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Crashes during event loading
*sam*
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A recent crash-log from an OSX player has shown that decals can sometimes cause problems in OSX.

I am therefore adding this option to the event loading screen:
"do not display decals"

You shouldn't need to use it often, but if you're getting repeated crashes while loading into an event, it just might help.

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 11, 2011, 1:45 pm
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Wonderful can finally play with Osprey users with decals :rolleyes:
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 14, 2011, 1:52 pm
*sam*
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Is it decals on ospreys that caused it, you think? or just ospreys in general?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 14, 2011, 1:55 pm
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It's only the combination of an Osprey and decal, I have loaded ospreys into events many times without problems.

There is another problem, don't know if it's mac only, but since having the scenes of Evans, I crash a lot loading the client (after it crashed), a work around is to launch the .jar file.

It might be related to clicking to remove the picture, and on the pop up I have tried both options, the "yes" seems to work a little better.

I'll post a OsX log next times just in case
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 14, 2011, 3:24 pm Last edited Jan 14, 2011, 3:29 pm by *Tinker*
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Guess what I just found? When I first set up the Osprey, I forgot to add data for its decal positioning, and some default values I had left in were making the client try to write pixels way beyond the 512x512 size available.

This is now fixed. I'm surprised it was only OSX that disliked this!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 17, 2011, 6:00 pm
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youpie!

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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 17, 2011, 10:12 pm
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I find for some reason that even without the do not display decals ticked it won't laod
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vet

Posted Apr 6, 2012, 3:32 pm
Serephe
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Cars with decals in Doomeds scout were a chaser with the L plates, and Synysters Windsor II with his own decal on it.
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vet wv paintladder ww0,3,0

Posted Apr 6, 2012, 4:12 pm
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My java wasn't fully updated which could be a have been the problem, but i just updated my java and no further updates of darkwind were required. I'll let you know what happens next time i try and load decals
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vet

Posted Apr 6, 2012, 4:13 pm
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Nope decals still won't load the loader gets up to about 80 percent then just hangs
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vet

Posted Apr 6, 2012, 4:53 pm
*sam*
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Java is only used for the patcher program, not the main game client.

If you can't load decals, it may be because your Mac is refusing to let the game save the files, perhaps. Are you running it from inside a folder where you have read+write access?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 6, 2012, 5:27 pm
Doomed
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yep it in a file where it can read + write. it might help if you knew that the client keeps cutting out to although i i ever get into an event its fine, i had to download the mappack becuase the maps has the same problem
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vet

Posted Apr 6, 2012, 5:55 pm Last edited Apr 6, 2012, 6:12 pm by Doomed
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I got no idea how macs work, but that really sounds like the game doesn't have permission to save files to me.
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vet wv paintladder ww0,3,0

Posted Apr 6, 2012, 5:58 pm
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i checked it its got read & write permission ay least on my computer.

Could it possibly be to do with the network?

I personally don't know the exact setting of the netork, the a room mate of mine is the administrator.
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vet

Posted Apr 6, 2012, 6:13 pm Last edited Apr 6, 2012, 6:47 pm by Doomed
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If you can't dynamically patch maps either, then it's surely a problem with saving downloaded files. I haven't heard of this happening with OSX before (it's a known problem with Windows since Vista). What version of OSX are you using? - perhaps if it's Lion (which I haven't tested) they have changed how permissions work

I don't think it would be network related, since other data is clearly getting thru just fine
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 6, 2012, 9:44 pm Last edited Apr 6, 2012, 9:45 pm by *sam*
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nah, i am using snow lepord 10.6, strange...

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vet

Posted Apr 6, 2012, 11:03 pm Last edited Apr 6, 2012, 11:07 pm by Doomed
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Actually thinking about it now i may have set, my permissions with regard to the darkwind file rather then the files permissions.

Get into> sharing and permissions > read & write.

Although i have the folder in applications which i would of through grants it read and write access anyway.
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vet

Posted Apr 6, 2012, 11:43 pm
Marrkos
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You've mentioned 'file' permissions a couple of times, are you talking about the Darkwind app bundle (DarkwindOSXClient.app on my machine), or the folder the app bundle is in (darkwindFullOSX on my machine)?
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vet wv community

Posted Apr 7, 2012, 3:48 am
*sam*
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I meant the folder (and its subfolders); thanks for clarifying marrkos..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 7, 2012, 10:37 am
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How exactly do i ensure that darkwind had read & write access
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vet

Posted Apr 7, 2012, 12:36 pm
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