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Crash on Client loading, Scenes of Evans?
*Tinker*
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Don't know if it's mac only, but since having the scenes of Evans, I crash a lot loading the client (after it crashed), a work around is to launch the .jar file.

It might be related to clicking to remove the picture, and on the pop up I have tried both options, the "yes" seems to work a little better.

I tried getting the OsX logs but strangely there is only this bit of code i could find

1/15/11 2:50:33 PM com.apple.launchd.peruser.501[250] ([0x0-0xb60b6].DarkwindOSXClient[2477]) Exited abnormally: Broken pipe


Otherwise here is the DW console log.. Strange


EDIT: Seems it crashed because it was looking for port 28004 instead of 28006? (which it does after I ran the darkwindLobby.jar)

//-------------------------- 1/15/2011 -- 14:50:19 -----
System & Processor Information:
MacOS version: 10.6.6
CarbonLib version: 1.6.0
Physical RAM: 2047MB
Logical RAM: 2047MB
Unknown/PowerPC G4u ++, 2147 Mhz
FPU detected

Math Init:
Installing Standard C extensions

Input Init:
Basic mouse capture failed to enable!

Failed to find &#65533;8&#65533;&#65533;&#65533; framework bundle locally
Video Init:
Accelerated OpenGL display device detected.

Loading compiled script darkwind/main.cs.
Loading compiled script common/main.cs.
Loading compiled script darkwind/client/defaults.cs.
Missing file: darkwind/server/defaults.cs!
Compiling darkwind/client/prefs.cs...
CreateDirectory(darkwind/) - Succeeded
CreateDirectory(darkwind/client/) - Succeeded
Loading compiled script darkwind/client/prefs.cs.
Compiling darkwind/server/prefs.cs...
CreateDirectory(darkwind/) - Succeeded
CreateDirectory(darkwind/server/) - Succeeded
Loading compiled script darkwind/server/prefs.cs.


--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Darkwind ---------
Loading compiled script darkwind/client/init.cs.
Missing file: darkwind/server/init.cs!
Loading compiled script darkwind/data/init.cs.
Loading compiled script darkwind/data/terrains/propertyMap.cs.
darkwind/main.cs (374): Unable to find function initServer

--------- Initializing Darkwind: Client ---------
Loading compiled script darkwind/client/ui/customProfiles.cs.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Missing file: common/editor/editor.cs!
Missing file: common/editor/particleEditor.cs!
Loading compiled script common/client/scriptDoc.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1920x1200x32...
Created new window for GL [1920 x 1200].
Successfully set up AGL windowed support [1920 x 1200]
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 9400M OpenGL Engine
Version: 2.1 NVIDIA-1.6.26
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
ATI_FSAA

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Vehicle::~Vehicle()...delete weapons and cargo
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/TELoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
common/ui/NetGraphGui.gui (0): Unable to instantiate non-conobject class GuiGraphCtrl.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
Vendor: Any
Version: OpenAL 1.2
Renderer: Software
Extensions:

Loading compiled script darkwind/client/scripts/audioProfiles.cs.
Loading compiled script darkwind/client/ui/defaultGameProfiles.cs.
Loading compiled script darkwind/client/ui/PlayGui.gui.
Loading compiled script darkwind/client/ui/MainChatHud.gui.
Loading compiled script darkwind/client/ui/popupInfoGui.gui.
Loading compiled script darkwind/client/ui/hoverHealthGui.gui.
Loading compiled script darkwind/client/ui/popUpMenu.gui.
Loading compiled script darkwind/client/ui/timerGui.gui.
Loading compiled script darkwind/client/ui/offerTruceGui.gui.
Loading compiled script darkwind/client/ui/carMenuGui.gui.
Loading compiled script darkwind/client/ui/carMovementGui.gui.
Loading compiled script darkwind/client/ui/carManageGui1.gui.
Loading compiled script darkwind/client/ui/occupantsManageGui.gui.
Loading compiled script darkwind/client/ui/dlgManageCharacter.gui.
Loading compiled script darkwind/client/ui/dlgInspectCar1.gui.
Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui.
Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui.
Loading compiled script darkwind/client/ui/VCRGui.gui.
Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui.
Loading compiled script darkwind/client/ui/listGui.gui.
Loading compiled script darkwind/client/ui/ranksGui.gui.
Loading compiled script darkwind/client/ui/quickEventsDlg.gui.
Could not locate texture: common/ui/torqueToolWindow
Failed to load profile bitmap (common/ui/torqueToolWindow)
Loading compiled script darkwind/client/ui/LootingGui.gui.
Loading compiled script darkwind/client/ui/squadChallengeGui.gui.
Loading compiled script darkwind/client/ui/inputBox.gui.
Loading compiled script darkwind/client/ui/mainMenuGui.gui.
Loading compiled script darkwind/client/ui/aboutDlg.gui.
Loading compiled script darkwind/client/ui/startMissionGui.gui.
Loading compiled script darkwind/client/ui/loadingGui.gui.
Loading compiled script darkwind/client/ui/endGameGui.gui.
Loading compiled script darkwind/client/ui/optionsDlg.gui.
Loading compiled script darkwind/client/ui/remapDlg.gui.
Loading compiled script darkwind/client/ui/StartupGui.gui.
Loading compiled script darkwind/client/ui/StartupGui2.gui.
Loading compiled script darkwind/client/ui/dlgPrefs.gui.
Loading compiled script darkwind/client/ui/dlgChannels.gui.
Loading compiled script darkwind/client/ui/selectNumberFromScale.gui.
Loading compiled script darkwind/client/ui/playersListGui.gui.
Loading compiled script darkwind/client/ui/dlgNews.gui.
Loading compiled script darkwind/client/ui/DexterDlg.gui.
Loading compiled script darkwind/client/ui/chooseMapDlg.gui.
Loading compiled script darkwind/client/ui/chooseSbxVehicleGui.gui.
Loading compiled script darkwind/client/ui/dlgSelectMulticolumnList.gui.
Loading compiled script darkwind/client/ui/sbxCharNameGui.gui.
Loading compiled script darkwind/client/ui/sbxTeamChoiceGui.gui.
Loading compiled script darkwind/client/ui/dlgSquadIntercept.gui.
Loading compiled script darkwind/client/ui/dlgMySquads.gui.
Loading compiled script darkwind/client/ui/dlgQuickEvent.gui.
Loading compiled script darkwind/client/ui/sgLightEditor.gui.
Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui.
Loading compiled script darkwind/client/scripts/client.cs.
Loading compiled script darkwind/client/scripts/channelChat.cs.
darkwind/client/scripts/channelChat.cs (57): Unable to find function showChat
Loading compiled script darkwind/client/scripts/game.cs.
Loading compiled script darkwind/client/scripts/missionDownload.cs.
Loading compiled script darkwind/client/scripts/svrConnection.cs.
Loading compiled script darkwind/client/scripts/playerList.cs.
Loading compiled script darkwind/client/scripts/loadingGui.cs.
Loading compiled script darkwind/client/scripts/optionsDlg.cs.
Loading compiled script darkwind/client/scripts/chatHud.cs.
Loading compiled script darkwind/client/scripts/messageHud.cs.
Loading compiled script darkwind/client/scripts/playGui.cs.
Loading compiled script darkwind/client/scripts/centerPrint.cs.
Loading compiled script darkwind/client/scripts/clientVehicles.cs.
Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs.
*** Parsing client_params.txt ***
Client script version: 292
Client media version: 101
Client engine version: 134
CreateDirectory(darkwind/) - Succeeded
Loading compiled script darkwind/client/scripts/clientBuildings.cs.
Loading compiled script darkwind/client/scripts/clientCharacters.cs.
Loading compiled script darkwind/client/scripts/clientPsionics.cs.
Loading compiled script darkwind/client/scripts/clientWeapons.cs.
Loading compiled script darkwind/client/scripts/clientMechanic.cs.
Loading compiled script darkwind/client/scripts/clientTerrain.cs.
Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs.
Loading compiled script darkwind/client/scripts/clientLooting.cs.
Loading compiled script darkwind/client/scripts/tutorial.cs.
Loading compiled script darkwind/client/scripts/clientSounds.cs.
Loading compiled script darkwind/client/scripts/clientStaticShape.cs.
Loading compiled script darkwind/client/scripts/tips.cs.
Loading compiled script darkwind/client/scripts/customEvent.cs.
Loading compiled script darkwind/client/scripts/downloadImage.cs.
Loading compiled script darkwind/client/scripts/manageGUIs.cs.
Loading compiled script darkwind/client/scripts/clientVCR.cs.
Loading compiled script darkwind/client/scripts/Dexter.cs.
Loading compiled script darkwind/client/scripts/httpTransfer.cs.
Loading compiled script darkwind/client/scripts/eventEntry.cs.
Loading compiled script darkwind/client/scripts/clientSandbox.cs.
Loading compiled script darkwind/client/scripts/clientCharacterCreation.cs.
Loading compiled script darkwind/client/scripts/instantMessaging.cs.
Loading compiled script darkwind/client/scripts/lang_eng.cs.
Loading compiled script darkwind/client/scripts/default.bind.cs.
Could not create a description for binding: [
Could not create a description for binding: ]
Could not create a description for binding: -
Could not create a description for binding: =
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Basic mouse capture enabled.
*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28004
New TCPObject created: attempting to connect
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 15, 2011, 2:15 pm Last edited Jan 15, 2011, 3:12 pm by *Tinker*
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Odd,

It seems the server ports change, and when it does I have to launch the .jar program to make it work

For instance i launched the client and the server ports was set to 28006, when i clicked log-on it crashed abruptly


*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28006
New TCPObject created: attempting to connect


----


Then I launched the .jar, it worked, and checked the logs which confirmed that it was now using a port that was not working yesterday

So what gives? Is this an easy fix?

*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28004
New TCPObject created: attempting to connect
Connected to master server
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 17, 2011, 5:34 pm Last edited Jan 17, 2011, 5:37 pm by *Tinker*
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

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Don't put that mac away just yet!

Bump :cyclops:
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 17, 2011, 10:24 pm
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