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Abuse of loaned cars?
*sam*
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I think the current situation with totally free loaned cars might be asking for abuse.. too easy to ditch the cars to bring home loot, or even worse strip them first.

We should probably have some form of deposit and payment, just like in regular DW..?

What do you think?
How much should these cost (and what is the best resource to charge with?)
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Posted Sep 14, 2011, 8:52 am
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To be completly honest... no, I dont think it's to much of an issue.

Without the rentals, scouting would go very deep into the "Annyoing" territory you mentioned the other day, simply put in the early game gatering enough recourses for working vehicles is hard enough.

From my perspective I did my first 3 car solo yesterday, I now have 2 operating combat vehicles (soon a third) but finding ammo enough for them is difficult.

Without the rentals and their free ammo, well, it would be a chore more than difficult.



As for ditching rentals, people do that because of the 1 hour delay if they keep in the squad, we like to scout more than once an hour or more depending on ditance and waiting for the rental to get back is annoying :rolleyes:

As for stripping, you'll need a decent mech to get those nice guns in perfect shape, I think people strip them because they assume* it gives mech training...


*Does it give mech training, I'd like to know that to ;)


(Holy crap, I really failed to spell-check that post :stare:)
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Posted Sep 14, 2011, 8:59 am Last edited Sep 14, 2011, 9:20 am by FireFly
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Yes, it is abusable.
A refundable deposit might be the solution?

However, if you lose your deposit by failing a scout, my might be unable to pay for another and we would be back to the basic reason why they exist in the first place.

The real reason to keep using rentals after you have gained your first car is that they come with ammo. In any normal scout (using the Eliminator rental, killing two enemy cars and driving one of them home) you would use 2-3 clips of MG ammo (or parts of clips that will need reloading anyway).
Hence, to be able to continue fighting in the long run (refilling guns, not brining extra reloads), we need to win 2-3 clips per scout/player. This is not the current loot status.

I suggested before to reduce the quality of rental engine and guns to 85-90%.

Result:
1) Stripping no longer yields 100% guns.
2) More players would bring their own cars.
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vet wv

Posted Sep 14, 2011, 10:06 am
*sam*
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Rokkitz said:

I suggested before to reduce the quality of rental engine and guns to 85-90%.

Result:
1) Stripping no longer yields 100% guns.
2) More players would bring their own cars.



Good idea..
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Posted Sep 14, 2011, 10:48 am
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*sam* said:
Rokkitz said:

I suggested before to reduce the quality of rental engine and guns to 85-90%.

Result:
1) Stripping no longer yields 100% guns.
2) More players would bring their own cars.



Good idea..
No they wont, personally I'll always welcome and use that extra screener, as it's hard to find ammo enough to run your full crew in your own vehicles...

Bottom line, we proboably need more ammo in the loot...
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Posted Sep 14, 2011, 10:50 am
*Tinker*
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*sam* said:
Rokkitz said:

I suggested before to reduce the quality of rental engine and guns to 85-90%.

Result:
1) Stripping no longer yields 100% guns.
2) More players would bring their own cars.



Good idea..



try it, and also would be nice if some AI around SS had similar gear, i.e. jammed weapons and smoky engines!
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Sep 14, 2011, 10:56 am Last edited Sep 14, 2011, 10:57 am by *Tinker*
*sam*
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they already get pre-damaged weapons, Tink, I'm just now implementing it for their engines too..
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Posted Sep 14, 2011, 11:07 am
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How about no ammo in borrowed car guns.
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vet wv

Posted Sep 14, 2011, 12:30 pm
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Baaah, do it yakuza style...

No returned car? Pay with a random limb of a random ganger :cyclops:

(Leg, Arm or Eye) :cyclops:
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Posted Sep 14, 2011, 1:01 pm
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That's a hard one to come up with a solution Sam... Yes, it's abusable, but like the others said the reason I keep using them is because of the ammo...

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Posted Sep 14, 2011, 2:39 pm
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FireFly said:
Baaah, do it yakuza style...

No returned car? Pay with a random limb of a random ganger  :cyclops:

(Leg, Arm or Eye)  :cyclops:


The more I think about it, the more I like this solution. It is so beautiful in its simplicity. It is surely felt, but not crippling to the gang (well, it IS crippling but not financially).

+1 (but add ears and toes for some random fun, "you got off light this time...")

Its even pretty in game balance terms. In the beginning it is not so bad, most gangers wont survive anyhow. But once you have skilled up your gangers? Well, why the heck are you using rentals!?
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vet wv

Posted Sep 14, 2011, 3:23 pm
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An idea floated some time ago is "Amateur Night." Win the event, keep your car.

Maybe let the top three finishers keep their car or just have more events if the cars available aren't matching up with the number of gangs that need them.

Make 'em moderately crappy cars to remove the temptation to only do these events.

The loaners are the single biggest flaw I see in Scav at this point. Easily abused. Just plain doesn't make sense from a RP standpoint (who's this guy that keeps giving us cars for nothing, anyway?). Thus far I've seen more loaners than owned cars (a LOT more), even from people who have one or two functional vehicles.

One last thought: Make loaners available, but only to gangs who have no cars of their own. I would say only to those with no cars available at that time, but it's too easy to schedule "repairs" on a vehicle to coincide with your desire for a no-risk loaner.

Two cents, donated!

EDIT: Oh, and the "pay an arm and a leg for the lost rental" idea is sheer genius. So consider my suggestions secondary.
;)
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Posted Sep 14, 2011, 6:30 pm Last edited Sep 14, 2011, 6:31 pm by JeeTeeOh
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JeeTeeOh said:


The loaners are the single biggest flaw I see in Scav at this point.  Easily abused.  Just plain doesn't make sense from a RP standpoint (who's this guy that keeps giving us cars for nothing, anyway?). 


Sam

And yeah, we need Amateur Night.  Kill for your car. :)
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Posted Sep 14, 2011, 7:14 pm
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What ever happened to the starter pack of 3 car idea? If ammo is a problem then hand out a little more to start? Heck we don't even know if it doesn't already work since it wasn't in the beta :rolleyes:
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Posted Sep 14, 2011, 8:02 pm
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At this point I have serviceable gatling guns, rocket launchers, micromissle launchers, CGLs, MMGs,HMGs, and maybe some others...

But the only ammo I have any or more then 1 clip for is for MG's.

If I were reloading two MGs for every scout, I wouldn't have any MG ammo by now...

That's why I keep using the loaners, free ammo. But I'd be dead in the water without them.

Since you're generally going to use 2 weapons and one or most of a full clip of ammo per weapon in any combat... we'd have to average looting 2 clips per vehicle per combat.

I've been doing a lot of town events to try and get ammo there but mostly receive food.
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Posted Sep 14, 2011, 8:53 pm Last edited Sep 14, 2011, 8:58 pm by d0dger
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I think this is the right idea, the wrong problem.

Rentals are a problem because rewards are totally out of scale to the "regular" game. Events only yield food and water, scouting is highly dependent on machanics, and ammo is scarce. The problem is that event rewards are too small, and not diverse enough.

This appears to be pushing player trade, but the trading systems suck and don't encourage easy barter, they require a lot of messaging. I likely won't trade, I'll keep using rentals and doing events to avoid all the above issues.

So are we addressing the disease, or the symptoms?
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vet wv cont

Posted Sep 15, 2011, 6:09 am Last edited Sep 15, 2011, 6:10 am by BWGunner
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There should be basic missions a scav player can do for supplies and the rental cars are offered as a choice to be used in the mission.

Complete the mission, get your choice of X reward from a basic list of food, water, ammo and on harder missions a few weapons. You'd always get to keep any loot from doing the mission.

This is what the newer scav player should be doing until they can go at it on their own.

This idea of doing tons of town events or joining leagues to go against npcs or regular dw players for supplies is a far cry from what scavenger was supposed to be about.

If there are more town events done in scav than scouts done in sav, then there is an issue with scavenger that needs to be addressed. From my viewpoint Scavenger has already lost its way right out of the gate.
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Posted Sep 15, 2011, 6:52 am Last edited Sep 15, 2011, 7:14 am by Lord Foul
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Lord Foul said:
There should be basic missions a scav player can do for supplies and the rental cars are offered as a choice to be used in the mission.

Complete the mission, get your choice of X reward from a basic list of food, water, ammo and on harder missions a few weapons. You'd always get to keep any loot from doing the mission.

This is what the newer scav player should be doing until they can go at it on their own.

Good idea.
First missions could be escorts of convoys toward Elmsfield or security missions around Somerset.
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Posted Sep 15, 2011, 6:58 am
*Ninesticks*
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Certainly RP wise it makes no sense to have an endless stream of rentals, but as others have pointed out there are plenty of reasons to at least keep this capability in place.

Of course, players are going to keep using the facility when it amounts to free ammo as much as anything else. Not so sure that an increase in potential ammo looting is the best solution necessarily (oh lookeee some Paint Spray ammo).

Unless you're particularly lucky with your loot, it can be some time before you have a scout worthy chassis, not so much due to chassis damage (though this is a factor) but to the generally crappy state of loot engines. It is really quite hard to convince yourself to take that 2l Chevalier out with C armour and an engine that barely gets it to 40 on a downhill slope with a following wind when you can have a rental car that will at least allow you to climb hills and all sorts of fancy stuff like that. I don't really see a way around that, apart from perhaps including a couple of reasonable engines in the starter pack (and it works fine as it is if rentals remain relatively easily available).

To help wean us off the teat of rentals I would suggest the following.

1. To address the ammo situation, perhaps give the players a capability to convert scrap to mg magazines. I know this is not entirely scavvy for want of a better expression, but you can RP it how you like. What it does do is give players a means of continuing to scout with basic weapons and their own chassis when they fail to loot that crucial ammo (and all players should at a fairly early point have access to an MG or two).

2. Put a scrap cost to hiring a rental, let's say 3 or 4 scrap. I'm not overly fond of putting a deposit system on them as I can see that actually making it harder for those in need of a rental being able to take one out in the first place (though other players could well help out here I suppose - I wouldn't like to bet someone's fun on it).

3. Seems obvious that some players just cannot help but take the easy route regarding rentals and their abandonment/scrapping. I am deeply in favour of the 'pound of flesh' option.
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Posted Sep 15, 2011, 9:12 am Last edited Sep 15, 2011, 9:14 am by *Ninesticks*
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*Ninesticks* said:

1. To address the ammo situation, perhaps give the players a capability to convert scrap to mg magazines. I know this is not entirely scavvy for want of a better expression, but you can RP it how you like. What it does do is give players a means of continuing to scout with basic weapons and their own chassis when they fail to loot that crucial ammo (and all players should at a fairly early point have access to an MG or two).


What's missing is gunpowder, a semi-comon commodity that takes little bulk, then the RP side would be perfect, just need to decide what the ammo cost of scrap metal and gunpowder, as well as mec rating to build things more complicated than bullets
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Posted Sep 15, 2011, 10:32 am Last edited Sep 15, 2011, 10:33 am by *Tinker*
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