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Detailed (and highly destructive) targeting/more detailed hit locations, The ability to target specific loc.
*Ayjona*
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This might very well be game-breaking, completely out of place, and just the thing you all expect silly three-week noob Ayjona to suggest, but I have always had a penchant for confirming stereotypes and prejudice.

If it is indeed too game-breaking or impossible to implement, explain why, and I'll gladly settle with shooting at my friends and enemies the usual way.

What I would like to see is advanced targeting in Darkwind, where gunners of sufficiently precise weapons can target the different armour and car parts, increase their chances of hitting those locations, and possible inflict more damage as well.

I've a few ideas concerning the implementation of this feature.

# It should be a high-skill feat, possibly requiring 30, 50, 70 or even 100 in related weapon skill, or a specialist skill.

# Targeting should require more than one turn, thus requiring the gunner to aim for at least one second between each shot, and increasing the risk of losing your attack opportunity altogether, since you only fire every other turn, even when in Repeat Fire Mode.

# Targeting of drivers, gunners and passengers could also be an option, possible requiring even higher skill than targeting or another specialist skill, and more turns to perform, but with potentially devastating results.

The chances to hit specific characters could be related to the type of chassis. A bike might yield relatively high chances to hit the driver, while that german tiger tank I just KNOW Sam is saving for a really rainy day could, to say the very least, make its driver feel reasonably safe as long as he can't see the urine-stained daylight of post-industrial dawn shining through his crumbling armour...

# Succeeding with a detailed targeting attack could, as mentioned above, lead to... *drum roll* hitting the targeted location or character (dinnaseethatonecoming,didya?), increased damage, more dramatic criticals, or other related special effects and temporary conditions.

# I even imagine this could be used for incredibly complicated and silly stunts, such as hitting a car in the right spot at the right time, drastically increasing its risk of skidding or turning too far or loosing control, or turning over completely.

# This system could also tie in with a generally more advanced hit location system, where hitting specific parts of other cars might lead to temporary or permanent-until-Jake-has-had-the-time-to-go-over-the-car penalties to driving, handling, weapons accuracy, sight range, and just about anything else that is important to someone fighting for his life in a cramped vehicle.

EDIT: Silly me, better add a flame-repellant: I do NOT want a one-hit kill system in Darkwind, other than with weapons already designed to to this. And I am aware this would make fights more lethal and brutal. But if aim actions requires high character skill, and costs additonal turns to perform, I believe it could be balanced out.

This system would give add an additional and *very* advanced aspect to the game, only available to skilled characters and their skilled players. Especially something along the lines of the last point in the list above, such as being able to plan an attack and, if succeeding, however unlikely, being able to affect other cars in a far more controlled and planned manner than just firing at one side of the car.

I imagine people in deathraces waiting for the perfect window of opportunity, and shooting the tyres/driver/front window of the guy ahead of them at the perfect time, thus reducing his chances to avoid that chicken-populated barn on the side of the road drastically.

Or perhaps I am just pissed because Frances Adams drove into a cliffside and died today, and looking for more advanced ways to hurt my fellow man...
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vet marshal wv

Posted Aug 30, 2007, 3:53 am Last edited Aug 30, 2007, 3:58 am by Ayjona
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my friend, you are certainly on an anger filled micromanaging roll, almost befitting a fallout player i might add. Sam has created some specialties you can choose per character when they get 50 of a skill, don't know where they are listed though.
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vet

Posted Aug 30, 2007, 8:51 am
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Yeah a called shot to a cars tyres just as he is approaching the final bend at 100...now that would be cool

Probably only useably with say Car rifle, and Laser ???
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vet combatL1 raceL1 wv

Posted Aug 30, 2007, 9:10 am
Alocalypse
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I'd like to see something like this too, but I think targeting characters without killing all the armor first would be too powerful because for maximum loot you'd always do that over anything else probably, but if there was a decent way to balance that and perhaps offer other more varied and useful options to aimed shoot at then it'd be a great feature.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Aug 30, 2007, 9:16 am
Jag Cancer
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It's all down to target aquisition and weapon.

I read an article in ADQ once (may still have it) that explains how it works in Car Wars. CW cars were fire control systems built in - the gunner didn't directly control the weapon but selected the weapon system and allocated targets/aiming via the computer (which had a 360 vision at the top of the windscreen which allowed the gunner to 'look' at the target and assign a weapon).

This explained how targets could be switched within a 1 second round. The only valid 'individual' targets were tyres and turrets.

So it depends on DW's technology base. It's not as high tech as CW - probably more similar to Chassis & Crossbow.

However, I wouldn't have a prob with targetting tyres as they are not tiny and are external. However, if implemented I think it should require at least say 5 turns of uninterupted aiming and a big neg on the to hit roll.

I think it should be available to all skill levels - not just high ones. Everyone should have the chance to take the shot - just high skilled characters would have more chance.
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vet

Posted Aug 30, 2007, 11:33 am
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I would think the chance of hitting targets should be defined by percentage of max armour you have on a facing. So if someone have 21/21 armour on their left, you cant hit anything that would be covered(people. weapons, tyres). And if it was 5/21 you would have a good chance to do so.
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vet

Posted Aug 31, 2007, 12:05 am
*Ayjona*
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Sam, just curious (and on a bumping roll)... did you ever read this suggestion?
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vet marshal wv

Posted Nov 1, 2007, 4:52 am
*sam*
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Ye, I did read it. It could work in some cases, yes perhaps targeting tyres...?

What opinion do other people have about targeting characters? I'd have the same concern as Alo.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 1, 2007, 9:21 am
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Bottom line for me is - If it ain;t broke.........

May seem conservative ,but it is for a reason.

All my suggestions are about either things we already have that can be recombined in quick and interesting ways OR things that should be easy to implement and gain maximum advantage for the game overall . I want things that bring people in and stablise the internal culture

I am worried by a list a small stuff that drags the game in one direction or the other.

This sounds harsh but this wonder has a very small powerplant and could start sliding on dunes , if misdirected.

___________________________________________________

Tires ? oh yeah Sorry ! |If you must do it, keep it simple

1 have to target 1 round on car
2. have to target on turret or tires for another round.
3. add appropriate modifier ( up to sam) and shoot !

i think releative speeds will be critical and I am vehemently opposed to targetted shooting at characters in cars at any time ! We imagine that the guy is just sitting there s trapped in , waving and at his assasins cheerfully, The reality is the chars are "flailing and bailing" - doing what ever it takes to stay alive. The pirate is skulking on the other side of the chassis or under the car or running
We can postulate about escape strategies and time taken etc , but the current system seems to work ,yes ? doen't it ?
People live most of the time - aggressive pursuance causes untimely mortality . Wounding rates for major conflicts can me examined and compared  ( i.e. MGs killed more than side arms did in WW 2 etc) - but this is not a simulation.

But until peds come along this appears to work. When they do the graveyards are gonna be stacked 12 feet deep.

COCO

Could we have a big poll with all common repeated requets and everyone has a week to submit their 'big wish' list in Their order and also how long they would wait for certain big projects ?
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vet wv

Posted Nov 1, 2007, 11:02 am Last edited Nov 1, 2007, 11:06 am by *ISHOULDCOCO*
This member is currently online darthspanky
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if this is implemented maybe add wheelhubs and wheelguards or body armor for characters?
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vet paintball wv1,0,1

Posted Nov 1, 2007, 12:38 pm
Quill
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I'm with COCO on this one. Darth brings up a good point: This would be a great way to motivate implementing tire types!
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vet wv

Posted Nov 1, 2007, 2:14 pm
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