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Media v.107, weapons
*sam*
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This re-patches the new weapon models so that they mount properly with bullets coming from their barrels rather than their bases. Some of the rusty textures have also been replaced with more 'neutral' ones.
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Posted Dec 6, 2011, 9:14 am
*Bastille*
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:)
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Posted Dec 6, 2011, 11:40 am
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*sam* said:
This re-patches the new weapon models so that they mount properly with bullets coming from their barrels rather than their bases. Some of the rusty textures have also been replaced with more 'neutral' ones.


Thanks, it looked super weird to have a freshly painted Turin with a rusty HCR.
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Posted Dec 6, 2011, 12:45 pm
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More awesomeness in the awesomest game that ever awesomed the awesomenets. WOO HOO!
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Posted Dec 6, 2011, 3:32 pm
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Woopie! thanks for all the work
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Posted Dec 6, 2011, 9:30 pm
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*sam* said:
This re-patches the new weapon models so that they mount properly with bullets coming from their barrels rather than their bases. Some of the rusty textures have also been replaced with more 'neutral' ones.


Oh...that's why the hvy rocket blew up underneath both my buggies in the amateur night fight.
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Posted Dec 6, 2011, 9:44 pm
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Joel Autobaun said:
*sam* said:
This re-patches the new weapon models so that they mount properly with bullets coming from their barrels rather than their bases. Some of the rusty textures have also been replaced with more 'neutral' ones.


Oh...that's why the hvy rocket blew up underneath both my buggies in the amateur night fight.
lol  :stare:
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Posted Dec 6, 2011, 9:48 pm
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Joel Autobaun said:
*sam* said:
This re-patches the new weapon models so that they mount properly with bullets coming from their barrels rather than their bases. Some of the rusty textures have also been replaced with more 'neutral' ones.


Oh...that's why the hvy rocket blew up underneath both my buggies in the amateur night fight.


Nah, that was Karma.
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Posted Dec 6, 2011, 10:01 pm
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JS said:
Joel Autobaun said:
*sam* said:
This re-patches the new weapon models so that they mount properly with bullets coming from their barrels rather than their bases. Some of the rusty textures have also been replaced with more 'neutral' ones.


Oh...that's why the hvy rocket blew up underneath both my buggies in the amateur night fight.


Nah, that was Karma.


I'm yah Huckleberry...
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Posted Dec 6, 2011, 10:04 pm
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This one shows the tank guns coming out sides on the fire engine and how it scales to nearly twice the size on a trash truck...

http://i198.photobucket.com/albums/aa248/anomaly1k/Darkwind/TGS.png
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Posted Dec 7, 2011, 1:00 am
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Hahahaha, Serenity has been upgraded with joke glasses :cyclops:
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Posted Dec 7, 2011, 1:40 am Last edited Dec 7, 2011, 1:40 am by FireFly
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Joel Autobaun said:
JS said:
Joel Autobaun said:
*sam* said:
This re-patches the new weapon models so that they mount properly with bullets coming from their barrels rather than their bases. Some of the rusty textures have also been replaced with more 'neutral' ones.


Oh...that's why the hvy rocket blew up underneath both my buggies in the amateur night fight.


Nah, that was Karma.


I'm yah Huckleberry...


Hardly.
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Posted Dec 7, 2011, 1:42 am
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FireFly said:
Hahahaha, Serenity has been upgraded with joke glasses  :cyclops:


Someone likened it to Madonna's cones.
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Posted Dec 7, 2011, 2:46 am
JS
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d0dger said:
FireFly said:
Hahahaha, Serenity has been upgraded with joke glasses  :cyclops:


Someone likened it to Madonna's cones.


ROFL, that is exactly what it looks like!
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Posted Dec 7, 2011, 11:20 am
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Now put lasers on there and go play X-Men :cyclops:
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Posted Dec 7, 2011, 11:25 am
This member is currently online Jake Nikodemus
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Def looks better! Thanks!

-Jake
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Posted Dec 7, 2011, 7:37 pm
*sam*
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d0dger said:
This one shows the tank guns coming out sides on the fire engine and how it scales to nearly twice the size on a trash truck...

http://i198.photobucket.com/albums/aa248/anomaly1k/Darkwind/TGS.png


The trashtruck weapons are actually 1.38x the size of the fireengine ones, currently (in each dimension). Should they be reduced generally? (basically every 'accessory' on a vehicle - bumpers, weapons, spikes etc. - is scaled according to a chassis-specific scaling factor)
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Posted Dec 8, 2011, 10:10 am
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Be better if they were all the same size on all cars IMO...

But if you set the trash truck's and FE's guns to scale to 1 would they be the same size on both chassis?


edit: i've noticed that the guns are scaled really small on the osprey and siren, any chance to make them 100% too?
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Posted Dec 8, 2011, 10:36 am Last edited Dec 8, 2011, 10:42 am by *Tinker*
*sam*
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It's not just guns, Tink.. it's spikes and bumpers too, which definitely do need to be scaled per-chassis
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Posted Dec 8, 2011, 10:42 am
*Bastille*
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Is it then the same figure across all accessories?

TGs look great in the back of a TT... even adds some wheel arches.... see if I can.. hang on.. ahh... here we go

http://img36.imageshack.us/img36/1576/ttgunoverhang.png

Other guns look kickin on this thing in the big size, but then Ive got nothing againts madonnas cones  :rolleyes:

http://img97.imageshack.us/img97/2008/fegunoverhang.png


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Posted Dec 8, 2011, 11:01 am
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