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Inaugural Firelight + Texan races
Groove Champion
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Juris said:
Deadman's drop will take some getting used to:

189325 - couldn't get NPCs to show up (for any of the events)

First event was rough - track is very uneven and it is very hard to control your car.  Maybe track is too rough - you really can't go much over 60 without flying.  Will try again.  Like it overall though :)

Tried second event - another player joined 189327
A bit better with a heavier car - v8 merc.
Last jump just made both vehs tumble - a bit crazy perhaps, might be possible to get it.

Third full event was also with another player 189329 - who fell off the track and was almost burned alive by the lava lol
Still couldn't stick that last jump.  Not sure if the intent was to cause a pile up but it definitely will.


Thanks for posting these event IDs, Juris! Very helpful! My gangers only get to Firelight later today so I haven't had a chance to fully test out the layout.

Some problems cropped up in all three replays and will probably need to be addressed. I'll have to check out the rest for myself to determine whether you chose the wrong line, the wrong suspension settings, or if there is a real issue with the actual map.

The jump definitely needs to be revised: I wanted mayhem, but not on that scale.
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Posted Apr 19, 2012, 3:58 am
Lord Foul
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While I'd be one of the first in line to see new tracks added, the one in Firelight is kind of odd. (Nice looking map Groove)

We have a lawless town run by pirates, criminals and slavers with little to no resources. But, they managed to carve a race track out of a volcano and sponsor race events. Guess one plausible excuse is all the cars they provide are ones taken from players and other npc gangs.

Putting that aside, it's quite amusing to have race events that you can participate in or watch, while most likely your characters or your allies characters are being tortured by the slavers just down the road.

One possible use for this track could be a "Deathrace for your freedom"
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Posted Apr 19, 2012, 4:43 am
*StCrispin*
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Texan Race track by Bast is also a bit dangerous. In the first race i ran the Texan track, Juris crashed and his guy died. Alot of NPC deaths as well. The first turn doesnt even have to be taken. Maybe a waypoint address, but cutting the corner was quite a dangerous action and one that set him back a little, but certainly didnt prevent his finish or win. While it was in fact a test and not meant as an exploit, this could end up an explotable issue in the future.

2nd turn caused confusion. Jeet was in the lead and Juris off road in a pit, and jeet had to slow and nearly stop to figure out where to go. Maybe a barrier on the outside edge would help? Juris would have plowed into it, preventing the off roading he had to to do get back, and it wouldnt have confused the rest of us the first time out. Overall the Texan map is enjoyable. I like the down hill run at the end letting us cross the finish at speed.

Havent tried the FL map yet
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Posted Apr 19, 2012, 5:10 am
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After trying Groove's FL track I can not see the AI being able to handle this track at all.

The first major turn with the speared car is to steep. Most cars will fall off here and be out of the race. I had to keep it at 40 or less and keep the wheel turned in to make it.

Next the first 2 lane choice option really only gives you one choice as going right you'd have to be a great driver in a car that does not drift, due to how narrow the lane is and then making the jump. So the AI is out on that one.

Multiple areas only allow you to funnel one car at a time and the AI would not handle this well.

The road to the jump made my chassis flip over before reaching it. The player needs to gain speed to make the jump, but to acquire the speed needed you have to fly over bumpy crevasses. The AI won't know what to do here.

Once you make the jump you have to slam on the brakes, I would not see it ending well if multiple cars came over the jump at the same time.

And as someone mentioned, you'd need to keep your speed low due to the bumps and turns. Above 60 and it was nearly unmanageable.

Again, pretty map.
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Posted Apr 19, 2012, 5:25 am
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Pretty sure the point is for it to be hard and dangerous, not for the NPCs to be able to handle it...
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Posted Apr 19, 2012, 5:49 am
*sam*
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The NPCs manage the track quite well in the mission builder, which is a fairly good indication that they should do in the live game too. I'll create some Firelight NPC racer gangs
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Posted Apr 19, 2012, 7:11 am
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yeah, i thought the do ok. amazing what it can do.

the surface is fine I think, car setting can fix that right up. Good track. this will make great for short DRs, the inside lane first split is great for dropping in on people, one might call it a ...

SEREBOMB!

The weapons fire is just a bit too late I think, be nice at turn 15-17 perhaps?

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Posted Apr 19, 2012, 8:07 am
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Quote:
Next the first 2 lane choice option really only gives you one choice as going right you'd have to be a great driver in a car that does not drift, due to how narrow the lane is and then making the jump. So the AI is out on that one.


Sticking to about 60-70 to handle the bumps, the inside track worked pretty well. The jump does have a nasty lip that spoils it a bit perhaps. (Custom Defined Event (event ID 189337))That would be my only thing about it really, that one tiny lip. that jump can be made, then the inside track is most useful and dangerous, the bumpiness of the whole track helps keep the speed back a little so its not just stupid crashes from the very top. Can leave that for...

Quote:
Once you make the jump you have to slam on the brakes, I would not see it ending well if multiple cars came over the jump at the same time.


This bit is great, a bundle of laughs. Due to the fall in the road, the cars funnel down the corner.

DEADMANS DROP - On Probation
Custom Defined Event (event ID 189347)

Custom Defined Event (event ID 189365)

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Posted Apr 19, 2012, 9:28 am
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Fun track - will be insanely tough with multiple people.
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Posted Apr 19, 2012, 10:34 am
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Lord Foul said:
After trying Groove's FL track I can not see the AI being able to handle this track at all.

The first major turn with the speared car is to steep. Most cars will fall off here and be out of the race. I had to keep it at 40 or less and keep the wheel turned in to make it.

Next the first 2 lane choice option really only gives you one choice as going right you'd have to be a great driver in a car that does not drift, due to how narrow the lane is and then making the jump. So the AI is out on that one.

Multiple areas only allow you to funnel one car at a time and the AI would not handle this well.

The road to the jump made my chassis flip over before reaching it. The player needs to gain speed to make the jump, but to acquire the speed needed you have to fly over bumpy crevasses. The AI won't know what to do here.

Once you make the jump you have to slam on the brakes, I would not see it ending well if multiple cars came over the jump at the same time.

And as someone mentioned, you'd need to keep your speed low due to the bumps and turns. Above 60 and it was nearly unmanageable.

Again, pretty map.


Thank you LF! I have watched Juris' and Bastille's replays, and will study any further replays posted here carefully in hopes of improving the track. From what I've seen, the track isn't nearly as fast as I wanted it to be because it is too extreme in certain places. Once I've driven the track in-game myself, I will get to work fixing the issues.

Lord Foul said:
While I'd be one of the first in line to see new tracks added, the one in Firelight is kind of odd. (Nice looking map Groove)

We have a lawless town run by pirates, criminals and slavers with little to no resources. But, they managed to carve a race track out of a volcano and sponsor race events. Guess one plausible excuse is all the cars they provide are ones taken from players and other npc gangs.

Putting that aside, it's quite amusing to have race events that you can participate in or watch, while most likely your characters or your allies characters are being tortured by the slavers just down the road.

One possible use for this track could be a "Deathrace for your freedom"


This comment bothers me though. I understand that the backstory adds flavor to the game, but arguing that we should limit the player experience and keep Firelight an absolute ghost town is preposterous.

If having a track there doesn't fit your vision of the game, don't race it, but suggesting that we remove or heavily limit the use of content, all the while making the overall gaming experience worse, is a terrible idea.

[EDIT]: However, if backstory is what you need...

The current track description: "Carved out of an active volcano by the victims of slavers, this track is host to some of the deadliest races in Firelight." I guess that takes care of how it was built. As for "sponsoring" events,, I don't have to think very far to imagine why a bunch of bloody-minded slavers would want to watch events on this track.
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Posted Apr 19, 2012, 12:07 pm Last edited Apr 19, 2012, 12:41 pm by Groove Champion
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All things considered, I feel that the "challenge" factor is too high while the "fun" factor isn't. Also, I want skilled driving to be rewarded, not punished. After watching many replays, I find that some players were knocked out or injured while racing exactly as I intended them to. This will have to change.

I will be working on the track today! :)
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Posted Apr 19, 2012, 12:59 pm Last edited Apr 19, 2012, 1:39 pm by Groove Champion
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it definitely has a high fun factor B)
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Posted Apr 19, 2012, 2:11 pm
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189385

Rocky ride, but it went pretty well I think...
The final jump was pretty smooth for the eaton to be perfectly honest ;)
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Posted Apr 19, 2012, 2:30 pm
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You did really well on the jump! Impressive!

NPCs did about as well as can be expected in Eatons ;)
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Posted Apr 19, 2012, 2:37 pm
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Sunrises...

189385

Hahaha, dont #### with their suspension, they bite back :cyclops:
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Posted Apr 19, 2012, 3:12 pm
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was there any time set for this yet?
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Posted Apr 19, 2012, 11:29 pm
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Yes, sorry! I wanted to make sure the times suited the track authors.

Saturday at 22.00 is the Firelight event
Sunday at 23.00 is the Texan event
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Posted Apr 19, 2012, 11:51 pm
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sam said:
Sunday at 23.00 is the Texan event


sorry sam, I know I said 23:00 is good on weekends, didn't think that on sunday, that is actually my monday morning. So thats bad for me.. but...

could they be on the same day?

I can change my on times to suit on the saturday evening (server time) anytime. (just need oodles of coffee and stuff)

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Posted Apr 20, 2012, 2:05 am
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Groove Champion said:
Lord Foul said:
After trying Groove's FL track I can not see the AI being able to handle this track at all.

The first major turn with the speared car is to steep. Most cars will fall off here and be out of the race. I had to keep it at 40 or less and keep the wheel turned in to make it.

Next the first 2 lane choice option really only gives you one choice as going right you'd have to be a great driver in a car that does not drift, due to how narrow the lane is and then making the jump. So the AI is out on that one.

Multiple areas only allow you to funnel one car at a time and the AI would not handle this well.

The road to the jump made my chassis flip over before reaching it. The player needs to gain speed to make the jump, but to acquire the speed needed you have to fly over bumpy crevasses. The AI won't know what to do here.

Once you make the jump you have to slam on the brakes, I would not see it ending well if multiple cars came over the jump at the same time.

And as someone mentioned, you'd need to keep your speed low due to the bumps and turns. Above 60 and it was nearly unmanageable.

Again, pretty map.


Thank you LF! I have watched Juris' and Bastille's replays, and will study any further replays posted here carefully in hopes of improving the track. From what I've seen, the track isn't nearly as fast as I wanted it to be because it is too extreme in certain places. Once I've driven the track in-game myself, I will get to work fixing the issues.

Lord Foul said:
While I'd be one of the first in line to see new tracks added, the one in Firelight is kind of odd. (Nice looking map Groove)

We have a lawless town run by pirates, criminals and slavers with little to no resources. But, they managed to carve a race track out of a volcano and sponsor race events. Guess one plausible excuse is all the cars they provide are ones taken from players and other npc gangs.

Putting that aside, it's quite amusing to have race events that you can participate in or watch, while most likely your characters or your allies characters are being tortured by the slavers just down the road.

One possible use for this track could be a "Deathrace for your freedom"


This comment bothers me though. I understand that the backstory adds flavor to the game, but arguing that we should limit the player experience and keep Firelight an absolute ghost town is preposterous.

If having a track there doesn't fit your vision of the game, don't race it, but suggesting that we remove or heavily limit the use of content, all the while making the overall gaming experience worse, is a terrible idea.

[EDIT]: However, if backstory is what you need...

The current track description: "Carved out of an active volcano by the victims of slavers, this track is host to some of the deadliest races in Firelight." I guess that takes care of how it was built. As for "sponsoring" events,, I don't have to think very far to imagine why a bunch of bloody-minded slavers would want to watch events on this track.


Sorry Groove, did not intend to come across that way, was more thinking out loud and making a joke about it.

"More racing, less talking"
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Posted Apr 20, 2012, 4:54 am Last edited Apr 20, 2012, 4:55 am by Lord Foul
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Fair enough! ;)
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Posted Apr 20, 2012, 7:45 am
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