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DW: Scavenger
Stingray191
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goat starer said:
I think scavenger should have some bulk and chassis limits to stop people building massive hoards of stuff


Yeah - honestly - no one watches a huge pile of crap.
But when that sometimes needed crap is getting low... people will either steal it or guard it.

no one guards a Mt Fuji of scrap but everyone would strive for the "I need this plus the next few weeks"
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vet wv elmsautumn e2g ww

Posted Aug 6, 2011, 11:27 am
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Several people, a while ago, suggested personal garages. Make it so a player's garage can only hold "X" vehicles securely.

Make players have to assign gangers to these garages, like mechs to camps. 2 per garage.

If they collect more than the garage can hold, they have to assign 1 ganger per 10 vehicles over the garage limit. So, if your garage holds 20 vehicles, at 21 you have to assign another ganger to security. 30, 2 more, etc.

Vehicles left outside suffer weather damage/exposure. "X" percentage points of damage per week left outside.

Give garages "material costs." For standard garage you need "X" amount of scrap metal and electronic parts to build one. Gather up the materials, build another garage. Assign more gangers...and so on.

Make these garages susceptible to occassional random raids by local thuggies. Depending on equipment of guards and number of them, from zero damage to a couple vehicles receiving a percentage of damage to armor, tires, etc. could happen. On the rare chance, a non-garaged vehicle is made off with.

.02
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vet wv

Posted Aug 8, 2011, 6:00 am
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Fealty Lost said:
Several people, a while ago, suggested personal garages. Make it so a player's garage can only hold "X" vehicles securely.

Make players have to assign gangers to these garages, like mechs to camps. 2 per garage.

If they collect more than the garage can hold, they have to assign 1 ganger per 10 vehicles over the garage limit. So, if your garage holds 20 vehicles, at 21 you have to assign another ganger to security. 30, 2 more, etc.

Vehicles left outside suffer weather damage/exposure. "X" percentage points of damage per week left outside.

Give garages "material costs." For standard garage you need "X" amount of scrap metal and electronic parts to build one. Gather up the materials, build another garage. Assign more gangers...and so on.

Make these garages susceptible to occassional random raids by local thuggies. Depending on equipment of guards and number of them, from zero damage to a couple vehicles receiving a percentage of damage to armor, tires, etc. could happen. On the rare chance, a non-garaged vehicle is made off with.

.02


i like this stuff... having to leave security sounds like a good idea... if you drove out of town with all your guys leaving a decent chassis or parts in your shed they would last 30 seconds
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Aug 8, 2011, 9:55 am
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I like it too.
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vet cont zom slay2013 marshal wv

Posted Aug 8, 2011, 3:06 pm
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But ... my collection of rare skins :o
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vet wv marshal pvp2 cont

Posted Aug 8, 2011, 4:30 pm
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should be ok as long as we make an overall limit of 2-300 cars :rolleyes:

yeah, this stuff makes sense
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Aug 8, 2011, 5:42 pm
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I expect a lot of deaths in this mode, correct ? What do you think then about lowering the spec requirements ?
(especially for the no training ones : courage, leadership)

Also please, fix the abuse of hiring and firing gangers.
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vet wv

Posted Aug 8, 2011, 9:50 pm
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Glurps said:
I expect a lot of deaths in this mode, correct ? What do you think then about lowering the spec requirements ?
(especially for the no training ones : courage, leadership)

Also please, fix the abuse of hiring and firing gangers.


i'm happy with it as it is to be honest.. the 23 specialism uber hero always seemed unlikely
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Posted Aug 8, 2011, 10:39 pm
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I don't need security....
Who would steal from nuns?
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vet wv zom marshal paintladder cont

Posted Aug 9, 2011, 9:56 pm
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goat starer said:
Glurps said:
I expect a lot of deaths in this mode, correct ? What do you think then about lowering the spec requirements ?
(especially for the no training ones : courage, leadership)

Also please, fix the abuse of hiring and firing gangers.


i'm happy with it as it is to be honest.. the 23 specialism uber hero always seemed unlikely
To be fair there arent to many of those guys around, myself I really only have 1 or 2 shooters I'd call "Armed with the eye of a devil" ;)

The problem is that everyone and their grandmother can shoot really, really well, or rather, almost anyone can be a sniper 3, that's more unlikely than the odd hero... or demon.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Aug 9, 2011, 10:01 pm
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FireFly said:
goat starer said:
Glurps said:
I expect a lot of deaths in this mode, correct ? What do you think then about lowering the spec requirements ?
(especially for the no training ones : courage, leadership)

Also please, fix the abuse of hiring and firing gangers.


i'm happy with it as it is to be honest.. the 23 specialism uber hero always seemed unlikely
To be fair there arent to many of those guys around, myself I really only have 1 or 2 shooters I'd call "Armed with the eye of a devil" ;)

The problem is that everyone and their grandmother can shoot really, really well, or rather, almost anyone can be a sniper 3, that's more unlikely than the odd hero... or demon.


i had loads
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Aug 10, 2011, 10:11 am
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I don't have any, I think 13 is still my best. But thats why I am a Raging Scavenger
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Aug 10, 2011, 10:44 am
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When DW:Scavanger comes out of beta testing, we'll be doing a full wipe of all Scavenger gangs; so everyone will start from the same position and no-one will have benefitted from unbalanced game rules during the testing.
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Posted Aug 31, 2011, 1:47 pm
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Two old-timers sat in their rocking chairs in front of the Somerset General Store. Pulling his cactus cob pipe from his toothless mouth, the older began to speak.

"Hey Cletus, remember them good ole' days when ya got in yer car- maybe it had some machine guns, maybe not- and when ya won sumthin' ya felt... lucky? Like ya earned it?"

Cletus shook his head slowly. "I dunno, Ebenezer, them days are pretty far back."

"Ta think about it though... almost makes a geezer want to get back behind that old wheel and run some durn puh-destrian fool down while yer gunner lights up some greenhorn scav!"

Cletus coughed up a ball of phlegm and cackled. "Hell, Eb, you ain't never drove no car! You was the gunner!"

Ebenezer cackled and slapped his knee, but uttered no response.

Both geezers replaced their pipes and began to rock.
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vet combat1 ped1 wv cont

Posted Aug 31, 2011, 8:56 pm
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It wont matter how many gangs you let people have. I see this making people stop playing. Just my 2 cents, guess its a waiting game.

Fox
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vet wv pvp4 pvp1 raceL1

Posted Aug 31, 2011, 9:59 pm
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Desert Fox said:
It wont matter how many gangs you let people have.  I see this making people stop playing.  Just my 2 cents, guess its a waiting game.

Fox


Pardon?
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vet wv community

Posted Aug 31, 2011, 10:12 pm
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Sounds like he is referring to the idea that having people splitting off into Scavenger, there will less people playing thier normal gangs, thus having less people for new players to interact with and perhaps pushing them away.

It might cause some lost interest, but those people probably would not have wanted to actually play the game anyway. Of those who do see the new Scavenger mode and hear about it from other players, it could also in turn give them more interest in the game.

They could see the normal game mode as practice to try out putting more work then saving money up to buy some shiny new car off the Marketplace, and really fight for what they own.

I still say it is good direction, if nothing else it could prove to be a fun grity world, one with perhaps more frequent PvP, and more interesting fights.
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vet wv marshal raceL1 deathrceL10,4,0

Posted Sep 1, 2011, 12:21 am
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Great to see the old geezers are still out on their porch, good to see you're still around Doc! :D
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vet wv marshal pvp4 community pvp20,1,0

Posted Sep 1, 2011, 8:03 am
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They're our sole two subscribers.

The Extravaganza has been missed
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Sep 1, 2011, 1:27 pm
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Blimey..eh up Dr.

Fox ...members who are overly interested in scavenger already are out of the new member equation, the majority of them solo scout normal DW souly and do not participate in multi scouts.

having scav run along side your original gang does not split the community, everyone will still need to upkeep their original gangs, its not like we are going to dump them,especially when we have the ability to switch gangs immediately, see a large scout going out switch to normal DW and join in.finish scout see a mate who is scavenger, switch back scout with them, if anything maybe more multi scouting will occur as scavenger will defiantly be more co op at the beginning.
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vet marshal wv community

Posted Sep 1, 2011, 5:24 pm Last edited Sep 1, 2011, 5:25 pm by *Grograt*
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