Darkwind - Viewing Topic: AI Pathfinding improvements
Welcome Guest! » Darkwind » Announcements » Game Announcements » AI Pathfinding improvements

Pages: << prev ... 3, 4, 5, 6, 7 next >> Reply to Topic Create New Topic Create New Poll
AI Pathfinding improvements
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

AI pathfinding thread exploded on page 2 into;

Q ships for traders
Semi-randomised builds (traders)
new scout skills to see more info further (i.e. "spotter")
Inaccurate or more generalised pre-event opposition report
hidden armor values (for hardcore mode)
removing money, using resources and your own gang's skills to tend to your own (for hardcore mode)

viKKing said:
So what about AI pathfinding?
Are traders behaving as it should?


Got ambushed by traders, and they all jumped us, but some of the runners looked confused and seemed to run and come back

.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jun 25, 2011, 10:52 am
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

Ragnak said:
It escapes me why Sam would even need to create another difficulty mode to satisfy a subset of the players.

Couldnt players who found the game so un-challenging simply take it upon themselves to set their own restrictions to gameplay.

Too easy of a game, try these on then -

Children of the Corn gang - All members must be under 21 years old. Hit 21, you get booted.

Twisted Clowns - All you use are sub-compacts. nothing else. Fit as many guys in as you can.

Pyros - Only weapons usable by the gang are fire related.

Or get really extreme and run a Pyromaniac Twisted Children of the Corn Clown Gang!


expecting people to play 'stupid' when sensible exists is completely peverse and not in human nature.

thats why games have always had difficulty settings... you COULD increase the difficulty in halflife by only playing with the crowbar... but  :rolleyes:. This game dos not allow you to play only with looted stuff because it is not set up to do that. You HAVE to have cash to play...

What beggars belief is how many of you dipsticks are objecting to something that will not affect you if you just keep playing in your sandpit with the toy cars  :rolleyes:
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jun 25, 2011, 10:54 am
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Ragnak said:

Children of the Corn gang - All members must be under 21 years old. Hit 21, you get booted.

Twisted Clowns - All you use are sub-compacts. nothing else. Fit as many guys in as you can.

Pyros - Only weapons usable by the gang are fire related.

Or get really extreme and run a Pyromaniac Twisted Children of the Corn Clown Gang!


For the Optional hardcore I like it, but it is limitative
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jun 25, 2011, 11:03 am Last edited Jun 25, 2011, 11:05 am by *Tinker*
*Tango*
2ManyRads CI
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals
Posts: 2,543
Joined: Mar 21, 2010

Send an email to *Tango* Send a personal messsage to *Tango* Reply with a quote from this post Go to the top of the page

viKKing said:
So what about AI pathfinding?
Are traders behaving as it should?


Nope.  Traders stay with escorts until enemy is trying to escape at which point they try to run away.  So basically no need to have chasers any more as the Traders patiently wait their turn to die.
.........................
marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Jun 25, 2011, 11:47 am
Parapsycho
DW eSports
Darkwind Guru

Renegade

Member Level

Group: Subscribers
Posts: 644
Joined: May 23, 2006

Send a personal messsage to Parapsycho Reply with a quote from this post Go to the top of the page

Or they turn and attack you like my last scout...

S366269
.........................
vet wv paintladder

Posted Jun 26, 2011, 12:59 am Last edited Jun 26, 2011, 1:02 am by ParaPsycho
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Game Announcements » AI Pathfinding improvements

0.1068 seconds - 15 queries - 0.34 load