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DW: Scavenger, is live!
JS
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ParaPsycho said:
4saken said:
Question: Are there going to be any camps in DW:Scav?


If there are, I hope there are less barriers to having a camp than in DW:Lite. Camps there always seemed to have a "rich get richer" feel to them, and seemed to contribute to the 'broken-ness' of the economy. Maybe if you gather enough starting materials (wood, stone, metal), anyone can build their own camp, even if it had just a single building to start out with, and you could build it up over time. That's how I first thought camps would work...


What are the "Barriers"?
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vet wv pvp5 pvp3 pvp4

Posted Sep 13, 2011, 6:05 pm
*Grograt*
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money ! :rolleyes:

I would like to see feudal type gatherings of gangs creating fortress type affairs rather than camps..... more like the oil refinery in mad max than a corporate affair
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vet marshal wv community

Posted Sep 13, 2011, 7:00 pm Last edited Sep 13, 2011, 7:01 pm by *Grograt*
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*Grograt* said:
money !  :rolleyes:

I would like to see feudal type gatherings of gangs creating fortress type affairs rather than camps..... more like the oil refinery in mad max than a corporate affair


Money is a hurdle, not a barrier.  Your idea would work in Scav I'd imagine.
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vet wv pvp5 pvp3 pvp4

Posted Sep 13, 2011, 9:25 pm
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Sorry, i thought this was about camps in scav, my mistake
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vet marshal wv community

Posted Sep 13, 2011, 9:40 pm
JS
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*Grograt* said:
Sorry, i thought this was about camps in scav, my mistake


Yes, it is.  But there was a coment about "rich getting richer", and "Barriers" which I repsonded to.  But you are correct, that belongs in another thread.  However, the gratutous comments that started this offshoot don't belong either.
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vet wv pvp5 pvp3 pvp4

Posted Sep 13, 2011, 9:59 pm
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*Grograt* said:
money !  :rolleyes:

I would like to see feudal type gatherings of gangs creating fortress type affairs rather than camps..... more like the oil refinery in mad max than a corporate affair


yes

Yes, yes, yes...

YES!!! (and no I don't mean that prog rock band from before the solar flare)

p.s. neat new avatar
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Sep 14, 2011, 2:33 am
*Bastille*
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This is a little off topic from Scav, but relavant to the later conversation.

JS said:
ParaPsycho said:
4saken said:
Question: Are there going to be any camps in DW:Scav?


If there are, I hope there are less barriers to having a camp than in DW:Lite. Camps there always seemed to have a "rich get richer" feel to them, and seemed to contribute to the 'broken-ness' of the economy. Maybe if you gather enough starting materials (wood, stone, metal), anyone can build their own camp, even if it had just a single building to start out with, and you could build it up over time. That's how I first thought camps would work...


What are the "Barriers"?


Poor JS, don't take it too much to heart bud :)

I have held this pov for a long time about the rich getting richer in 'normal' but now I think of it, there is quite the place for that sort of thing. Camps do sponsor the major leagues. I would like to see less of their product out in the world though, and more activity supplying the leagues and local shops.

Maybe camps in Scavenger could work in this way? Rather than production going into individual chassis or weapons for direct sale, they interact with towns. Camp production is rewarded with Food and supplies. Camp wars are over who supplies what to where.

To take the Mad Max picture, that camp supplies crude oil. Another may refine it. Another may make some form of makeshift tires. Many would work as farms as open farm land in Scav does not seem right. I don't know if getting too involved in details about what is being manufactured is important, just that they are doing something and that receives some form of perk.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Sep 14, 2011, 2:47 am Last edited Sep 14, 2011, 2:51 am by Bastille
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Awesome mad max goings on IMH(and noob)O...
As such I don't know spit about camps but I assume that if they only produced one type of commodity it would force a more bartering community that a place that was capable of covering all that you're struggling to get and therefore deminish the whole idea (as I naively see it) that is behind the Scavwind...
Looking forward to it though... So much smexy potential... Very glad my years long vacation ended today =D
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vet wv

Posted Sep 16, 2011, 9:13 am
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What i reckon would be awesome is if scavenger mode worked more like Roadwar 2000...you can have stashes in town but your gang always stays together food and fuel usage is absed on movement so you wouldnt have to log in constanly to maintain your gang.

If you are timepoor it is going to bcome a choice of running your old gang or playing scav for many people as garage costs and upkeep fees in southerly towns is so high.

On the subject of costs also reckon $10 a week for hospital and $100 for traing is too low...so token it might as well be autoselected...$1000 a week for either would seem a bit more realistic...possibly offset with a reduction in garage fees.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 16, 2011, 10:22 am Last edited Sep 16, 2011, 10:23 am by Maxxed
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Just finished reading the earlier scavenger thread... I was liking the one-upping, and would like to voice one here... Camps... Everyone needs one... Towns should let you store minimal stuff and maybe a couple cars max. If I read it correctly, camps take storage levels and garage space all into account... And who says camps 'produce' anything... It's just what you put the communal fire in the middle of, where I know to meet up with everyone if I survived today's "berry-picking"... Just gotta wash the blood... Errr... Juice off before din-dins...
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vet wv

Posted Sep 16, 2011, 10:29 am
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cheers for the free 2 weeks Sam!

GB
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vet wv circuit2 circuit1 pvp5 pvp4

Posted Sep 16, 2011, 12:11 pm
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You're welcome GB B)

I'm hoping it brings back a few of the old faces ;)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 16, 2011, 12:29 pm
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why not offer it to noobs that are not subbing?

GB
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vet wv circuit2 circuit1 pvp5 pvp4

Posted Sep 16, 2011, 12:33 pm
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I think it's an 'advanced' feature.. mostly of interest to those who already like the game and who have started to find it too easy
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 16, 2011, 12:36 pm
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furry muff.
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vet wv circuit2 circuit1 pvp5 pvp4

Posted Sep 16, 2011, 12:53 pm
*Bastille*
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Sam man, this is awesome!

Have not had this much fun since Stanley 'Moonshine' Rodriguez (Bastilles first leader) was driving around in a chomper.

On ya Goatus B)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Sep 16, 2011, 4:56 pm
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The Goat has gone awfully quiet since Scav came out? Are he and Sam really the same?!
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vet wv circuit2 circuit1 pvp5 pvp4

Posted Sep 16, 2011, 5:13 pm
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yeah! how dare he subject us to this and then go A.W.O.L.

Next he's on, I say we shoots him. :cyclops:
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Sep 16, 2011, 5:25 pm
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He was busy with a conference earlier this month, not sure if that's over now
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 17, 2011, 4:02 pm
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You need a reason to shoot Goat?

In direct contradiction to some of the predicted gloom I have been scouting with some players I never really got to scout with in normal DW - becaue of Scav. I find my interest in the game regenerated, the struggle has begun anew and by goodness I am always aware that my scant progress hangs by the thinnest of threads. I think that the economics/barter system of Scav will force players to have smaller gangs and be less geographically diverse, this is for the better for all sorts of reasons. I have met quite a few players in encounters, had a really great fight with JS and even considered taking 1 fresh car vs 2 damaged rentals and 2 loot cars just for the fun of it.

Gread addition to the game, you can forget the normal DW issues/pressures and just have a laugh.
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vet wv marshal pvp4 community pvp20,1,0

Posted Sep 17, 2011, 4:30 pm
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