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Morgan special rules
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3rd attack auto truced. Not sure what happened there


Yeah, 2 1/2 hours later, it still says my Apache is "travelling," but it's not in a squad, and none of my gangers are in it. Must have gotten buried in the snow or something...

Send the giant mutant St. Bernard dog!

(As an aside, I'm looking forward to the "creatures" here in Morgan. Giant polar bears, killer penguins, maybe a mutant baby seal to club...)
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Posted May 20, 2012, 6:38 am
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On a related topic,

A word of advice for those planning on going to Morgan, the wilderness maps on the way there are quite challenging and it took me 45 minutes to move 4 cars across 2 maps.

Roads are barely defined and at times it is easy to get confused, lost or find a proper route of escape.

The toxic map is like blowing in the wind, but with toxic lakes everywhere. You could easily lose cars on this map as I'm sure a few already have.

The pirate map is like a night version of the maze. Visibility is limited and everything looks the same in a creepy sort a way.

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Posted May 20, 2012, 7:41 am
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:)
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Posted May 20, 2012, 8:21 am
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yeee! we still have our car!
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Posted May 20, 2012, 10:38 am
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lol, stole my looted van back.
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Posted May 20, 2012, 10:40 am
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Grrr.. bugs. Sorry. I'll investigate later today!
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Posted May 20, 2012, 11:29 am
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to be expected with such a huge addition :) I don't think any ones been put out by it
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Posted May 20, 2012, 11:57 am
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*Bastille* said:
3rd attack auto truced. Not sure what happened there


According to the game log, the *pirate* team bountied out. Weird.. as far as I can tell, this can only have been initiated by a player, which is of course impossible since no players were in the pirate team.

edit: actually no, not weird at all. There is auto-truce code for PvP events when no-one logs in on one side or the other and when the event start time has fully counted down without the combat starting. In this case, obviously, no-one logged in on the pirate side.

Anyhow, I can put in an easy fix to stop this happening again.

The 2nd defence was unsuccessful, as suspected. There should have been a note in the Gazette to this effect, but a minor bug (now fixed) stopped that.
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Posted May 21, 2012, 10:19 am Last edited May 21, 2012, 10:31 am by *sam*
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Speaking of Morgan, I have an issue........my first run to Morgan with a pho and I got chased into town while I escaped. And the one chasing me was driving on the iced over lake that runs thru the town. So now on my second run to town with my flail I try to do the same - and sink - and demo.

I also remember the rules for demo-ing underwater were changed. Now I have lost 2 cars to it - the first was in Toxic Wastes and I attributed it to just being toxic. But now I see the truth.

Has there been an announcement that we are demoing underwater again? And how is it that a NPC can drive on the ice and I cant? It just makes me wonder if I missed something.
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Posted May 21, 2012, 7:22 pm
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As far as I know not demoing under water was for the Ralley events...

one of 2 things was done.
Option 1-
All Gates maps were made so no demoing under water for the ralley events... If this is the case...Then Id guess that since Morgan is new that hasnt been changed yet.

Option 2-
Only during Ralley events is the Demoing under water turned off

Im sure someone will clarify which it is
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Posted May 21, 2012, 7:31 pm
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Got my ride back. Thanks Sam!
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Posted May 21, 2012, 7:53 pm
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The new Morgan maps pretty much require underwater driving, which demos a lot of the NPCs. 
First - love the maps Bas :)
But... Cars driving fully underwater are SILLY because it is so impossible it ruins immersion (haha).  I really think the code for this needs to be changed to make this more realistic (ie your car stops, engine dies, and you need to swim) - these maps should have fords across the water


*SirLatte* said:
As far as I know not demoing under water was for the Ralley events...

one of 2 things was done.
Option 1-
All Gates maps were made so no demoing under water for the ralley events... If this is the case...Then Id guess that since Morgan is new that hasnt been changed yet.

Option 2-
Only during Ralley events is the Demoing under water turned off

Im sure someone will clarify which it is
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Posted May 21, 2012, 8:02 pm Last edited May 21, 2012, 8:30 pm by Juris
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*SirLatte* said:
As far as I know not demoing under water was for the Ralley events...

one of 2 things was done.
Option 1-
All Gates maps were made so no demoing under water for the ralley events... If this is the case...Then Id guess that since Morgan is new that hasnt been changed yet.

Option 2-
Only during Ralley events is the Demoing under water turned off

Im sure someone will clarify which it is




It's option 2.

No rules were changed in any other situation, and indeed have been the same way for 3 or 4 years: a car underwater for 5 turns gets a dead engine and the characters escape or surrender.
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Posted May 21, 2012, 8:58 pm
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Ah - gotcha. I was there for the change in the rally, but havent checked it in normal travels. Thanks for clarifying.
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Posted May 21, 2012, 10:56 pm
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Juris said:
these maps should have fords across the water


yeah that could work, although after seeing FEs totally submerged in the water, I agree that its probably best to lower the level a bit. It is a bit deeper than I wanted it to be. Hard to tell in the builder.
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Posted May 21, 2012, 11:32 pm
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*sam* said:
a car underwater for 5 turns gets a dead engine and the characters escape or surrender.


God -

This is 5 consecutive turns correct?
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Posted May 22, 2012, 3:28 am
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*sam* said:
*SirLatte* said:
As far as I know not demoing under water was for the Ralley events...

one of 2 things was done.
Option 1-
All Gates maps were made so no demoing under water for the ralley events... If this is the case...Then Id guess that since Morgan is new that hasnt been changed yet.

Option 2-
Only during Ralley events is the Demoing under water turned off

Im sure someone will clarify which it is




It's option 2.

No rules were changed in any other situation, and indeed have been the same way for 3 or 4 years: a car underwater for 5 turns gets a dead engine and the characters escape or surrender.


Except in a couple cases which seem to be in relation to very deep water/oil and particular vehicles when they are turtled.  The Motorhome, Lorry and Van are particularly resistant to demo-ing in water while turtled.
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Posted May 22, 2012, 4:23 am
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yeah thats right. I believe popping out of the water and back in again within this time, will reset the count.

Id have to go to another PM to find the exact, I think 90% of car for 5 turns, not sure how angle effects that. I lost a voyager on Toxic thinking I would be safe that turn, and less than 90% of my car submerged but at an angle, with the front and motor well clear, and the left door, but half the boot and right door still submerged (tilted right and up 30-degrees both planes). I think that was on turn 5 with 50% seemingly of my vehicle and that turn it demoed.

EDIT: And yes, maps like Oil Slick, the oil is only so thick, so you can drive around underneath the oil.


Swamps of Dagon... anyone have trouble losing cars there? Swamps should be very hard to drive through, I was thinking of trying to make the fluid with a higher density and viscosity, if that works (and makes sense, I always mix that up, high low) so cars would stop as in a boggy marsh, but then cars would die everywhere(?).
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Posted May 22, 2012, 4:30 am Last edited May 22, 2012, 4:34 am by *Bastille*
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The swamps are already hard enough, unless the AI is going to have the same problems. Not really sure you should be able to drive a Viper--excuse me, a Vampire--through a swamp, under any circmstances.
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Posted May 22, 2012, 7:10 am Last edited May 22, 2012, 7:10 am by Splash
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Few more comments about new maps.

1-Just did a test on the Morgan speed track, the tyre damage area at the 3/4 on this track is out of control. If you are going to keep it like this, I suggest changing it to a matching rock pattern seen on the other maps/tracks. To lose all my tyres like that, I'd have to be going very fast on the gateway oval track in an exotic at the 1/2 way point.


I can't see a town with limited resources or a race sponsor wanting to replace massive amounts of tyres each race due to that one spot. They'd smooth it out or put flaming barrels there so the racers would avoid it. Some rough area is fine, but it all appears to be in one area that does not even look like rough terrain.

2-Morgan figure 8 should have more markers, barrels etc..to guide the racer in the right direction, like the Morgan speed track has.


3-Gates of Morgan map question:

Any reason why visibility has to be so poor just because it is snowing? There appears to be no wind, but past 100m it looks like a blizzard. The dead land map has ash falling from the sky, but visibility is still very good, which shows off the beauty of the map. Even the Firelight maps with all the stuff going on around there still has good visibility in most areas.

Morgans gate map on the other hand is one big blob of fog and there's no way to enjoy the view of this map. It's like the original maze map on steroids before Sam dialed it back so we could see what was going on.
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Posted May 22, 2012, 8:52 am Last edited May 22, 2012, 8:53 am by Lord Foul
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