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DW: Scavenger
Cavefish
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However it will be decided I just want to raise one point.

The DW community is small, at odd hours it may take a while to even form a single scout. Fracturing the community into two separate games more or less with the introduction of Scavengers, would be highly detrimental to the game as a whole if the two groups would be unable to interact with one another to a meaningful degree.
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vet wv0,1,0

Posted Jul 14, 2011, 11:37 pm
*Rezeak*
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*sam* said:
viKKing said:
Sam don't forget to add the feature to revoke players complaining too much from Scavenger mode.  B)


Just you and me left then viKK. Like the old days eh?  :o


I haven't been here to complain. So get with the times and make it a threesome. B)
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jul 15, 2011, 1:44 am
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I would just like to point out that, should softcore players scout with hardcore players, the various conditions that hardcore players have to endure will effectively make them liabilities in a scout.

*Rezeak* said:
I haven't been here to complain. So get with the times and make it a threesome. B)

You haven't been here for the last three months. How are things?
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vet wv

Posted Jul 15, 2011, 2:35 am Last edited Jul 15, 2011, 2:35 am by Checkers
This member is currently online ninjamonkey73
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Link to a description of exactly what we're talking about?
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vet wv marshal

Posted Jul 15, 2011, 4:38 am
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*sam* said:
viKKing said:
Sam don't forget to add the feature to revoke players complaining too much from Scavenger mode.  B)


Just you and me left then viKK. Like the old days eh?  :o


.......

<---- ???
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vet wv zom

Posted Jul 15, 2011, 5:51 am
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I'll try out DW:Scavenger.

Don't want a second gang. Suck it up, cowards!
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vet combatL1 wv cont0,5,0

Posted Jul 15, 2011, 7:10 am
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Groove Champion said:
I'll try out DW:Scavenger.

Don't want a second gang. Suck it up, cowards!


But people want to have their cake and eat it too.
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vet wv paintladder ww0,3,0

Posted Jul 15, 2011, 7:14 am Last edited Jul 15, 2011, 7:14 am by Serephe
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ninjamonkey73 said:
Link to a description of exactly what we're talking about?


I'll post more details in a few days (I need to think some more about how it will work), but essentially the main thing is that scavenger gangs won't use money and won't be able to buy and sell in the marketplace or at Jake's. The main effect is that they will tend to use damaged, lesser equipment and will be often scrounging for ammo etc. So, more of a wasteland and less of a country club  B)

If you take a look at goat's "an experiment" thread in the subscriber forum you'll get some idea.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 15, 2011, 7:52 am
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Karz Master said:
*sam* said:
viKKing said:
Sam don't forget to add the feature to revoke players complaining too much from Scavenger mode.  B)


Just you and me left then viKK. Like the old days eh?  :o


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<---- ???



Nov 2006?
Pffft.. n00b  :rolleyes:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 15, 2011, 7:53 am
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How easy would it be to make damage to items cause a variety of effects?

For example a damaged rocket launcher could be less accurate OR jam OR have a lowered capacity OR explode prematurely.

Just a thought. If they're gonna be using damaged gear, it'd be nice if damage to gear actually did something (beyond the current below 50% jamming we get).
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vet wv paintladder ww0,3,0

Posted Jul 15, 2011, 8:04 am
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Typed twice already and browser refreshed. Make simple more.

yes to two gangs, no to 2 week turn over(like FF said can't be bothered to requote), can't decide two weeks in advacne how to play, that said its a test I guess. I can put A team on hold while I play B team. Vacation mode for one team if can switch so no training for both teams.

Factions for all this would be ulimate I think, then 1 gang.

Juris said NPCs need mega perma too, I agree.

More gun jams, yes

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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jul 15, 2011, 8:49 am
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*sam* said:
viKKing said:
Sam don't forget to add the feature to revoke players complaining too much from Scavenger mode.  B)


Just you and me left then viKK. Like the old days eh?  :o

Huh, no, you would then be alone, I can't remind something I did not complain about...  :p

Instead of two gangs, could there be a "scavenger" sub section of the same gang instead?
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vet cont zom slay2013 marshal wv

Posted Jul 15, 2011, 10:37 am
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I agree with being able to put your 'main' gang on vacation or somehow switching between the two - maybe at will. I mean, if you can send yourself anything anyway, what's it matter?
Just shouldn't be able to play both of your gangs in one event.

As far as the NPC goes, yeah, they'll need to have damaged vehicles - maybe a little at least. Fighting pristine vehicles every time wouldn't make much sense.
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vet wv

Posted Jul 15, 2011, 4:25 pm
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theHumungous said:
As far as the NPC goes, yeah, they'll need to have damaged vehicles - maybe a little at least. Fighting pristine vehicles every time wouldn't make much sense.
Haha, I remember 18 months or so back when this got removed  :)

Edit, to be fair, it was only randomly damaged chassis, it would be cool if AI vehicles had random component damage applied at the start of an event, and a pristine weapon would be really rare...


Actually Sam, question...
In DW:Scavenger, will we be able to "Repair" equipment like we are right now, or is a 85% MG going to stay an 85% mg until you loot a fresh one?

I hope for the latter myself  :)
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Jul 15, 2011, 5:45 pm Last edited Jul 15, 2011, 5:47 pm by FireFly
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Serephe said:
How easy would it be to make damage to items cause a variety of effects?

For example a damaged rocket launcher could be less accurate OR jam OR have a lowered capacity OR explode prematurely.

Just a thought. If they're gonna be using damaged gear, it'd be nice if damage to gear actually did something (beyond the current below 50% jamming we get).



Could do all of those easily enough, yes.

Again, the point is that by having DW:S in place, we can start to experiment with these sorts of changes properly without the soul-destroying backlash of complaints. And some of them will turn out to be really good changes...
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 15, 2011, 6:20 pm
*sam*
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theHumungous said:
I agree with being able to put your 'main' gang on vacation or somehow switching between the two - maybe at will. I mean, if you can send yourself anything anyway, what's it matter?
Just shouldn't be able to play both of your gangs in one event.

As far as the NPC goes, yeah, they'll need to have damaged vehicles - maybe a little at least. Fighting pristine vehicles every time wouldn't make much sense.



Yeah, you should probably be able to switch at will, having reflected on it some more. This would greatly reduce the concern about this feature 'splitting the already small community'

RE damage - yep!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 15, 2011, 6:21 pm
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FireFly said:

In DW:Scavenger, will we be able to "Repair" equipment like we are right now, or is a 85% MG going to stay an 85% mg until you loot a fresh one?

I hope for the latter myself  :)



I haven't decided. I think goat's suggestion was that some repairs would be possible provided you had your own mechanics and sufficient spare parts. Don't forget, if you take into account increased perma-damage, then repair won't be as effective as it is now.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 15, 2011, 6:24 pm
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Why not simply have the option to go into DW:S actually be separate from your main gang. That way your Scavenger gang could start at square one, and not be able to interact with non scavenger gangs.

Could maintain your current gang, and have the scavenger version function independently. Have people looking for a scout in scavenger mode have a separate color in the SCT tag on lobby.

Leave it like this during testing phases to allow more people to opt into it. Once testing completes you could then make the decision which gang you want to continue with.

The other will be wiped off of the server and you continue as that version of your gang.

By then balance issues can easily be sorted to have DW:S gangs scout alongside DW gangs.
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vet wv marshal raceL1 deathrceL10,4,0

Posted Jul 15, 2011, 6:42 pm
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Repairing stuff is totally necessary, I think. That's part of it, kit-bashing your gear back together after a fight.

That's one of the main draws to it in my eyes. Also... keeping my 'real' gang is important too!
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vet wv

Posted Jul 15, 2011, 7:09 pm
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Serephe said:
Groove Champion said:
I'll try out DW:Scavenger.

Don't want a second gang. Suck it up, cowards!


But people want to have their cake and eat it too.


Why the F#@K would I want to have cake I can't eat????
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vet wv zom pvp1 ped1

Posted Jul 15, 2011, 7:46 pm
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