Darkwind - Viewing Topic: Paint changes
Welcome Guest! » Darkwind » Announcements » Game Announcements » Paint changes

Pages: << prev ... 3, 4, 5, 6, 7 next >> Reply to Topic Create New Topic Create New Poll
Paint changes
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

If we're talking about exageration, saying that the current paint is useless... :rolleyes:
.........................
vet wv paintladder ww0,3,0

Posted Feb 4, 2011, 11:15 am
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

Serephe said:
If we're talking about exageration, saying that the current paint is useless...  :rolleyes:


i didnt say it was useless... in fact i said...

goat starer said:
As the ONLY AI weapon vet players were afraid of it was completely balanced


i dont think its very USEFUL in the hands of a player against the AI...

your argument about your carrier vans is also odd.. there are lots of things that will enable you to run an unarmed carrier van... 2 rocket boosters... 2 spike droppers...

I think you have either been sold a fallacious point of view or are selling one. But at the end of the day we will have to agree to disagree.

I think you are making the game easier.. you think i am... its probably therefore neither!  :cyclops:
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Feb 4, 2011, 11:22 am Last edited Feb 4, 2011, 11:26 am by goat starer
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

goat starer said:
... its probably therefore neither!  :cyclops:


Most likely.

Sod it, paint is a bloody stupid weapon anyway, next we'll have bloody lasers and radar guided missiles in our solar event post apocalyptic world.

I'd love to see pg/cgl range increased up to the 150ish mark, but I doubt that'll happen. Plus then Nine would get top breached more often.  :stare:

Also, sod it, you know what? As much as I hate AI having different rules to us, they have plenty different already, why can't they block our guns and we be unable to block theirs like suggested earlier?
.........................
vet wv paintladder ww0,3,0

Posted Feb 4, 2011, 11:31 am Last edited Feb 4, 2011, 11:37 am by Serephe
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

cant we just hike their skill levels again! :cyclops:
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Feb 4, 2011, 11:45 am
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

YES! :cyclops:
.........................
vet wv paintladder ww0,3,0

Posted Feb 4, 2011, 11:47 am
iceman
Sock Monkey Killaz
Darkwind Guru

Civs Faction

Member Level

Group: Members
Posts: 924
Joined: May 13, 2009

Send a personal messsage to iceman Reply with a quote from this post Go to the top of the page

The simple answer hear us to make paint perform differently in AI cars and player cars :rolleyes:
.........................
vet wv

Posted Feb 4, 2011, 11:47 am
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

Yerp. Or make the miss chance higher and let them cheat a bit without telling us. :D
.........................
vet wv paintladder ww0,3,0

Posted Feb 4, 2011, 11:48 am
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Id like to hear stories from people that have actually been painted by the AI recently, how much difference did it make?

As a PLAYER how much difference against the AI did the new paint gun do?
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 4, 2011, 11:49 am
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Well tinker... I didnt notice anything... I mean...

What do you get when you cut 30 weapon skill by 75 - 90%?

It's like taking 0.1 - 0.01, it's still nothing :rolleyes: (of value)
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Feb 4, 2011, 12:25 pm Last edited Feb 4, 2011, 12:26 pm by FireFly
JS
Hitmen Trucking Inc -CI-
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,238
Joined: Jan 9, 2010

Send an email to JS Send a personal messsage to JS Reply with a quote from this post Go to the top of the page

*Tinker* said:
Id like to hear stories from people that have actually been painted by the AI recently, how much difference did it make?

As a PLAYER how much difference against the AI did the new paint gun do?


It makes every difference.  I could still fire.  Instead of being completely unable to fire, I had a pretty good chance to hit.  Also, the infamous "miss-hits" are back in play, whcih can help a bunch too, especially with splash damage weapons.
.........................
vet wv pvp5 pvp3 pvp4

Posted Feb 4, 2011, 1:21 pm
Fifth
Fifth Legion
Autodueller

Renegade

Member Level

Group: Members
Posts: 480
Joined: Jan 3, 2010

Send an email to Fifth Send a personal messsage to Fifth Reply with a quote from this post Go to the top of the page

*Tinker* said:
Id like to hear stories from people that have actually been painted by the AI recently, how much difference did it make?

As a PLAYER how much difference against the AI did the new paint gun do?


Not much that I saw. Was in a scout against slavers with 2 paint cars, the paint didn't seem to do much to our accuracy.

A bigger problem than the paint was someone ignoring a bunch of rocket platforms to engage the (much less scary, now) Da Vinci.

I've suggested this before and got no response - how about paint doing some temporary engine damage - 10% for 1-3 turns per hit?
.........................
vet wv

Posted Feb 4, 2011, 3:03 pm
*Splash*
Coolerheads
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals
Posts: 568
Joined: Dec 30, 2009

Send an email to *Splash* Send a personal messsage to *Splash* Reply with a quote from this post Go to the top of the page

I was taking some relative noob gangers from GW to SS in an Apache. One of the AI cars was a DaVinci, and I got hit about five times in a row (amazing skills there, AI!) by the paint gun. By the last turn, my 30-ish skilled driver had to make a hard left to avoid a mountain, and, despite what the ghost showed, she was about 180 degrees wrong. Hello, mountain! She turtled, and I lost the ride. So I'm thinking multiple hits against noobs keep the paintgun as an effective weapon, if that's the normal result. (If that had be the AI getting hit with it and they turned their ReRam into one of their buddies, it would have been a lot funnier.)
.........................
vet wv pvp5 e2g pvp2 sssc combatL1 marshal1,1,0

Posted Feb 5, 2011, 3:05 pm
Fifth
Fifth Legion
Autodueller

Renegade

Member Level

Group: Members
Posts: 480
Joined: Jan 3, 2010

Send an email to Fifth Send a personal messsage to Fifth Reply with a quote from this post Go to the top of the page

Splash said:
I was taking some relative noob gangers from GW to SS in an Apache. One of the AI cars was a DaVinci, and I got hit about five times in a row (amazing skills there, AI!) by the paint gun. By the last turn, my 30-ish skilled driver had to make a hard left to avoid a mountain, and, despite what the ghost showed, she was about 180 degrees wrong. Hello, mountain! She turtled, and I lost the ride. So I'm thinking multiple hits against noobs keep the paintgun as an effective weapon, if that's the normal result. (If that had be the AI getting hit with it and they turned their ReRam into one of their buddies, it would have been a lot funnier.)


"Tragedy is when I cut my finger, comedy is when you fall into an open manhole and die."

Do you think the PAint Gun will have the same driving effects on NPCs, or will the NPCs cheat their way out of the driving effects?
.........................
vet wv

Posted Feb 5, 2011, 3:13 pm
*Splash*
Coolerheads
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals
Posts: 568
Joined: Dec 30, 2009

Send an email to *Splash* Send a personal messsage to *Splash* Reply with a quote from this post Go to the top of the page

Quote:
"Tragedy is when I cut my finger, comedy is when you fall into an open manhole and die."


+1

Quote:
Do you think the PAint Gun will have the same driving effects on NPCs, or will the NPCs cheat their way out of the driving effects?


I expect it to have the same effect, but it will be difficult to tell, as the first few turns of a scout, they already drive like they've been painted. And liquored up. And haven't slept for 3 days, etc...
.........................
vet wv pvp5 e2g pvp2 sssc combatL1 marshal1,1,0

Posted Feb 5, 2011, 3:24 pm
triad4evr
Seekers
Racer

Renegade

Member Level

Group: Members
Posts: 192
Joined: Aug 20, 2009

Send an email to triad4evr Send an AIM message to triad4evr Send a message to triad4evr with Yahoo! Messenger Send a personal messsage to triad4evr Reply with a quote from this post Go to the top of the page

I'm going to jump into this discussion as a regular user of paint. I don't have anybody that can hit a target at greater than about 120 meters. I've been playing this game for a year and a half or so. For me, paint in the hands of the NPCs always used to be a horror show. They always seem to hit, since I can just begin to engage them right at what is for them the maximum effective ballistics range, 100-120 meters. It always seemed like my guns took three times as long to unjam as the AIs. And paint cars were among my first targets on any scout, even before some of the rocket platforms.

Paint was also my golden salvation- all of my mine cars that I used to control the enemy approach were also paint cars, and I could keep a half dozen enemies at bay while laying mines and working my way to cover with a single paint gun. So it was pretty scary in my hands, too.

Honestly, for me, the net change seems right around zero. It doesn't debuff my enemies as bad as it used to, ie my mine cars are now getting more shot up, on the other hand, it's also not game-ending in the AI's hands.

I'm still not sure killing entirely the jam effect was a good thing, but I'm not too troubled by the overall outcome. I do agree with one of the suggestions, though, that maybe there should be some longer range paint weapons since the top players in this game have gunners that can hit from dang near 200 meters away. How about Paint Mortars? Paint Rockets? Those could be fun.

In summary, I'd say the change is different, maybe a little uncomfortable, but overall hasn't really affected my game so much that I'm burning Sam in effigy or anything. Basically I'm cool with it.

Forgot to touch on one other point- yes, paint sprays need some kind of help- greater range, longer hangtime at very least because before they were next-to-useless, now they are completely useless since point-blank is so hard to miss at anyway. And ped paint rifles are absolutely worthless now, too, again, because the range is _so_ short. Hmmm... if peds can have paint rifles, why can't cars have a similar scaled-up design? Well, I mean, other than they are sorta useless right now, but as a future thought once paint gets fully balanced. And what about hand-held paint grenade launcher ped ballistics weapons? That could be all kinds of funny.
.........................
vet wv

*Posted Feb 6, 2011, 12:17 am Last edited Feb 6, 2011, 12:23 am by triad4evr
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

just got painted about 10 turns in a row, that effected my accuracy alright. Paint seems cool to me.

Paint Sprays

Hang time increase, maybe size increase. could the cloud be two clouds wide, side by side, as if sprayed out. Both for small and large.

If this weird figure bellow is a car, the # is the paint
  ___
  [  ]
  [  ]##
  [  ]
  ----
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 6, 2011, 12:53 am
phax
Fathers of the Confederacy
Racer

Badlands Truckstop Faction

Member Level

Group: Members
Posts: 215
Joined: Feb 11, 2010

Send an email to phax Send a personal messsage to phax Reply with a quote from this post Go to the top of the page

Serephe said:
Also, sod it, you know what? As much as I hate AI having different rules to us, they have plenty different already, why can't they block our guns and we be unable to block theirs like suggested earlier?


Hey that's what I said!
.........................
vet wv

Posted Feb 6, 2011, 2:30 am
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

No way as you can clearly see it was a quote of ME so I obviouslty was the one who said it. :cyclops:
.........................
vet wv paintladder ww0,3,0

Posted Feb 6, 2011, 3:08 am
triad4evr
Seekers
Racer

Renegade

Member Level

Group: Members
Posts: 192
Joined: Aug 20, 2009

Send an email to triad4evr Send an AIM message to triad4evr Send a message to triad4evr with Yahoo! Messenger Send a personal messsage to triad4evr Reply with a quote from this post Go to the top of the page

Personally I think different rules for the AI versus us is just about the worst of all the options. The weapons should be the same for everybody, period. If the AI can't make good use of em, don't give em to the AI or make the AI smarter. But definitely them jamming us and us debuffing them would be _devastating_ to my scouts at my level- I already have to be in paint range before I shoot them unlike you guys with your ubergangers that can hit from 200 meters away. I can't do that. Don't nerf me.
.........................
vet wv

Posted Feb 6, 2011, 3:53 am
Jake Nikodemus
Garage Boyz
Racer

Badlands Truckstop Faction

Member Level

Group: Members
Posts: 239
Joined: Sep 12, 2009

Send an email to Jake Nikodemus Send a personal messsage to Jake Nikodemus Reply with a quote from this post Go to the top of the page

I dont think paint weapons were unblancing the game. I like not getting jammed, dont like not being able to jam. Feels like upping the CR and decreasing effect is going further than necessary, but I'm no Steve Jackson.

I will adapt to these changes, and I'm sure more good than harm will come from it. Just take a look at some of the great suggestions that have come out of this discussion, now that we are having it publicly.

Alrighty then.
-Jake
.........................
vet wv

Posted Feb 6, 2011, 3:57 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Game Announcements » Paint changes

0.1186 seconds - 30 queries - 0.23 load