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Engine v.136, Media v.104
*sam*
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1. This patch finalises the effects on driving of paint (I was waiting for an engine patch to do so).

2. We are trialling some changes to the Sniper specialism on Large Guns. I can tell you that the Rules Council discussed this one at great length, and it certainly wasn't a snap decision. Basically, Sniper is now less effective with Large Guns weapons that with regular Gunnery weapons. We will be assessing how this is panning out in a few weeks, and re-tweaking if necessary.

3. Bullethole decals! Watch your cars get torn to shreds!
For the moment these will tend to look kinda randomly placed, because I need to look at each separate chassis type and have the 6 vehicle sides (Fr,Re,Le,Ri,To,Bo) mapped in their textures.. for each of these 6 sides we need to record the Top Left and Bottom Right corners, in pixel positions. It's not a big deal, just a few minutes per car. I will start to work through these, one or two a day. But if anyone would like to help out here, it would be greatly appreciated :-) I can show you exactly what's required..
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Posted Apr 4, 2011, 8:25 pm Last edited Apr 4, 2011, 8:26 pm by *sam*
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Saweeeeeeeeeeeeet Daaaaaawwwgeeey
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Posted Apr 4, 2011, 8:29 pm
The Paranoid Tourist
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*sam* said:
1. This patch finalises the effects on driving of paint


That sounds really awkward to me. Is that the effects of paint on driving? heheh
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Posted Apr 4, 2011, 8:34 pm
*sam*
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No, the effects of driving on paint. :thinking:
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Posted Apr 4, 2011, 8:36 pm
Hogfather
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Sounds like some good changes. All you Car Cannon snipers will have to learn some real tactics!
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Posted Apr 4, 2011, 8:37 pm Last edited Apr 4, 2011, 8:38 pm by Hogfather
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I'm actually more partial to HCRs anyway...
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Posted Apr 4, 2011, 8:44 pm
Juris
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*sam* said:


2. We are trialling some changes to the Sniper specialism on Large Guns. I can tell you that the Rules Council discussed this one at great length, and it certainly wasn't a snap decision. Basically, Sniper is now less effective with Large Guns weapons that with regular Gunnery weapons. We will be assessing how this is panning out in a few weeks, and re-tweaking if necessary.



Excellent, just in time for Open PvP in in the south...  Kudos to the new Rules Council.  Thanks FF for illustrating the problem with screen shots.  :)
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Posted Apr 4, 2011, 8:51 pm
*Rezeak*
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Hogfather said:
Sounds like some good changes.  All you Car Cannon snipers will have to learn some real tactics! 


Yeah, we'll have to use HCRs instead
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Posted Apr 4, 2011, 8:55 pm
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*Rezeak* said:
Hogfather said:
Sounds like some good changes.  All you Car Cannon snipers will have to learn some real tactics! 


Yeah, we'll have to use HCRs instead
Least they dont have terrible knockback power or horrendous damage output.

Who knows, that almost sounds like balance?  :p
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Posted Apr 4, 2011, 8:59 pm
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This should have popped up like the changes to PvP to give me a chance to change tactics.
Not that I'm going to change, but it would have been nice.
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Posted Apr 4, 2011, 10:23 pm
Hogfather
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The only thing I find wrong with this change is people who developed their gunners based the old standards of Sniper find they have wasted their precious specializations.

Given the massive amount of effort spend in gaining these points, it would seem that players should be given the option to change out their Sniper spec if they wish.
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vet wv paintball

Posted Apr 5, 2011, 12:02 am
*jimmylogan*
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Hog - this was part of the discussion. No respec right now, but it's not out of the question for later, once we settle on final effects.
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Posted Apr 5, 2011, 12:04 am
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What about instead of Sniper being a skill that affects all Gunnery-related skills..now at a reduced rate, if it kept its original bonus, but was specialized on each type of weapon - Cannons, Machines Guns, Rockets, etc.

Thus players would sacrifice flexibility for the added accuracy at range.
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vet wv paintball

Posted Apr 5, 2011, 12:06 am Last edited Apr 5, 2011, 12:06 am by Hogfather
Joel Autobaun
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*sam* said:

2. We are trialling some changes to the Sniper specialism on Large Guns. I can tell you that the Rules Council discussed this one at great length, and it certainly wasn't a snap decision. Basically, Sniper is now less effective with Large Guns weapons that with regular Gunnery weapons. We will be assessing how this is panning out in a few weeks, and re-tweaking if necessary.


Uh ya...big difference. 

Any chance on a re-spec?

Edit:  Ya this is a botch.  ( I will explain in PMs, forums is no fkin use with this, Sam you can PM me or find out the hard way...)
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Posted Apr 5, 2011, 12:32 am Last edited Apr 5, 2011, 12:50 am by Joel Autobaun
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Just took out two of my BPUs with HCR/CC and RL/CC they didn't seem too bad.

I definitely noticed a big difference on my gunner with HW3 and Sniper 3 as opposed to the one with HW1 and Sniper 3...

I was still able to hit at 90 meters with the car cannon with no sustained target or fire bonus...

S335417
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Posted Apr 5, 2011, 1:59 am Last edited Apr 5, 2011, 2:01 am by d0dger
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And again on the return. S335422 Was even hitting at 90 meters with no HW spec, but that gunner had sniper 4...
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Posted Apr 5, 2011, 2:23 am Last edited Apr 5, 2011, 2:41 am by d0dger
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there goes scrapping pirates at 190 meters

Weapon damage decals: Wow! I really didn't think this was possible. Cool stuff.

I might be able to help with some bullet holes? do you need different holes for different guns. i.e. mg's(gats, large and small), rifles, rockets, large bore guns etc. ?

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Posted Apr 5, 2011, 2:45 am
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having trouble updating this last patch.

dowload patch at startup, game boots and says Im version .135 and that I need to restart. I restart and it does the same thing.

Closing the restart dialog, I can just keep playing.

Read that others have had similar occurances in the past, do I need to delete or edit some file maybe or something?
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Posted Apr 5, 2011, 5:23 am
*Longo*
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Right click icon, run as administrator?
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Posted Apr 5, 2011, 6:14 am
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try updating patch twice in a row?
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Posted Apr 5, 2011, 7:39 am
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