposes of fact-checking your numbers. Whoops.)

(Especially when firing a mortar at the bankers - you REALLY want to have your numbers right!)
(Note to NSA and FBI: That last line was a joke. Really.)

This is your Statistics Lesson of the Day. Now I'll go back to completely ignoring the debate on the Morgan Rules.


StCrispin said:
*DoubleTap* said:
*Bastille* said:
yeah I think the stats are more anyone under the top 1% gets 30K average. Its less than here. Minimum wage is like $4/hour or something ain't it.

GO capitalism  :rolleyes: 99% of the population is on the poverty line. I'd be occupying the streets for sure, just to p!$$ JD off if nothing else ;) 


{Im not serious of course JD  ;) }


Bas, in the US, minimum wage is over $7/hour, I think.  The median US houshold income (meaning half the households in the US make more, half make less) is a little over 46 grand. 

As for JD, you're on your own with him!


Not true at all.  Most americans make between $18k and $37k with the vast majority being in the general area of $28k

Average Mortgage/Rent runs around $9k a year.  Utility costs, I wouldnt know, I have Solar Panels and Water Reclaimation  devices, Dont use my A/C, Keep my windows covered with Quilts, Keep the heat set to 58 degrees in the Winter, Burn Candles for light and heat in the winter...  I seriously ROUGH IT, so my utilities only run me about $125 a month max.  Supposedly most americans pay 4 or 5 times this amount though.  Then there is the mandatory by law car insurance...  average of $1000 a year for minimum coverage (or more), Car Payments (idk how much these may be, I havent got a car loan since 1989), child support (25% of your pre-tax income) and of course tax which varies from 24.5% to 27.5%.

But the only people I know who make what you call the "Median" income are teachers or lawyers.  Im sure there may be others but I only know people who do managerial work, teach, or are lawyers.

But again, Median is based on an average of the whole and the big guys at Morgan Stanley and Bank of America who give themselves $2 Billion dollar bonuses for losing all your money for you are counted in that average


Keeping in mind that we can all make stats say whatever the heck we want (which, in the end, is the beautiful thing about stats,) here're some quick hits according to the US Census Bureau:

Median household income 2006-2010  $51,914

Persons below poverty level, percent, 2006-2010  13.8%

This data, of course, includes 2008, when it all went to hell in a handbasket. 
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Posted May 22, 2012, 8:15 pm
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Quote:
Bastille, as a fellow member of the 99%, your numbers are a little off.


I was guessing, and I recon pretty close for a guess based on our rough average. Im aussie, and theres many different figures floating about in our media for what people earn.

Planet America (TV show about US stuff, here in OZ) had some figures on earnings, Im just very loosely referring to some of those. About as trusty source of information as those demotivational pictures, or the liberal party. One in the same really. Entertaining show (any aussies here watching question time recently now that jenkins is gone? The new gal is even better than slipper. actually, he was pretty cool. Stuff Neighbours, I watch Question time in the Australian House of Representatives... thats my soapy fix for the day)
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Posted May 23, 2012, 2:20 am
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*Bastille* said:
Alan sticks his feet up on the bar...

Ain't got no problem with the track meself, just need to take a good look at where them rocks are.

Morgan Speed Track event ID 193401


Quote:
Smooth it out, with their road grading equipment perhaps,.... saw one of these at morgan gates, its hiding out back in the fog. (this here is the reason I think all tracks should look like the wunz I dun.)


Not a biggy to me if you keep it the way it is, just wanted to give my views/suggestions. I'll adapt as needed.

As for smoothing it out, human/mutant muscle and some tools could go a long way. Did they move all those 1 ton cement dividers/markers on your tracks with pixie dust?  ;)

They can build, weld and repair cars from a frame up, but can't figure out how to make a large batch of cement/tar to smooth out some rough spots on a track? :p

See ya on the tracks, with or without tyres.  B)
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Posted May 23, 2012, 6:14 am
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:) thats probably true about mutant muscle
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Posted May 23, 2012, 7:45 am
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More observations/comments on new maps

Had my first scout on the swamps of Dagon, or should I say the pea soup map. Looks to be a clone of the toxic map, but you can't see anything beyond 100m. Wish I could say I enjoyed the map, but I simply could not see much of anything and it's difficult to move around on this map, more so than the toxic map.

464296


1-The AI can not handle this map at all. If you make a map very difficult for a player to move around on, the AI is going to get completely confused or lost on it. Once the scout started I'd estimate the AI took at least 15 minutes trying to figure out where to go. It was almost like the pea soup visibility kept them from seeing me.

Unless there's a legitimate reason to make it so the player can't see beyond 100m, like fog of war but with red text, visibility should be better on these maps.

Once the AI figured out a path to reach me it started to look better for the AI. You'd get to witness an amazing maelstrom mess with me even under heavy fire from me, but that's another story.

Later on I decided to leave/run as even bringing as much ammo as I could, it would probably not be enough to demo all of them. While running away the AI started having trouble dealing with the difficult terrain and became confused again.

2-If you do insist on going with the pea soup/poor visibility trend beyond 100m, I'd suggest a large penalty to hit with weapons beyond this range. The maelstrom was hitting me quite well at a range I could not even see him.

Though I'd prefer to see my enemy, not some red text beyond 100m.

3-I went out 25 miles towards GW with 329 CR(2 cars). My scout was in a vampire and against a 127 famed gang, I pulled 823 CR(5 cars), 1.5 times the CR. Seems like a lot of extra CR, but could be just me. Usually only see that at gates of shanty going out 5 miles. Maybe just a bad roll.

I do understand these are veteran maps, but if you make them so challenging that they are not enjoyable to play on, I can understand why players may not want to go to Morgan to defend it or scout on the maps.

Just my 2 cents.
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Posted May 28, 2012, 4:30 am Last edited May 28, 2012, 4:36 am by Lord Foul
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I was there for a week, but my only car got stolen over the weekend because of a failed camp defense. After all the trouble getting it out there, I'm not in a huge hurry to go back and lose more stuff.
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Posted May 28, 2012, 5:03 am
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A very valued 2 cents LF. I have not had the time (or also, needed time looking at something else than DW maps for a few days :) so I have not really tested these fully.

To point out, they are totally different map layouts. Toxic is a series of 4 dunes running endlessly across the path, a very narrow path slightly worn into the dunes. The water levels may have receded here.

On S.O.D(hehe), The fog level seems to be stronger in the real game than the builder, the visibility is better there (see pics in other thread), you can see quite a way. This was more how it was intended I guess; the fog blended in nicely with the slow moving clouds, made the fog seem to move a little which I though was cool {the never ending story was actually my model for this :stare: when the horsey drowns}, but its not happening in the live game(couldn't find a horse). Pirate Canyon is also 'thicker' than I thought it would be, the aurora is not at all visible until you get to 2000meters high (above the black fog, Ive only had one encounter here, and I could at least see a good 2-300m ok) Swamps, (only had one encounter so far on swamps, I'll try send out some scouts today and have a good perv) was very hard for me to find the track, and I put it there(this goes for morgan gates too). Its a crossroad map, the gallows being on the center mound in the swamp. There are then 4 roads leaving this spot (the intersection is offset a bit, check this center mound for a reference point) over the larger mounds protruding from the shallows. Look for spots in the swamps with more reflections on the water surface, those sections are deeper. The fog is thicker than it was meant to be, I'll play with that today too (hoping I can get that effect of cloud meets fog, looks really cool in the builder. I don't want to trial and error it too much though, be a pita for sam, so I might just dial it back a lot.

I'll also go post some pics, point out some of the roads, theres a nice few little ped shootout spots here too I thought. Thinking that may be popular on these roads.

AI not handling the terrain, Not sure whats going on there, maybe just take soem time to learn the area, not many people there yet, and I guess the trying to avoid water (they seem to handle it quite well in most places, The pits, they like driving there more than on the road :p ) or maybe something is wrong with my pathing. <-----quite likely

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Posted May 28, 2012, 5:38 am
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You think you got bad odds :rolleyes: S464328 Gallow blew up my ammo unfortunately.


Watching your replay, the AI seem to do ok
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted May 28, 2012, 7:16 am
*Tinker*
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Lol they stole my v8 engine out of my car? Don't remember maybe i had it out getting fixed?

Anyone know how to find out how many defense events we lost this weekend?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted May 28, 2012, 9:58 pm Last edited May 28, 2012, 10:00 pm by *Tinker*
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yeah, some note somewhere like the tavern would be really good. A note in the activities tab? Im checking my cars and lockup after each.

Should we ask how this plan for Morgan is working? Hows everyone feel about it. I've read some thoughts here and there

Is the CR balance too high for the types of cars players wish to use here? Muscle was all the talk when coming to Morgan, I feel much safer defending in my.. defender :) (mines a defender, freelanders suck balls)

This idea is too encourage PvE and risky, carefree play (you win some here, you lose some, you get stuff, you lose it, nice little skill bonus for cappers too.) 3 encounters over the weekend (end of month raids I see them as) so even if you win the event you have time for, you need to rely on others to win in their time zones or you may lose some stuff. Being on the weekend, seems a good number can turn up to play at least one, if not two events. Some have brought up point about not being able to turn up to events.

Is this currently a good schedule, could things change in anyway?

is 3 attacks a good number, could one be during the week for other players?

Is the CR right for the sort of scouting here?

Are penalties enough or too much, do they feel right?

Any other concerns, bits you like strongly?

I have one concern, I fear Grograt is at risk of getting very ill as he is not getting enough vitamin DW. Please poke fun at him until he returns.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted May 29, 2012, 2:29 am
Lord Foul
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*Bastille* said:
A very valued 2 cents LF. I have not had the time (or also, needed time looking at something else than DW maps for a few days  :) so I have not really tested these fully.

To point out, they are totally different map layouts. Toxic is a series of 4 dunes running endlessly across the path, a very narrow path slightly worn into the dunes. The water levels may have receded here.

On S.O.D(hehe), The fog level seems to be stronger in the real game than the builder, the visibility is better there (see pics in other thread), you can see quite a way. This was more how it was intended I guess; the fog blended in nicely with the slow moving clouds, made the fog seem to move a little which I though was cool {the never ending story was actually my model for this  :stare: when the horsey drowns}, but its not happening in the live game(couldn't find a horse). Pirate Canyon is also 'thicker' than I thought it would be, the aurora is not at all visible until you get to 2000meters high (above the black fog, Ive only had one encounter here, and I could at least see a good 2-300m ok) Swamps, (only had one encounter so far on swamps, I'll try send out some scouts today and have a good perv) was very hard for me to find the track, and I put it there(this goes for morgan gates too). Its a crossroad map, the gallows being on the center mound in the swamp. There are then 4 roads leaving this spot (the intersection is offset a bit, check this center mound for a reference point) over the larger mounds protruding from the shallows. Look for spots in the swamps with more reflections on the water surface, those sections are deeper. The fog is thicker than it was meant to be, I'll play with that today too (hoping I can get that effect of cloud meets fog, looks really cool in the builder. I don't want to trial and error it too much though, be a pita for sam, so I might just dial it back a lot.

I'll also go post some pics, point out some of the roads, theres a nice few little ped shootout spots here too I thought. Thinking that may be popular on these roads.

AI not handling the terrain, Not sure whats going on there, maybe just take soem time to learn the area, not many people there yet, and I guess the trying to avoid water (they seem to handle it quite well in most places, The pits, they like driving there more than on the road  :p ) or maybe something is wrong with my pathing. <-----quite likely



Hopefully you can dial it in better so it's not as frustrating to deal with.

Don't get me wrong, adding "some" fog to spice things up a bit can be a good thing, but if you spend more time zooming in and out trying to figure out where and what the AI is doing, it becomes more of an annoying chore than a challenging scout.

And while you are zooming in and out from the AI, if you are moving at the same time trying to avoid white water blobs of deep crevasses on slippery rocks, you can start to see where it can get frustrating.

I actually like your pirate canyon map "darkness" fog, it works well to convey fighting at nighttime, which is a rarity in DW. While I could not get a good look at the pirate canyon map, it appeared barren compared to your other nice looking maps. All I could find was the buried van and two arrow signs, was there any other objects on this map?

I believe it would be good to see more maps using your fog of darkness to simulate night fighting.
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted May 29, 2012, 2:40 am
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Lord Foul said:
Hopefully you can dial it in better so it's not as frustrating to deal with.


Yeah, this is important. As much as this is the exact challenge I wanted to put forward, and also play with the idea of fog of war, being too much of a pita that you rather not fight there... thats not too good. Once you know the map its different, but while you are looking for where to go its hard to make a plan.

I wanted to do this last night, started making the vault instead :D If I use same settings as toxic, that should work ok for it. It really would be nice to see here.

Morgan Gates I really like the fog, makes it very challenging, having the alt clear version would be good for that too so people can learn the map and see it. Its a beautiful map, lots of trees.

L.F. said:
I actually like your pirate canyon map "darkness" fog, it works well to convey fighting at nighttime, which is a rarity in DW. While I could not get a good look at the pirate canyon map, it appeared barren compared to your other nice looking maps. All I could find was the buried van and two arrow signs, was there any other objects on this map?

I believe it would be good to see more maps using your fog of darkness to simulate night fighting.


:) Im was hoping people would like this. I really like the idea of maps having a similar setting (or maybe similar to Morgan Lake Speed Track) as a second version of the map. So you can fight night and day time at the same location. Maybe sun/moon in different position to cast different shadows.

Theres a few things to see around Pirate Canyon (theres some spoiler pics in here)

Half the map is kinda open, half kinda closed in. Judging from early Morgan trader reports, theres some tight sections through a canyon, a few shipments were lost to ambushes there. The report also talks about a possible pirate camp, and I guess thats where the name comes from.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted May 29, 2012, 3:00 am Last edited May 29, 2012, 3:03 am by *Bastille*
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