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DW: Scavenger
Serephe
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More immersive, not more challenging -- the challenge comes with it hopefully, but it's immersion that I'm after personally. I want to play in the post apocalypse, not in a sandbox in my backyard. :)

Also, why can I suddenly facebook like posts?
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vet wv paintladder ww0,3,0

Posted Jul 16, 2011, 12:06 pm
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Serephe said:

Also, why can I suddenly facebook like posts?


Because I'm just experimenting with it!  :cyclops:

I'm trying to get a 'like' feature into posts, basically.. seems useful.
Not sure about facebook wallspam it creates though - useful sometimes but not always desired
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 16, 2011, 12:08 pm
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It knows my name!

http://i52.tinypic.com/2eowv9s.jpg
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vet wv paintladder ww0,3,0

Posted Jul 16, 2011, 12:29 pm
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It's a facebook plugin though - only people that are already your friends in facebook will see your name listed - all your numerous DW enemies won't see it :rolleyes:
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Posted Jul 16, 2011, 12:49 pm
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Oh well that's good to know, I hadn't considered that.
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vet wv paintladder ww0,3,0

Posted Jul 16, 2011, 1:21 pm
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hmm, yes good point!
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jul 16, 2011, 1:48 pm
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shama said:
There's some interesting ideas how, so I'll throw in my meagre input too ...

ARMOUR
So as someone said, maybe C armour is the default and doesn't need any skill to make. A or B requires increasing levels of ability though.



This is good

shama said:


TWO-GANGS
I think it would definitely defeat the point if people could just convert their existing gang to DW:Scavenger mode, because then there would be a large number of highly skilled scavengers ... gangers who may well not have been able to get to that level if they'd started from day 0 in that mode. Additionally being able to switch your single gang between the two modes is even more of a game breaker.
Combined with the fact that people would like to keep their existing gang, and dabble with scavenger, it would seem to make sense to allow a second scavenger gang to be played.
As for how you stop people from transferring cars/weapons/etc between gangs, maybe it is just as simple as not being possible to transfer between scav and non-scav gangs.


Also good. Where does armor come from? If scrap metal is a direct conversion, then scrap metal becomes the armor repair commodity and it takes a higher skilled mech to get to B and A armor. I like that the default armor would be C as that would keep the speed of the cars down and hopefully less turtling. Turtling a car in Scav mode would be devastating.
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vet wv zom pvp1 ped1

Posted Jul 16, 2011, 9:43 pm
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*sam* said:
viKKing said:
Sam don't forget to add the feature to revoke players complaining too much from Scavenger mode.  B)


Just you and me left then viKK. Like the old days eh?  :o


LOL!

I think I can claim to be one from "the old days" who didn't complain!
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vet marshal wv cont

Posted Jul 16, 2011, 9:56 pm
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Are you complaining that you were not included :cyclops:
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jul 16, 2011, 10:19 pm
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[quote=shama]ARMOUR
So as someone said, maybe C armour is the default and doesn't need any skill to make. A or B requires increasing levels of ability though.

Where does armor come from? If scrap metal is a direct conversion, then scrap metal becomes the armor repair commodity and it takes a higher skilled mech to get to B and A armor. I like that the default armor would be C as that would keep the speed of the cars down and hopefully less turtling. Turtling a car in Scav mode would be devastating.[/quote]


These are all great ideas. I am looking forward to Scavenger mode. However I've gotta say I really think it would be better off as its own alternate server. People would need to start their scavenger gangs from scratch. Or perhaps have it on separate servers but the same game world, with some difficult way to move in between the two, the way WURM Online has its "Wild" server and its "Freedom" server, representing two different continents in the same game world.
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vet wv

Posted Jul 17, 2011, 4:04 am Last edited Jul 17, 2011, 5:59 am by Zephyr
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Separate servers is more then likely out of the question entirely as that would require a lot more investment to run 2 completely separate versions of the game simultaneously.

I still say there should be a DW:S version of your gang that starts from nothing and works its way up. While maintaining your current gang. With no trading allowed between DW:S members and normal members whatsoever until all the kinks get worked out.

A separate server just for DW:S would either increase lag and put a potential strain on the server, or require additional hardware.

If there is indeed a DW:S version of your gang running, then more people would take the plunge into the testing phases. Which could potentially get more gangs interested in remaining there after the testing phase is concluded, and the bugs are worked out as far as keeping it balanced.
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vet wv marshal raceL1 deathrceL10,4,0

Posted Jul 17, 2011, 4:46 am
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Bastille said:
Are you complaining that you were not included  :cyclops:


LMAO Bastille..... B)
No complaint here Ya GORGEOUS Roo!..... :rolleyes:

Now keep your opinions to yourself ya great frog-loving marsupial! ;)
===========
Sorry for the thread hijack.... :p
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vet marshal wv cont

Posted Jul 17, 2011, 6:34 am Last edited Jul 17, 2011, 6:35 am by *JD_Basher*
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*Urban Decay* said:
Separate servers is more then likely out of the question entirely as that would require a lot more investment to run 2 completely separate versions of the game simultaneously.

I still say there should be a DW:S version of your gang that starts from nothing and works its way up. While maintaining your current gang. With no trading allowed between DW:S members and normal members whatsoever until all the kinks get worked out.

A separate server just for DW:S would either increase lag and put a potential strain on the server, or require additional hardware.

If there is indeed a DW:S version of your gang running, then more people would take the plunge into the testing phases. Which could potentially get more gangs interested in remaining there after the testing phase is concluded, and the bugs are worked out as far as keeping it balanced.



if i get this correctly, a DW:S gangster in your own gang would be isolated from using anything in the npc shops and markets and any car/items looted in non DW:S scout?

like it, a kinda of a box within a box
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jul 17, 2011, 10:57 am
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*Urban Decay* said:

If there is indeed a DW:S version of your gang running, then more people would take the plunge into the testing phases. Which could potentially get more gangs interested in remaining there after the testing phase is concluded, and the bugs are worked out as far as keeping it balanced.


For sure. I for one would make a DW:S gang just to see how that played, safe in the knowledge that my current gang can carry on as they are. Treat them as two separate gangs, or logins, if that makes the logistics easier.

Something I was just wondering about though, how do you recruit new members to your scav gang? Do you have to wait for the 5 day freebie recruit because you don't use money?
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vet wv

Posted Jul 17, 2011, 1:34 pm
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*Grograt* said:
what rev said, why do you not think members should be allowed to keep two gangs running serephe, you will lose a hell of a lot of ' scavengers' if you lose your original gang or can never play them again..what about the SCL CAMPS ETC, WHY RUNNING TWO WOULD CREATE A PROBLEM.


i think you should not be able to run 2 gangs for reasons very adequately demonstrated by Juan running multiple gangs.
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Posted Jul 17, 2011, 1:37 pm
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*Grograt* said:
it will be completely separate as far as i have seen


that is not teh suggestion i made. it would be a faction in the main game.. town events would give ammo etc as prizes for people in scavenger
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Posted Jul 17, 2011, 1:38 pm
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*Grograt* said:
I really really really hope, scavenger mode will not have any LASERS,RGMS ALL THE STUPID APOCALYPSE GAME BREAKING TOYS here's hoping.


this!
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Posted Jul 17, 2011, 1:44 pm
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Cavefish said:
However it will be decided I just want to raise one point.

The DW community is small, at odd hours it may take a while to even form a single scout. Fracturing the community into two separate games more or less with the introduction of Scavengers, would be highly detrimental to the game as a whole if the two groups would be unable to interact with one another to a meaningful degree.


most people scout with one or two people only anyway.. this does nothing to 'fracture the community' that peoples friendships do not already do
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Posted Jul 17, 2011, 1:45 pm
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Cavefish said:
However it will be decided I just want to raise one point.

The DW community is small, at odd hours it may take a while to even form a single scout. Fracturing the community into two separate games more or less with the introduction of Scavengers, would be highly detrimental to the game as a whole if the two groups would be unable to interact with one another to a meaningful degree.


You make a good point Cavefish. Although most of the louder voices of the DW forums will quickly bury this and set it aside like so many other ideas simply because its not one of their own or what they specifically want.
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Posted Jul 17, 2011, 3:50 pm Last edited Jul 17, 2011, 3:50 pm by Longo
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Longo said:
Cavefish said:
However it will be decided I just want to raise one point.

The DW community is small, at odd hours it may take a while to even form a single scout. Fracturing the community into two separate games more or less with the introduction of Scavengers, would be highly detrimental to the game as a whole if the two groups would be unable to interact with one another to a meaningful degree.


You make a good point Cavefish. Although most of the louder voices of the DW forums will quickly bury this and set it aside like so many other ideas simply because its not one of their own or what they specifically want.



This is one of the reasons I think that everyone should be allowed 2 gangs (who can't interact) - one is scavenger, one is normal
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 17, 2011, 4:07 pm
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