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Engine v.66 Scripts v.129
*sam*
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The big thing in this patch are the specialist skills. I got them all implemented. Phew. There's also some others weapons-related changes:

1. I have tweaked the Car Cannon and ATG to make them different. The Car Cannon now causes more direct damage and less splash, while the ATG is the opposite: less direct damage and more splash
2. Weapon reload times are now variable, and are affected by: type of weapon, weapon skill of gunner, speed ability of gunner, and presence of the new ?Rapid Reloading? specialism. The base reloading times for weapons are: MGs 8 secs; flame throwers 6 secs; missile launchers rocket launchers car cannons tank guns and atgs: 12 secs; all others (including HMGs) are 10 secs.

Here's a summary of the specialist skills that we have in-game right now:

Machine Guns
Increased accuracy with MGs and HMGs, and ability to unjam them

Mine Layer
Ability to deploy mines and spikes at high speed with less inherited velocity

Heavy Weapons
Increased accuracy with Cannons, Tank Guns, Anti Tank Guns, and ability to unjam them

Flamethrowers
Increased damage with flamethrowers, and ability to unjam them

Laserfire
Increased battery efficiency while firing with lasers and heavy lasers

Ballistic Prediction
Increased accuracy with mortars and grenade launchers, and ability to unjam them

Rocketeer
Increased accuracy with all types of rockets and missiles, and ability to unjam them

Moving Targets
Skilled at hitting moving targets

Sniper
Skilled at long rang fire

Rapid Reloading
Capable of speedy reloading

Courage Under Fire
Better able to shoot accurately while taking damage

Engine Tuning
Ability to squeeze a little extra acceleration from an engine

Jury Rigging
Highly skilled at getting a broken engine running

Jumpstart
Quick off the line and highly skilled at acceleration during the first 2 seconds of a race

Field First Aid
Ability to staunch the bleeding of any nearby characters, during a combat

Rapidshot
Ability to occasionally make 2 shots in one move, while using a weapon on autofire

Defensive Driver
Ability to make your vehicle hard to shoot while its moving at speed

Offensive Driver
Increased collision damage to your opponents

Salvager
Skilled at salvaging parts from a car whose engine cannot be fixed

Negotiator
Ability to negotiate truces with NPC pirate gangs, sometimes

Reload In Motion
Ability to reload a weapon while driving

Deathracer
Ability to fire at full accuracy while driving
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 10, 2007, 7:24 pm
*viKKing*
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pfhew... :p
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vet cont zom slay2013 marshal wv

Posted Aug 10, 2007, 7:45 pm
*Speedealer*
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I would be so much less of a pain if I could actually play DW right now ;)
could you identify which ones go with which skill? I figured out most, but I bet others will have Qs too. Also, I get the wilderness mechanic skills, but how do you use engine tuning skill? Does the mech have to be in the car or are all races affected in that town where the mech is? ( assuming this is a mech skill of course...)
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marshal vet combat1 race1 northernsummer combatL1

Posted Aug 10, 2007, 7:50 pm
*sam*
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Here's the specialisms and the skills they attach to. Some attach to just 1 skill, some to 2 and some to 3:

'Machine Guns', 'G', 'LG', ''
'Mine Layer', 'D', 'T', ''
'Heavy Weapons', 'LG', '', ''
'Flamethrowers', 'G', '', ''
'Laserfire', 'G', '', ''
'Ballistic Prediction', 'B', '', ''
'Rocketeer', 'G', '', ''
'Moving Targets', 'G', 'LG', 'B'
'Sniper', 'G', '', ''
'Rapid Reloading', 'G', 'LG', 'B'
'Courage Under Fire', 'G', 'LG', 'B'
'Engine Tuning', 'M', '', ''
'Jury Rigging', 'M', '', ''
'Jumpstart', 'D', 'C', ''
'Field First Aid', 'FA', '', ''
'Rapidshot', 'G', 'LB', 'B'
'Defensive Driver', 'D', 'C', 'T'
'Offensive Driver', 'D', 'T', ''
'Salvager', 'M', '', ''
'Negotiator', 'SC', '', ''
'Reload In Motion', 'D', 'T', 'C'
'Deathracer', 'D', 'C', ''
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 10, 2007, 8:17 pm
*sam*
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Quote:
how do you use engine tuning skill? Does the mech have to be in the car or are all races affected in that town where the mech is?


It's automatic; all races/deathraces/timetrials in the town that your mech is in
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 10, 2007, 8:18 pm
*viKKing*
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I assumed it was clear enough in the info window?
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vet cont zom slay2013 marshal wv

Posted Aug 10, 2007, 8:18 pm
Kelaparan
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Oooo those last two "reload in motion" and "deathracer" are good additions. Now its feasible to have single driver scout cars that can stay in a fight longer (dustup comes to mind!)

Sam, would you be adverse to changing some of these names for flavor? Not a priority right now of course, and something we enlist the aid of members for suggestions.

For example, the skill "deathracer" sounds much nicer than just "machine guns" (yeah, machine guns is much more intuitive and you know exactly what the skill does, but lacks panache ;))

I'm just a sucker for all the names of the Perks in the Fallout series :cyclops:

As regards to the Car Cannon and ATG, I would have thought the opposite since you'd use an ATG to penetrate armor? Anyways, the differentiation is nice and appreciated - time for some tests!

so skills are active now? I think you'd made seiler's week, he's never going to stop using his laser boat now :(
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vet

Posted Aug 10, 2007, 8:20 pm
Kelaparan
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*sam* said:
Quote:
how do you use engine tuning skill? Does the mech have to be in the car or are all races affected in that town where the mech is?


It's automatic; all races/deathraces/timetrials in the town that your mech is in


lol...so my 62 mechanic is useful after all now.  I thought he was just there to get car parts :D

*viKKing* said:
I assumed it was clear enough in the info window?


heh no, I read it the same way as Speed.  Since a lot of the skills are focused on the presence of the character in the event / car.
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vet

Posted Aug 10, 2007, 8:21 pm Last edited Aug 10, 2007, 8:23 pm by Kelaparan
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Tho mechs still have to be in a scout to salvage right? just to make things clear  ;)
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marshal vet race1 elmsautumn wv

Posted Aug 11, 2007, 1:46 am
*sam*
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Quote:
Tho mechs still have to be in a scout to salvage right? just to make things clear


Er.. yes. No tele-salvaging in Darkwind.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 11, 2007, 2:32 am
*viKKing*
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Quote:
As regards to the Car Cannon and ATG, I would have thought the opposite since you'd use an ATG to penetrate armor? Anyways, the differentiation is nice and appreciated - time for some tests!


I strongly agree with Kelaparn on that point. Any way you can switch damages for those weapons boss?
ATG = more penetration => less blast
Car Canon = more blast
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vet cont zom slay2013 marshal wv

Posted Aug 11, 2007, 2:35 pm
Jag Cancer
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Sorry if I missed it but how do yo uget these skills?

Presumably when a skill gets to a certain level. Do they cost money? Is tehre one per skill?

Or just point me to the place it's written.

Ta
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vet

Posted Aug 11, 2007, 3:05 pm
*viKKing*
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No prob. Jag.

You need to reach 50 points in a skill to chose a specialization.
It doesn't cost money.
As far as I know, you can chose a new spec. every 50 skill points, meaning a character with 100 skill points can have 2 specialization.
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vet cont zom slay2013 marshal wv

Posted Aug 11, 2007, 3:40 pm
Jag Cancer
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Groovey, cheers.
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vet

Posted Aug 11, 2007, 4:04 pm
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Awesome. Awesome to the max!
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vet

Posted Aug 13, 2007, 1:07 am
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*viKKing* said:
Quote:
As regards to the Car Cannon and ATG, I would have thought the opposite since you'd use an ATG to penetrate armor? Anyways, the differentiation is nice and appreciated - time for some tests!


I strongly agree with Kelaparn on that point. Any way you can switch damages for those weapons boss?
ATG = more penetration => less blast
Car Canon = more blast


how can it be an rocket got more pentrasion then shell?

rocket got there blast and shells got almost nothing
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vet race1 combat1 wv

Posted Aug 18, 2007, 11:05 pm
Kelaparan
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WolfEater said:
*viKKing* said:
Quote:
As regards to the Car Cannon and ATG, I would have thought the opposite since you'd use an ATG to penetrate armor? Anyways, the differentiation is nice and appreciated - time for some tests!


I strongly agree with Kelaparn on that point. Any way you can switch damages for those weapons boss?
ATG = more penetration => less blast
Car Canon = more blast


how can it be an rocket got more pentrasion then shell?

rocket got there blast and shells got almost nothing


Hmm I thought both these weapons are shell based.  I thought anti tank guns were just cannons designated specifically for penetrating armored targets.

Anyways, right now the variety between the weapons is nice, though I feel that the ATG is not as preferable to the CC, since the ATG is very splashy.  In some respects and RL would serve better than ATG i think (lighter, less bulky, more spare ammo). 

Has its uses (pedestrian killing :cyclops:), but I think i'm the only one who even uses them.  Anyone else using them?
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vet

Posted Aug 19, 2007, 11:13 pm Last edited Aug 19, 2007, 11:18 pm by Kelaparan
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I think wolf is thinking of an ATGM, anti-tank guided missile.
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vet deathrceL1 wv

Posted Aug 19, 2007, 11:47 pm
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