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DW: Scavenger
*sam*
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I have had a couple of worried PMs about the "Darkwind: Scavenger" changes that have been discussed (this is a bunch of changes related to making the game more challenging). So, I just wanted to clarify: these changes will be entirely optional. No-one will be affected who doesn't want to be. You will opt into DW: Scavenger if and when you wish to.

The main reason I want to run with this idea is that it will provide a way of having a 'hard mode' into which I can try new things without annoying the 'newer' players. Stuff like significantly accelerated permanent damage - which I think would improve the game but which I am incapable of testing because of the complaints it would cause. So in a way it will be like a 'test server', except it will be running in the same game world.
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Posted Jul 14, 2011, 11:13 am
Karz Master
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Beautiful :)
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Posted Jul 14, 2011, 11:38 am
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Looks like it might be time to re-sub :)
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Posted Jul 14, 2011, 11:42 am
*Grograt*
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There goes the neighborhood
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Posted Jul 14, 2011, 11:50 am
*Rev. V*
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Sam, will it be possible to pay an extra fee to be able to run gangs in both modes?

Because that option would make a lot of folks who are on the fence about it, try it out without risking their established gang.
I'm pretty sure the extra income wouldn't make you cry either. ;)
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Posted Jul 14, 2011, 12:02 pm
*sam*
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Rev, I need to consider how best to handle this. I'm not sure taking extra fees is very fair: perhaps you will be allowed to have two gangs, one of which is in Scavenger mode and one of which isn't. You would only play one of them at a time, with a 2-week delay in switching. Just one possible solution..
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Posted Jul 14, 2011, 12:07 pm
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Just asking here, but if the two different modes have little to no interaction with each other, is a two week cool down really needed?

Because if they ain't, that would solve the league issue at the same time :)
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Posted Jul 14, 2011, 12:08 pm
*Rev. V*
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"I'm not sure taking extra fees is very fair"

I will disagree, if someone wants to be running 2 gangs at once it's perfectly fair to charge a little more.
Maybe not full sub price for the second gang, but something.

And I'll second the "no cool down time" FF mentioned.
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Posted Jul 14, 2011, 12:25 pm
*Grograt*
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charge a fee and hardly anybody but the diehards will take it up Rev

people are funny when it comes to subs, a lot think they already should not have to pay for the extra content they receive here and stay unsubbed till boredom gets em.

being able to run in both worlds would be a big advantage, i havnt finished ( so to speak ) my original gangs intentions, i still have a lot i want to do, but also am gagging to try the scavenger, i want my cake and be able to eat it also.

so anyway of allowing a system to retain original gang and keeping in the leagues etc but have a go at scavenger should imo be a must
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Posted Jul 14, 2011, 12:56 pm
*Rev. V*
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"people are funny when it comes to subs, a lot think they already should not have to pay for the extra content they receive here and stay unsubbed till boredom gets em. "

When I consider how little it costs to play DW, I can only say one thing to that-

Get a second paper route.
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Posted Jul 14, 2011, 12:59 pm
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Strongly disapprove of being able to run 2 gangs at the same time in any way or form, fees or no.
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Posted Jul 14, 2011, 1:04 pm
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Sweet sam, love the idea of a "testing server" yeha!

about the gang issue running in or out of the scavenger mode, i don't get it, why would you need two?

just have the option "preferences" to opt in or out on a whim, what's wrong with that? why must it be a complicated decision? or maybe i'm missing out on some big idea?
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Posted Jul 14, 2011, 1:28 pm
*Rev. V*
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Tinker, personally, if I went that route, I'd have to go all the way.
You'd lose a lot of the "danger" if you could opt out at any time.

I'd like to run a gang, from the start, in scavenger mode and really get the full experience of this.

I also don't want to give up everything my present gang has worked for.
I'm no where NEAR "end game" with my present gang, and I want to keep going with them.

Also, switching over and starting up in scavenger mode with a bunch of gangers that already have specs and such kind of defeats the purpose, at least in my opinion.
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Posted Jul 14, 2011, 1:44 pm Last edited Jul 14, 2011, 1:46 pm by *Rev. V*
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what rev said, why do you not think members should be allowed to keep two gangs running serephe, you will lose a hell of a lot of ' scavengers' if you lose your original gang or can never play them again..what about the SCL CAMPS ETC, WHY RUNNING TWO WOULD CREATE A PROBLEM.
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Posted Jul 14, 2011, 2:23 pm
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Is this two servers?

Scavengers can play with regulars? Where? Town events?

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Posted Jul 14, 2011, 2:29 pm
*Grograt*
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it will be completely separate as far as i have seen
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Posted Jul 14, 2011, 2:32 pm
Serephe
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*Grograt* said:
what rev said, why do you not think members should be allowed to keep two gangs running serephe, you will lose a hell of a lot of ' scavengers' if you lose your original gang or can never play them again..what about the SCL CAMPS ETC, WHY RUNNING TWO WOULD CREATE A PROBLEM.


Because doubling the amount of gang manpower you have access to trivializes the game even more so than it has been.
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Posted Jul 14, 2011, 2:32 pm
*Grograt*
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how ? it is completely separate in every way.
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Posted Jul 14, 2011, 2:33 pm
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Quote:
So in a way it will be like a 'test server', except it will be running in the same game world.


Doesn't seem that way to me.
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Posted Jul 14, 2011, 2:51 pm
*Rev. V*
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I dunno Sere...going by what Goat has been posting about his experiences doing this, getting a stable of gangers up to what I currently have now would be rather hard in the HC mode....so I can't see your "doubling" comment being very valid.
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Posted Jul 14, 2011, 2:57 pm
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