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Licensing a new engine
*sam*
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I have some stretch goal ideas in mind already, and a mission editor is definitely one of them. With a website where you can upload/trade/discuss them.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 1, 2012, 3:59 pm
FireFly
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The, this is reminding me of that simple game critical mass I put so much time into for some reason...

The reason for all the time put was that pretty much everything was randomly selected based on your rank, and if you got killed (You could eject to safety) your characther was dead and you'd have to start over.

I was so proud the evening Commendore Kazhim survived 44 missions, with only 6 of them failiures... He was finished off by friendly fire ;)


Anyway, I really like that sort of game design. You play till you die then you start over and try to do better yourself, with some missions being unwinable due to the randomness. So you better just retreat instead of dying.

Also, the ability to "Fail" a mission without a game over is really good, games used to do that more in the past if I remember right.
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Posted May 1, 2012, 4:01 pm Last edited May 1, 2012, 4:02 pm by FireFly
Juris
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*sam* said:
vikk: yes, definitely. And new ped models of course.


Don't care as long as we get cycles ;)

What would be the DT on a new version of DW?
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted May 1, 2012, 9:31 pm
Large Marge
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I haven't played it, but doesn't the Free to Play World of Tanks have physics, terrain and combat? Maybe that engine is avail?
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vet wv

Posted Aug 26, 2015, 5:43 am
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