Darkwind - Viewing Topic: Dear Sam...
Welcome Guest! » Darkwind » Testing » Suggestions » Dear Sam...

Pages: << prev 1, 2, 3, 4, 5 next >> Reply to Topic Create New Topic Create New Poll
Dear Sam...
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Ugh Rev, dont make me explain why chainsaws are TERRIBLE zombie killing weapons...

I'll be the one putting you out of your misery when it gets you zombiefied :cyclops:
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 15, 2011, 12:01 am
*Rev. V*
Cestus Dei
Darkwind Guru

Civs Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 3,208
Joined: Aug 4, 2010

Send an email to *Rev. V* Send a personal messsage to *Rev. V* Reply with a quote from this post Go to the top of the page

Silence!
Unbeliever!

The Divine One has decreed that there shalt be chainsaws!
Who are YOU to argue with the Divine?!?!?!?

Heretic!
Repent now and beg forgiveness!
.........................
vet wv zom marshal paintladder cont

Posted May 15, 2011, 12:11 am
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Excuse me, I cant hear you over the noise your chainsaw is making, but thank you for distracting all the zombies in the area!!! :cyclops:
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 15, 2011, 5:38 am
Snidely Carmichael
Abysmal Horrors
Autodueller

Renegade

Member Level

Group: Members
Posts: 256
Joined: Apr 7, 2010

Send a personal messsage to Snidely Carmichael Reply with a quote from this post Go to the top of the page

*Rev. V* said:
I want some damned chainsaws, NOW!!

http://www.youtube.com/watch?v=eIlGYq9Eoko

:stare:

B)
.........................
vet wv pvp5 pvp4 pvp2 pvp1 pvp3

Posted May 15, 2011, 6:23 am
johnny go
rancid
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 1,438
Joined: Mar 24, 2010

Send an email to johnny go Send a personal messsage to johnny go Reply with a quote from this post Go to the top of the page

*Rev. V* said:
Silence!
Unbeliever!

The Divine One has decreed that there shalt be chainsaws!
Who are YOU to argue with the Divine?!?!?!?

Heretic!
Repent now and beg forgiveness!


HALLALOOOYA!!
.........................
vet wv

Posted May 15, 2011, 8:57 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Joel Autobaun said:
Seriously though - if actually putting some effort into this sam - make it so melee can actually get used in a fight.

You have to change it so that - as long as the target is inside the move circle of the attacker AT THE END OF THE MOVE PHASE- he gets to swing.


You're basically talking about extending the range of melee weapons (currently 2.5m)? -- that would be easy, yes.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 15, 2011, 12:21 pm
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

*sam* said:
.. and this!

http://www.dark-wind.com/images/sword.jpg


are you making a pirate game?  :stare:
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 15, 2011, 2:45 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Pirates have always been a major theme in this game! :stare:
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 15, 2011, 3:08 pm Last edited May 15, 2011, 3:08 pm by *sam*
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

Yar
.........................
vet wv paintladder ww0,3,0

Posted May 15, 2011, 3:21 pm
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

*Rev. V* said:

http://www.youtube.com/watch?v=eIlGYq9Eoko


LoL nice vocals, thought it was banjo
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted May 15, 2011, 4:33 pm
JS
Hitmen Trucking Inc -CI-
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,238
Joined: Jan 9, 2010

Send an email to JS Send a personal messsage to JS Reply with a quote from this post Go to the top of the page

My, that pirate sure has a giant...

foot!

good lord look at the size of those feet!
.........................
vet wv pvp5 pvp3 pvp4

Posted May 15, 2011, 4:36 pm
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

*sam* said:
Pirates have always been a major theme in this game!  :stare:


hmmm.. i fear you may be confusing types of pirate....

can we have parrots... and change the currency to 'pieces of eight'?
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 15, 2011, 6:10 pm
*Grograt*
Grograts Gonads
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals
Posts: 8,377
Joined: Oct 5, 2008

Send an email to *Grograt* Send a personal messsage to *Grograt* Reply with a quote from this post Go to the top of the page

Whats wrong wiv parrots

http://togsblog.files.wordpress.com/2008/11/parrot-gun.jpg
.........................
vet marshal wv community

Posted May 15, 2011, 6:26 pm
Joel Autobaun
Joels Bastards
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Sinbinned
Posts: 4,598
Joined: Nov 10, 2008

Send a personal messsage to Joel Autobaun Reply with a quote from this post Go to the top of the page

I'm still liking this tune put it in the game lol
.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted May 15, 2011, 7:27 pm
*SirLatte*
Road Templars
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals
Posts: 509
Joined: Jun 22, 2010

Send an email to *SirLatte* Send a personal messsage to *SirLatte* Reply with a quote from this post Go to the top of the page

JS said:
My, that pirate sure has a giant...

foot!

good lord look at the size of those feet!

Big Feet...Big Sword
.........................
marshal vet wv pvp1 zom paintladder paintball elmsautumn raceL1 ped2 circuit2 ped1 gwped

Posted May 15, 2011, 8:56 pm
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

*SirLatte* said:
JS said:
My, that pirate sure has a giant...

foot!

good lord look at the size of those feet!

Big Feet...Big Sword


classy shoes
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted May 15, 2011, 9:16 pm
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

How do I know that parrots not dead? That gun could be nailed there.

*sam* said:
Joel Autobaun said:
Seriously though - if actually putting some effort into this sam - make it so melee can actually get used in a fight.

You have to change it so that - as long as the target is inside the move circle of the attacker AT THE END OF THE MOVE PHASE- he gets to swing.


You're basically talking about extending the range of melee weapons (currently 2.5m)? -- that would be easy, yes.


Can the attack be an attack and move, so anything within the circle is targetable? you have to move to it still to attack. Thinking so you can still run from a melee attack outside of the current 2.5m distance. Just extending the melee distance might end up with melee attacks in midair doing damage to someone obviously out of range.

Johnnys point about a rough and jagged bit of steel is a good one  :cyclops:
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted May 16, 2011, 3:09 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Bastiel said:

Can the attack be an attack and move, so anything within the circle is targetable? you have to move to it still to attack. Thinking so you can still run from a melee attack outside of the current 2.5m distance. Just extending the melee distance might end up with melee attacks in midair doing damage to someone obviously out of range.


So the ped's actual movement is over-ridden to follow the target rather than their previous movement orders; yes, that's a good idea.

Bastiel said:

Johnnys point about a rough and jagged bit of steel is a good one  :cyclops:


I'm just working with the only low-poly sword model I had to hand.. if you can poke around turbosquid and other websites and find something better, I'll use it :)
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 16, 2011, 7:47 am
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

here that johnny!

no, not the bit about me having a good idea

Get building  :cyclops: we need  a falcion (wrong word) some rusty piece of junk sword
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted May 16, 2011, 8:03 am Last edited May 16, 2011, 8:06 am by Bastiel
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

Pointy stick for penetrating the new body armor. And stop sign shields! Make the gladitorial deathmatches truly gladitorial! :)
.........................
vet wv paintladder ww0,3,0

Posted May 16, 2011, 8:17 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Testing » Suggestions » Dear Sam...

0.1372 seconds - 30 queries - 0.66 load