Darkwind - Viewing Topic: Patching tomorrow
Welcome Guest! » Darkwind » Announcements » Game Announcements » Patching tomorrow

Pages: << prev 1, 2, 3, 4 next >> Reply to Topic Create New Topic Create New Poll
Patching tomorrow, Creatures
Jose Bagg
Taco Killers
Autodueller

Mutants Faction

Member Level

Group: Members
Posts: 477
Joined: Sep 16, 2010

Send an email to Jose Bagg Send a personal messsage to Jose Bagg Reply with a quote from this post Go to the top of the page

just an idea, but maybe every once in a while, you go straight from the battle phase into a footsquad phase because your group got ambushed while looting. Destroy the critters and then you can enter loot phase. If you run away or die, no loot phase for you.
.........................
vet wv deathrce1 pvp5 paintball gateautumn deathrceL1 pvp4 pvp30,4,0

Posted Dec 2, 2010, 6:37 am
*Grograt*
Grograts Gonads
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals
Posts: 8,377
Joined: Oct 5, 2008

Send an email to *Grograt* Send a personal messsage to *Grograt* Reply with a quote from this post Go to the top of the page

Jose Bagg said:
just an idea, but maybe every once in a while, you go straight from the battle phase into a footsquad phase because your group got ambushed while looting.  Destroy the critters and then you can enter loot phase.  If you run away or die, no loot phase for you.

Do not like ;)
.........................
vet marshal wv community

Posted Dec 2, 2010, 11:09 am
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

*Grograt* said:
Jose Bagg said:
just an idea, but maybe every once in a while, you go straight from the battle phase into a footsquad phase because your group got ambushed while looting.  Destroy the critters and then you can enter loot phase.  If you run away or die, no loot phase for you.

Do not like ;)


i love this .. would love it if sometimes your gang got hid during looting by animals or cars.

start with peds out... the loot cars and yours set up in the set up circle.. mad scramble for poition, vehicles etc.
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Dec 2, 2010, 12:41 pm
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

I like my poition sunny side up
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 2, 2010, 12:55 pm
The Underking
Project Cerberus
Sunday Driver

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 77
Joined: Dec 19, 2008

Send an email to The Underking Send a personal messsage to The Underking Reply with a quote from this post Go to the top of the page

Looting should be optional then, would really be a bother to be forced into a loot footsquad fight just to end up getting 16 damaged tires and some scrap metal to show for it because you turned the other cars into chaff :)
.........................
vet wv

Posted Dec 2, 2010, 1:14 pm
Jose Bagg
Taco Killers
Autodueller

Mutants Faction

Member Level

Group: Members
Posts: 477
Joined: Sep 16, 2010

Send an email to Jose Bagg Send a personal messsage to Jose Bagg Reply with a quote from this post Go to the top of the page

The Underking said:
Looting should be optional then, would really be a bother to be forced into a loot footsquad fight just to end up getting 16 damaged tires and some scrap metal to show for it because you turned the other cars into chaff :)


Oh come on, footsquad fighting is fun.  Return events aren't optional, this shouldn't be either.
.........................
vet wv deathrce1 pvp5 paintball gateautumn deathrceL1 pvp4 pvp30,4,0

Posted Dec 2, 2010, 6:43 pm
*Grograt*
Grograts Gonads
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals
Posts: 8,377
Joined: Oct 5, 2008

Send an email to *Grograt* Send a personal messsage to *Grograt* Reply with a quote from this post Go to the top of the page

I only loot full vehicles engines over 85% my gangers just jump in wipe the brains of the seat and away they go.
.........................
vet marshal wv community

Posted Dec 2, 2010, 7:26 pm
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

*sam* said:
Fifth said:
*sam* said:
Good idea. That's kind of how I originally imagined it actually.
Would you need to get rid of them before looting could start?


Yes. Walking around trying to loot cars, pulling bodies out of them, etc, would be pretty hazardous if there were a couple of grasshoppers trying to eat you. I think they'd have tobe either gone or running away before looting could start.



So we'd have to be careful not to make it tedious or too common..


Aren't  most creature timide and shy of noisy gun fight?

Would there not be a good chance to be away from them by the time the scout ended? (and would they not scatter away?)

I think if there were a couple left at loot close by they wouldn't necessarily attack, if there were much more then yeah think it's credible.

If we have to fight every creature on the map to finish the event, the novelty would wear off fast.

True a few of the stupid kind might be more problematic than the others.
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 2, 2010, 8:09 pm Last edited Dec 2, 2010, 8:11 pm by *Tinker*
Bandulu
Kreeps
Racer

Renegade

Member Level

Group: Members
Posts: 106
Joined: Sep 17, 2010

Send an email to Bandulu Send a personal messsage to Bandulu Reply with a quote from this post Go to the top of the page

Not sure whether this is the way it is supposed to work, but on a travel (courrier run) between Elms and SS, I encountered the jurassic scuttlefish.

I escaped but the server wouldn't close, I rejoined to see what was going on and the raiders that were chasing me were still fighting the creatures.

S282571

Server is still up and some of the creatures have 0% activity but don't seem to die.
.........................
vet wv

Posted Dec 2, 2010, 8:24 pm
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

http://img577.imageshack.us/img577/2640/screenshot20101208at124.png
http://img440.imageshack.us/img440/2640/screenshot20101208at124.png

This could be fun?... Sand Sharks!
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 7, 2010, 11:52 pm
Mad Mike
the mad mad crushers
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 2,900
Joined: Aug 1, 2007

Send an email to Mad Mike Visit Mad Mike's web site Send a personal messsage to Mad Mike Reply with a quote from this post Go to the top of the page

had some creatures that burrowed pop up and try to land on cars to suck them in, they never could
.........................
vet wv

Posted Dec 8, 2010, 4:42 am
*Maxxed*
[v]@Xx3D []ut
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 961
Joined: May 20, 2010

Send an email to *Maxxed* Send a personal messsage to *Maxxed* Reply with a quote from this post Go to the top of the page

I kinda like the idea of bugz attacking during loot phase..might get people to speed up!

Whilst on the subject of loot I reckon that when u strip a car its bitz should not be available until strippers next turn.
.........................
vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Dec 8, 2010, 5:22 am
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

Tinker said:
This could be fun?... Sand Sharks!


beetlejuice. beetlejuice! beetlejuice!!
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 8, 2010, 5:26 am
Jake Nikodemus
Garage Boyz
Racer

Badlands Truckstop Faction

Member Level

Group: Members
Posts: 239
Joined: Sep 12, 2009

Send an email to Jake Nikodemus Send a personal messsage to Jake Nikodemus Reply with a quote from this post Go to the top of the page

goat starer said:
*Grograt* said:
Jose Bagg said:
just an idea, but maybe every once in a while, you go straight from the battle phase into a footsquad phase because your group got ambushed while looting.  Destroy the critters and then you can enter loot phase.  If you run away or die, no loot phase for you.

Do not like ;)


i love this .. would love it if sometimes your gang got hid during looting by animals or cars.

start with peds out... the loot cars and yours set up in the set up circle.. mad scramble for poition, vehicles etc.


This sounds like a very interesting idea... Having to actually walk a ped out to loot a car while the threat of ambush is present....
.........................
vet wv

Posted Dec 8, 2010, 8:18 am
Jake Nikodemus
Garage Boyz
Racer

Badlands Truckstop Faction

Member Level

Group: Members
Posts: 239
Joined: Sep 12, 2009

Send an email to Jake Nikodemus Send a personal messsage to Jake Nikodemus Reply with a quote from this post Go to the top of the page

Bandulu said:
Not sure whether this is the way it is supposed to work, but on a travel (courrier run) between Elms and SS, I encountered the jurassic scuttlefish.

I escaped but the server wouldn't close, I rejoined to see what was going on and the raiders that were chasing me were still fighting the creatures.

S282571

Server is still up and some of the creatures have 0% activity but don't seem to die.


I had a similar issue, s282014.  A few of the crabs would not drop down to 0%, nor was I able to harm them further.  It seemed as though they were shielded by being half in the ground.  When I realized that I would not be able to damage them further, I looked to find other reasons the combat would not end, even though all enemies were demo'd.  Turned out that there were a few of these beasties hanging around underground out of sight, and one was actually chasing a fleeing enemy. 

While I enjoyed the hazards the creatures presented, it was annoying to have to wait for the creatures to decide to end the combat.
.........................
vet wv

Posted Dec 8, 2010, 8:27 am
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

s282014


Yeah that looked long and bloody, saw you hitting repeatedly one and not harming it, it was at 15% health

Also they didn't seem to catch much splash damage nor exploding mines at all

Also saw a npc ped shoot one repeatedly that showed 0% activity
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 8, 2010, 1:27 pm Last edited Dec 8, 2010, 1:34 pm by *Tinker*
John Abaddon
Eldritch Assassins
Racer

Mutants Faction

Member Level

Group: Members
Posts: 116
Joined: Jun 9, 2010

Send an email to John Abaddon Send a personal messsage to John Abaddon Reply with a quote from this post Go to the top of the page

Jake Nikodemus said:

While I enjoyed the hazards the creatures presented, it was annoying to have to wait for the creatures to decide to end the combat.


+1

It's starting to get real annoying when I want to go on a quick scout and this adds another half hour or so (on top of no loot) because I have to kill all of the creatures.  This happened 3 times in a row to me yesterday, and quite honestly is making me not want to scout anymore if this is what every scout is going to be like...
.........................
vet wv

Posted Dec 8, 2010, 3:37 pm
John Abaddon
Eldritch Assassins
Racer

Mutants Faction

Member Level

Group: Members
Posts: 116
Joined: Jun 9, 2010

Send an email to John Abaddon Send a personal messsage to John Abaddon Reply with a quote from this post Go to the top of the page

*Tinker* said:

Also saw a npc ped shoot one repeatedly that showed 0% activity


...And not to mention the annoyance of trying to shoot at a creature as it is covered in other creatures dead bodies, simply making you waste ammo trying to kill them...
.........................
vet wv

Posted Dec 8, 2010, 3:39 pm Last edited Dec 8, 2010, 3:40 pm by John Abaddon
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

John Abaddon said:
Jake Nikodemus said:

While I enjoyed the hazards the creatures presented, it was annoying to have to wait for the creatures to decide to end the combat.


+1

It's starting to get real annoying when I want to go on a quick scout and this adds another half hour or so (on top of no loot) because I have to kill all of the creatures.  This happened 3 times in a row to me yesterday, and quite honestly is making me not want to scout anymore if this is what every scout is going to be like...




I'm guessing the problem is with worms and slavebugs? These are the two types of creature that I had marked as "likes to attack cars", and I think I made them attack too often. Changing the calculations now..
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 9, 2010, 4:10 pm
John Abaddon
Eldritch Assassins
Racer

Mutants Faction

Member Level

Group: Members
Posts: 116
Joined: Jun 9, 2010

Send an email to John Abaddon Send a personal messsage to John Abaddon Reply with a quote from this post Go to the top of the page

*sam* said:
John Abaddon said:
Jake Nikodemus said:

While I enjoyed the hazards the creatures presented, it was annoying to have to wait for the creatures to decide to end the combat.


+1

It's starting to get real annoying when I want to go on a quick scout and this adds another half hour or so (on top of no loot) because I have to kill all of the creatures.  This happened 3 times in a row to me yesterday, and quite honestly is making me not want to scout anymore if this is what every scout is going to be like...




I'm guessing the problem is with worms and slavebugs? These are the two types of creature that I had marked as "likes to attack cars", and I think I made them attack too often. Changing the calculations now..


Yes Sam, I believe you are correct.  But not only do they attack too often, there are A LOT of them spawning.  At least twice on two vehicle solo scouts, coming upon 3 to 4 NPC cars, there were at least 8 to ten of them.  And I think it only took 3, maybe 4 hits before the 8 points I had on the top of my Apache was reduced by 7 points, and had penetrating damage hit one of my gangers (luckily it was only a minor 4% wound)...  I love the concept, but they shouldn't be even more difficult and time-consuming to kill than the enemy NPC vehicles you come across in a scout, IMO.
.........................
vet wv

Posted Dec 9, 2010, 4:24 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Game Announcements » Patching tomorrow

0.132 seconds - 30 queries - 0.21 load