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Travel Success Rates
Bandulu
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There is something too and it is not just for travels but when you get ambushed, the circle where you deploy at the start should be smaller.

Ideally you should only be able to deploy on the road in this situation, but I don't know whether it is possible to code that easily.

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vet wv

Posted Dec 14, 2010, 8:34 pm
JS
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Rev. V said:
It's bad form to argue with a reverend anyway..... B)


You're no Rev..  Bah, who am I to say who's a rev or not...
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vet wv pvp5 pvp3 pvp4

Posted Dec 14, 2010, 9:25 pm
Iron Wraith
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For crying out loud, if you want the game tougher, do it in your underpants sitting in a bath of ice water.

Let the rest of us have the game as it is. All this bloody "improvement" gets on my wick.

If every run needs guns then no one will have space to actually carry cargo. Then you'll need to up the value of cargo to make it worthwhile, with gate fees, you are already paying them for the priviledge of delivering their sodding trade goods for them.

I never had any trouble getting my gangers killed on runs from SS to GW. I ran cars with no weapons and I mean RAN. I would get caught maybe one in five times and take some damage, but I could usually get away. Every 20 runs or so, I'd loose big. Repairs, replacements and gate fees ate into any profits you could make with a 115 capacity car. Replacing the ganger took months of playing.

This was when I was a subscriber and before we had all the clever new AI tactics and the spawn inside my t-shirt placement.

The game already artificially places me on the roads, frankly I'd never be using them. I have off-road tires and can easy move at 50 off-road on the dunes without crashing, as the average travel speed is 30 mph, I don't see road as helping me much. If I am not using the roads, I ahve a good scout, how are the bandits luring me to someplace where I don't see them until they are 50 feet away.

Oh and there are two of them, gunned up to the eyeballs. They should be bloody slower than me, I have an exposed engine, hardly any armour and my whole cargo weighs less than one of their weapons.

Oooh unlucky accident caused by stupid spawning, loose 2 years worth of ganger development.

Oooh slaver ganger captures you and puts you in the gladiator arena. Can I kill all slavers that I beat... no, you must let them walk home, otherwise they might get cross.

Oooh jerk of a player wants to PVP and waste my life so he can pretend to his sock puppet friend that he's a real man.

Oh yeah and now a bloody giant worm can swallow me whole. Getting a bit fed up with the constant "Making it harder must make it more fun tosh".

Maybe I should stick to the kiddie game Sam has in the pipeline.

Hell is other people.
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vet wv raceL1 deathrceL1

Posted Dec 14, 2010, 10:04 pm
JS
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Flaming savage said:
Stop AI from slowing down to 10mph when driving past a tree.


Maybe its a scary tree?
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vet wv pvp5 pvp3 pvp4

Posted Dec 14, 2010, 10:30 pm
iceman
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goat starer said:


is darkwind too easy?    discuss


Maybe you need to find a new game?  ;)
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vet wv

Posted Dec 14, 2010, 10:34 pm
*Rev. V*
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"You're no Rev.."

Actually, I am.... B)
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vet wv zom marshal paintladder cont

Posted Dec 14, 2010, 11:33 pm
Serephe
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Gosh can't we ever have a discussion without it degenerating into a bunch of claims about who is not a Rev and who is? Why can't we all just get along?

Really, unless we get some kind of super learning AI that can adapt to the skill of the player it is fighting, the game is going to be easy for some people and hard for others.

I still think that using non-skilled gangers down south shouldn't be possible, and yet not counting ambushes it's actually easier on most maps than any SS maps.
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vet wv paintladder ww0,3,0

Posted Dec 14, 2010, 11:58 pm
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Ser might just have something there.

The maps themselves.

At first glance it would seem that obstacle strewn maps should be tougher than relatively open maps....but as we all know it's actually the other way round.

So basically, the more open maps around SS are tougher to fight/run on than the nasty twisty, bumpy, obstacle covered maps from the south.
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vet wv

Posted Dec 15, 2010, 7:45 am
iceman
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Dreamthief said:
Ser might just have something there.

The maps themselves.

At first glance it would seem that obstacle strewn maps should be tougher than relatively open maps....but as we all know it's actually the other way round.

So basically, the more open maps around SS are tougher to fight/run on than the nasty twisty, bumpy, obstacle covered maps from the south.


+1

Maps like spooky forest, lonesome highway and southern plateau should really be up north where there is farmland

All that sand should be where the brown bit is in the maps of Evan between gw and bl truckstops
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vet wv

Posted Dec 15, 2010, 2:07 pm
*Ninesticks*
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Quote:

Ideally you should only be able to deploy on the road in this situation, but I don't know whether it is possible to code that easily.


That was tried and ended up with much wailing and gnashing of teeth (using a height difference check). It is a very tricky thing to do when you have to consider that you may well be dealing with up to 20 vehicles (and the weird angles they sometimes get placed in). Doesn't mean of course that it shouldn't be looked at again (plenty of good ideas out there about spawn circles, travel formations etc).

Good point about the maps, certainly something to bear in mind.

The only time I ever lost a travel car between BL and FL was when I was rammed by the AI in an ambush. Pretty much sure that would hold true across the board for most experienced players (and those smart enough to just stay on the road and drive carefully).
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vet wv marshal pvp4 community pvp20,1,0

Posted Dec 15, 2010, 4:27 pm Last edited Dec 15, 2010, 4:29 pm by *Ninesticks*
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*Ninesticks* said:
Good point about the maps, certainly something to bear in mind.

The only time I ever lost a travel car between BL and FL was when I was rammed by the AI in an ambush. Pretty much sure that would hold true across the board for most experienced players (and those smart enough to just stay on the road and drive carefully).


Yeah flater maps in the south might help, but also players tend to have high spec gunners that would use the los very nicely.

Regarding the FL maps they can be a nightmare in ambushes, i've lost quite a few cars there

I think the AI down south should get their specs and gunnery boosted a good bit instead
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 15, 2010, 5:44 pm
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the AI isnt supposed to beat us. The AI is supposed to give us training. supposed to give us target practice and driving practice as we run away.

If you want a challenge start a war against another player or players. the camp wars will make the game more difficult. Worries about uber gangers another player has? attack him and swarm the car the gnager is in. there are many more tactics that can be used to beat another stronger oppsing force.

play the war fairly, no killing and youll see other players start to do PvP as well.

Our biggest fear and makes us not PvP is losing our gangers to permadeath. Thats why thgis game has been just PCs vs. NPCs. the risk is low because the AI is a bit easier.

I hate to say it but we have to farm money somehow and PvP isnt going to do it as much as fighting the easier AI. Our characters need training, we train against the AI in a low risk environment.

please dont talk about this game being too easy, you should have been here 3 years ago when the AI just drove off cliffs, now they stop and avoid the cliffs and are doing an even better job at it.

the game is fine the way it is, the way its going

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vet wv

Posted Dec 15, 2010, 8:09 pm
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+1 Mike, +1
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vet wv marshal pvp2

Posted Dec 15, 2010, 8:34 pm
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some random highwayman said:
(and those smart enough to just stay on the road and drive carefully).


That road just ain't fun till you hit 160mph. Take a wheel off the road then.  :rolleyes:

As for all the easy stuff, agreed Mike, if it was full on challenge all the time it wouldn't be much fun, it would be work (icky). I'm glad there are ways to make some easy cash (means I can cover payments and not grind on those weeks I have little DW time), you still need to get yourself setup to do so. In the end, my 'Easy journey' had a 3rd encounter and I nearly lost my buzzers to stupidity (and a rather fragile edge of the road). Yeah ok, so I haven't actually got my dosh yet in my oh too easy ride, but never let facts get in the way of a good story.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 15, 2010, 9:17 pm
John Abaddon
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+1 Mike and Bastiel...
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vet wv

Posted Dec 15, 2010, 9:37 pm
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Mad Mike said:
the AI isnt supposed to beat us. The AI is supposed to give us training.  supposed to give us target practice and driving practice as we run away.

If you want a challenge start a war against another player or players.  the camp wars will make the game more difficult.  Worries about uber gangers another player has?  attack him and swarm the car the gnager is in.  there are many more tactics that can be used to beat another stronger oppsing force.

play the war fairly, no killing and youll see other players start to do PvP as well. 

Our biggest fear and makes us not PvP is losing our gangers to permadeath.  Thats why thgis game has been just PCs vs. NPCs. the risk is low because the AI is a bit easier.

I hate to say it but we have to farm money somehow and PvP isnt going to do it as much as fighting the easier AI.  Our characters need training, we train against the AI in a low risk environment.

please dont talk about this game being too easy, you should have been here 3 years ago when the AI just drove off cliffs, now they stop and avoid the cliffs and are doing an even better job at it.

the game is fine the way it is, the way its going





we have a completely ####ed up PVP system that Sam will not even talk about and a rules council none of whom actually want to engage in PVP.

We have a camp war system where nobody will declare war on anyone else and where when you do they close their camps.

the only people you CAN fight are the AI

so of course they are 'supposed to beat us'


what you actually mean is...


Mad Mike hates losing... Mad Mike plays this game to get away from the horrors of his life and to win every time... it makes him into a winner... that is why he has never scouted outside somerset. You dont actually WANT a challenge.

some of us do.

If you dont want a challenge may i syggest you swap Darkwing for the classic game 101 Bunny Pets (ages 3+)
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Dec 16, 2010, 10:16 am
iceman
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Goat has a point but I would say it's the twin forks of permadeath and the time it takes to train good gangers that makes players who stick around very risk adverse

One bad scout and you lose gangers who took you months to train up

...unless you are willing to constantly grind out scouts over and over...

That's making the game realistic.... But less fun for Goat (and me for different reasons)

If training were faster or better gangers could be recruited by mote famous gangs or gangs with more money (real $ or game $) then people would be less risk adverse ...

Except with their prize vehicles or guns
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vet wv

Posted Dec 16, 2010, 10:51 am Last edited Dec 16, 2010, 10:52 am by johnnynever
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I have moved to shantyville and yes I scouted SS for the last 3 years till recently.

just because the majority of us do not want to PvP and beat up on the AI doesnt make us losers. The AI isnt that simple to beat for some and you see many people talking about how they lost this char, then that char and have to start again. Even I have letr my guard down and made mistakes and lost good characters. That means the AI isnt as simple as you contend.

That means that the beginning players have enough challenge to make the game interesting, thats a good thing.

when we get characters as high as we have then we must turn to PvP. In order to train for PvP you need the AI to practice against. Just like college football teams have "beaters" they practice against in scrimmages and whip up on them. That gets them ready to play the tougher teams. This is an exact representation here. We beat up on the AI to practice to PvP.

the reason good teams beat down on weaker teams is to raise moral and give a feeling they can beat the tougher team. DW is the same exact way. we beat up on the AI then feel ready for PvP. we just havent turned the PvP up yet.

the big difference here is we dont PvP. there are a few that do but very little.

We have 400+ gunners and such because we do not PvP. If we PvPed with these characters a lot more would get killed and the average skill would drop.

Sam has put in the CAP system so when we have a character reach a CAP we think about PvP more because that character isnt going to get any better. I suspect we will see more chars capping to get us to do more PvP.

I think sam has set up the game exactly as it needs to be. The AI is learning from us. I have seen the AI follow the same exact routes I have just taken avoiding terrain as I did. Ive seen them park on a high hill, stop, and start sniping.

Goat, you should learn that arguing by attacking the person and not the statement isnt a way to win an argument or make a debate interesting. It just gives the impression that you do not have any facts to dispute the statement but you want to make yourself feel right, so that is why you attacked me as a person and player instead of stating counter-facts to my statement.

Ill debate all day long and when facts are presented that disprove my statement Id be happy to concede and see your points.

you are an excellent player Goat, I appreciate that you bring up points to debate, it helps the game.

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vet wv

Posted Dec 16, 2010, 6:29 pm
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Fair dos mike.. sorry that was a bit over the top... :cyclops:

anyway.. if you are in Shantyville..... I can come and PVP you!!! that will be a proper fight...
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Posted Dec 16, 2010, 7:53 pm
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Mike has tamed the beast with his silver tongue.
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Posted Dec 16, 2010, 8:11 pm
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