Darkwind - Viewing Topic: Licensing a new engine
Welcome Guest! » Darkwind » Discussion » Kickstarter/indiegogo » Licensing a new engine

Pages: << prev 1, 2 next >> Reply to Topic Create New Topic Create New Poll
Licensing a new engine
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 15,946
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

I have some stretch goal ideas in mind already, and a mission editor is definitely one of them. With a website where you can upload/trade/discuss them.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay20130,1,0

Posted May 1, 2012, 3:59 pm
FireFly
Old Souls
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 5,313
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

The, this is reminding me of that simple game critical mass I put so much time into for some reason...

The reason for all the time put was that pretty much everything was randomly selected based on your rank, and if you got killed (You could eject to safety) your characther was dead and you'd have to start over.

I was so proud the evening Commendore Kazhim survived 44 missions, with only 6 of them failiures... He was finished off by friendly fire ;)


Anyway, I really like that sort of game design. You play till you die then you start over and try to do better yourself, with some missions being unwinable due to the randomness. So you better just retreat instead of dying.

Also, the ability to "Fail" a mission without a game over is really good, games used to do that more in the past if I remember right.
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa11,5,0

Posted May 1, 2012, 4:01 pm Last edited May 1, 2012, 4:02 pm by FireFly
Juris
Hessians
Darkwind Guru

Deathrace Mafia Faction

Avatar

Member Level

Group: Members
Posts: 1,706
Joined: Sep 16, 2010

Send an email to Juris Send a personal messsage to Juris Reply with a quote from this post Go to the top of the page

*sam* said:
vikk: yes, definitely. And new ped models of course.


Don't care as long as we get cycles ;)

What would be the DT on a new version of DW?
.........................
vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted May 1, 2012, 9:31 pm
Large Marge
Pee Wees Playhouse
Sunday Driver

Civs Faction

Avatar

Member Level

Group: Subscribers
Posts: 30
Joined: Jan 6, 2009

Send an email to Large Marge Send a personal messsage to Large Marge Reply with a quote from this post Go to the top of the page

I haven't played it, but doesn't the Free to Play World of Tanks have physics, terrain and combat? Maybe that engine is avail?
.........................
vet wv

Posted Aug 26, 2015, 5:43 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Discussion » Kickstarter/indiegogo » Licensing a new engine

0.1415 seconds - 14 queries - 0.37 load