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Engine v.136, Media v.104
Triferus
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*Dark Tempest* said:
Not quite Tri. What really happens is that the model is referencing the same part of the JPEG texture twice, once for each side of the car. Creating two textures and referencing each of them would be an insane amount of coding, since the UVW mapping on the model is built from scratch in the engine.


Well... would it be easier to make the bullet holes be on a separate layer then?

Or, eliminate mirroring entirely from the hood and just make it one texture?

How does it do the sides? Bullet holes only appear on the side that was hit, so are they not mirrored then?
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vet wv

Posted Apr 29, 2011, 1:26 am Last edited Apr 29, 2011, 1:30 am by Triferus
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They appear on both sides on some vehicles, even when the thing has only been shot on one.


I would rather have mirrored bullet holes than none at all.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 29, 2011, 3:20 am
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The Paranoid Tourist said:
They appear on both sides on some vehicles, even when the thing has only been shot on one.

I would rather have mirrored bullet holes than none at all.


I agree. I'm just examining any potential methods of removing the mirrored bullet holes in the future.
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vet wv

Posted Apr 29, 2011, 3:24 am Last edited Apr 29, 2011, 3:25 am by Triferus
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Sure. I was just responding to Sam's earlier question. Keep on sorting the solution!
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 29, 2011, 3:51 am
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[quote=


I would rather have mirrored bullet holes than none at all.[/quote]



me to!!
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vet wv

Posted Apr 29, 2011, 7:30 am
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I'd rather have chainsaws....
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vet wv zom marshal paintladder cont

Posted Apr 29, 2011, 8:13 am
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*Dark Tempest* said:
Not quite Tri. What really happens is that the model is referencing the same part of the JPEG texture twice, once for each side of the car. Creating two textures and referencing each of them would be an insane amount of coding, since the UVW mapping on the model is built from scratch in the engine.


I'm guessing this wouldn't work either then, but I just had the idea that even if it could just invert the bullet hole position on each side... For example:

Instead of getting this (ignore the pipes):

|*  *
| **

you would get this:

|*
| **
|    *

To do that though, you'd have to rotate one of the textures 180 degrees and then flip it over. That would only work if both sides of the texture are usable, which may very well not be the case. It also wouldn't work on most textures with any kind of patterns on them.
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vet wv

Posted Apr 30, 2011, 1:51 am Last edited Apr 30, 2011, 1:53 am by Triferus
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Triferus said:
*Dark Tempest* said:
Not quite Tri. What really happens is that the model is referencing the same part of the JPEG texture twice, once for each side of the car. Creating two textures and referencing each of them would be an insane amount of coding, since the UVW mapping on the model is built from scratch in the engine.


I'm guessing this wouldn't work either then, but I just had the idea that even if it could just invert the bullet hole position on each side... For example:

Instead of getting this:

|*  *
| **

you would get this:

|*
| **
|    *

To do that though, you'd have to rotate one of the textures 180 degrees and then flip it over. That would only work if both sides of the texture are usable, which may very well not be the case. It also wouldn't work on most textures with any kind of patterns on them.


Won't work because he's blending into the vehicle skin texture and there's only half a skin that's just copied/mirrored over.

It's not top priority but it sure would be nice to get whole skins for all the vehicles and this is just another reason why.
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vet wv combat1 combatL1 paintladder pvp5 sssc deathrceL1 pvp4 zom race1 semiprocombat deathrce1 raceL1 pvp3 pvp2 ww pvp1 paintball santa2 gwped4,16,10

Posted Apr 30, 2011, 1:54 am
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The Paranoid Tourist said:
I noticed that the bullet holes on the Wurzel chassis seem unnaturally large. I don't know if this is an easy fix but I think they should be shrunk a bit to stay in scale.

Edit: These were all HMG or MMG bullets.

http://i1087.photobucket.com/albums/j461/Apmaddock/Picture3-1.png


the bullet holes are too large on every chassis....
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 2, 2011, 4:45 pm
johnny go
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but thay look cool!
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vet wv

Posted May 2, 2011, 4:47 pm
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But I use big bullets.
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vet wv combatL1 semiprocombat marshal elmsautumn northernsummer0,1,0

Posted May 2, 2011, 6:27 pm
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