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DW: Scavenger
*sam*
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Scavenger gangs will be running in the same game world, and able to do town events and scouts alongside 'non scavenger' gangs.

However, they will not have access to the marketplace or to money. They will be able to perform barter-style trades but only with other Scavenger gangs.

It needs some working out, but that's the core mechanism as I currently see it.

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Posted Jul 14, 2011, 5:02 pm
FireFly
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But doesn't running scouts alongside regular players mean it would be impossible to test stuff like weapon nerfs and alike?

And here I was hoping you'd try to reintroduce the radiation stuff that people yelled out before I got here, or random weapon jamming...

Oh well :rolleyes:
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Posted Jul 14, 2011, 5:10 pm
*viKKing*
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FireFly said:

And here I was hoping you'd try to reintroduce the radiation stuff that people yelled out before I got here, or random weapon jamming...

Strongly seconded and happy someone else but me mentionned it.

Fog of War, Fog of War, Fog of War, Fog of War (subliminal message to Sam)
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Posted Jul 14, 2011, 5:27 pm
Juris
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Yeay, Sam is back - hope you had a good vac

DW Scav - Sounds like a good experiment to me, especially if it brings people back.

As for increased perma - if we're going to do this I say it should also apply to NPCs - I've always thought it was strange that raiders would have brand-new gear. There should be random perma on NPC vehicles too


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Posted Jul 14, 2011, 5:37 pm
*sam*
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FireFly said:
But doesn't running scouts alongside regular players mean it would be impossible to test stuff like weapon nerfs and alike?

And here I was hoping you'd try to reintroduce the radiation stuff that people yelled out before I got here, or random weapon jamming...

Oh well  :rolleyes:



would be possible to identify a scout that *only* had scavengers in, and apply these sorts of tests only in those cases
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Posted Jul 14, 2011, 5:48 pm
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*sam* said:
Scavenger gangs will be running in the same game world, and able to do town events and scouts alongside 'non scavenger' gangs.

However, they will not have access to the marketplace or to money. They will be able to perform barter-style trades but only with other Scavenger gangs.

It needs some working out, but that's the core mechanism as I currently see it.



I don't think scav should be able to scout with non scav,or against non scav, since you can "trade" using the loot windows or simply "surrendering"cars to them in either situation.

Other than that, yay I guess.
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Posted Jul 14, 2011, 5:52 pm
*Grograt*
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I really really really hope, scavenger mode will not have any LASERS,RGMS ALL THE STUPID APOCALYPSE GAME BREAKING TOYS here's hoping.

I stand corrected sere' i didnt realize Sams intention was for this to run in line with DWlite.
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Posted Jul 14, 2011, 5:54 pm Last edited Jul 14, 2011, 5:55 pm by *Grograt*
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All good Gro.

And Sam, I understand you're only one guy, can only do so much, yada yada, so I hope you know I appreciate what you do do. I'm just rather jaded these days. B)
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Posted Jul 14, 2011, 6:09 pm
*Chase Bansi*
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Serephe said:
I don't think scav should be able to scout with non scav,or against non scav, since you can "trade" using the loot windows or simply "surrendering"cars to them in either situation.

I would seriously hope that anyone playing a "hardcore" version would NOT exploit anything like that, as it would defeat the purpose of playing hardcore in the first place.
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Posted Jul 14, 2011, 6:12 pm
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Not me Chase, I'm gonna farm laser ammo like there's no tomorrow.....
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Posted Jul 14, 2011, 6:32 pm
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Greetings,

What about making existing or new zone/towns south-east or nearby the aurora (for background purpose) with this "hardcore" mode.

Reason would be to keep the game as it is for the "starter" zones, not impacting newcomers (sub or un-sub), with same "low level" loot, and give the opportunity for the wealthier and old time players to have more challenge, since in my opinion those are the one who will risk their gang.

This could also come with new chassis, ganger, creatures and whatnot.

Regards,
Diezel.
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vet wv

Posted Jul 14, 2011, 7:43 pm
*Grograt*
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this will have to be a ' choice ' for the membership.

those not wanting to partake will and should still have DW as it is now, so changing southern towns etc will be a no go.

this will be a hard project for Sam.
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Posted Jul 14, 2011, 7:56 pm
*Tinker*
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*sam* said:
FireFly said:
But doesn't running scouts alongside regular players mean it would be impossible to test stuff like weapon nerfs and alike?

And here I was hoping you'd try to reintroduce the radiation stuff that people yelled out before I got here, or random weapon jamming...

Oh well  :rolleyes:



would be possible to identify a scout that *only* had scavengers in, and apply these sorts of tests only in those cases


If all the stars have to be in perfect alignment for a group scavenger scout to happen this will be a major pita.

Can't both worlds not coexist better together, like at the end of the scout, the scavenger(s) get their own loot screen with the massive perma, more ammo? etc...

can't weapon nerfing be applied to each player, instead of the whole event?

as well as whatever else, radiation storms whatever?

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Posted Jul 14, 2011, 8:40 pm
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Tinker, that would make for incredibly confusing events...

Normal player 1 - Shoot dammit!!!
HC player 1 - I cant, radiation jammed my guns!
Normal Player 2 - What the fudge is radiation!?

Here is the thing, I think Hardcore players should have their scouting split off entierly from normal players.

If you want a normal scout, HC players could jump on their normal account instead, given that we dont make people "Choose" one.

Either way, under no circumstance should a hardcore player be able to play under "Normal" rules, I think at the most "normal" players can join a hardcore scout under the hardcore rules, but no way further than that.

To keep the challenge up for the HC players, and things fair  :)
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Posted Jul 14, 2011, 8:49 pm
Juris
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I'm not scouting with a bunch of irradiated 'Scabs' rolling in junker cars with half loads of ammo anyway... ;)

What Chase said - exploiting means you actually gain an advantage - swapping loot cars with non-Scab players would just bring you up to 'normal', not give an advantage. Of course, if Scabs get training bonuses then maybe, but I just can't see this happening. People who would switch to hardcore mode aren't going to want to cheat since it would make this option meaningless.

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Posted Jul 14, 2011, 8:55 pm
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FF here's the thing, we got to keep both groups of players (not game modes) playing together, if it's easy to just flip a switch to join the CH mode then i think that's great.

I don't want to join HC mode and have nobody to play with, or have to wait 2 weeks to play with some friends.

That's what's the most important to me at least
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Posted Jul 14, 2011, 9:07 pm
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The way I see it it would be great if you could simply ask in the lobby for a HC mode scout, those who wanted it could effortlessly switch to the HC mode, or the other way around.

Like the flick of the switch, maybe not even having to change the account inside the client, sort of tying two gangs to one account.

Then again, that sounds almost TO convenient, heh :)
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Posted Jul 14, 2011, 9:28 pm Last edited Jul 14, 2011, 9:28 pm by FireFly
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Sam don't forget to add the feature to revoke players complaining too much from Scavenger mode. B)
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Posted Jul 14, 2011, 10:27 pm
*sam*
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viKKing said:
Sam don't forget to add the feature to revoke players complaining too much from Scavenger mode.  B)


Just you and me left then viKK. Like the old days eh?  :o
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Posted Jul 14, 2011, 11:07 pm
*Grograt*
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*sam* said:
viKKing said:


who said that
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Posted Jul 14, 2011, 11:09 pm Last edited Jul 14, 2011, 11:10 pm by *Grograt*
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