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Patching tomorrow, Creatures
*sam*
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I'll take another look at the numbers spawning.
I agree with your opinion, my goal is to make the game more interesting/fun but never to make it tedious!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 9, 2010, 4:27 pm
JS
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John Abaddon said:
*Tinker* said:

Also saw a npc ped shoot one repeatedly that showed 0% activity


...And not to mention the annoyance of trying to shoot at a creature as it is covered in other creatures dead bodies, simply making you waste ammo trying to kill them...


I saw this on a GW scout, had probably 20 spiders spawn.  When they started to stack up the bodies it became a chore.  Fortunately the enemy AI helped out as it had no trouble targeting th live ones in the pile.
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vet wv pvp5 pvp3 pvp4

Posted Dec 9, 2010, 5:21 pm
John Abaddon
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JS said:
John Abaddon said:
*Tinker* said:

Also saw a npc ped shoot one repeatedly that showed 0% activity


...And not to mention the annoyance of trying to shoot at a creature as it is covered in other creatures dead bodies, simply making you waste ammo trying to kill them...


I saw this on a GW scout, had probably 20 spiders spawn.  When they started to stack up the bodies it became a chore.  Fortunately the enemy AI helped out as it had no trouble targeting th live ones in the pile.


Hehe...I jut drove right through them...
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vet wv

Posted Dec 9, 2010, 5:29 pm
*sam*
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I guess I could have dead bodies disappear, but that takes away some of the visual effect..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 9, 2010, 5:32 pm
*Tinker*
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there might be no problem if splash damaged them more
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 9, 2010, 10:14 pm
*Rev. V*
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Well, it's not like the EPA is around anymore in Evan to shut down production....

Give us DDT loaded MM/CGLs!!!!!

Heck, PG's too, 'cause pink is a pretty color for a bug nerve agent.... B)
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vet wv zom marshal paintladder cont

Posted Dec 10, 2010, 6:49 am
*Tinker*
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we need HBST
Heavy bug spray thrower :)
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 10, 2010, 9:18 am
*JD_Basher*
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Jake Nikodemus said:
Bandulu said:
Not sure whether this is the way it is supposed to work, but on a travel (courrier run) between Elms and SS, I encountered the jurassic scuttlefish.

I escaped but the server wouldn't close, I rejoined to see what was going on and the raiders that were chasing me were still fighting the creatures.

S282571

Server is still up and some of the creatures have 0% activity but don't seem to die.


I had a similar issue, s282014.  A few of the crabs would not drop down to 0%, nor was I able to harm them further.  It seemed as though they were shielded by being half in the ground.  When I realized that I would not be able to damage them further, I looked to find other reasons the combat would not end, even though all enemies were demo'd.  Turned out that there were a few of these beasties hanging around underground out of sight, and one was actually chasing a fleeing enemy. 

While I enjoyed the hazards the creatures presented, it was annoying to have to wait for the creatures to decide to end the combat.


Stomp them!
Kick them.....

Not all combats need guns!........ Get CLOSE to them! Then kick the bug juice outta them!
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vet marshal wv cont

Posted Dec 10, 2010, 10:07 am
Fifth
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*Tinker* said:
we need HBST
Heavy bug spray thrower :)


That's called a flamethrower.
Napalm is a lovely pesticide.
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vet wv

Posted Dec 10, 2010, 3:23 pm
Duke Dangerfield
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maybe a mass bug spawn during scout would be an event where you and the enemy team up to kill the common enemy, with possibility of not fighting each other after/ gaining some rep with faction you ended up fighting together with, if you fight together well? this could apply to enemy (er) gangs as well as bugs I suppose. really just trying to befriend the mutants so I can finally get me a psi (when will I get one? I have so many muties)
bugs could provide some kind of loot, cars or ped weapons they have in their "inventory" (digestive system). or even be cut up for better food! finally some meat!
as far as looting goes, i like the idea of ending a multiple wounded/dead scout and being scared to loot because... the wolves smell blood! etc.
agree that having any bug event become tedious is, well, tedious.
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vet wv

Posted Dec 23, 2010, 5:04 pm
Duke Dangerfield
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on that topic, could enemy peds be looted as food for places where food is scarce (cannibalism is just pragmatism, post apocalypse =) ) or their heads looted as something you could keep as a short term morale booster or hell something you could throw out the car towards the end of a scout to demo the other team faster? or fired out of a car cannon and splattered across their windshield?
sorry NPCs, feeling a little barbaric today!
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vet wv

Posted Dec 23, 2010, 5:09 pm
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