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Engine v.132, Scripts v.290
d0dger
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Marrkos said:

Does this mean Mantis 8 is resolved?


I can verify it is. In my zombie combat, after using 3 rifle reloads and all the ammo from his grenade belt, Shawn Wilson was able to receive a rifle from Brian Wagner's corpse. He then gave Brian his spent rifle, and received a grenade belt from Brian's corpse. He then gave the corpse his spent grenade belt and was able to retrieve Brian's Hammer.

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Posted Nov 2, 2010, 5:46 am
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Does this only function between gang members? Or can you loot any body?
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vet wv

Posted Nov 2, 2010, 6:35 am
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I believe it is only between gang members. Possibly members of the same team, but no looting of NPC peds (I don't think).
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Posted Nov 2, 2010, 6:53 am
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Marrkos said:
I believe it is only between gang members.  Possibly members of the same team, but no looting of NPC peds (I don't think).


That was the case during my zombie event.
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Posted Nov 2, 2010, 12:28 pm
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It's all done via a "give" rather than "take" mechanism. So the owner of the corpse has to "give" the items to a nearby ped. I could implement "take" as well, it would take a bit of work is all..
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Posted Nov 2, 2010, 2:00 pm
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Being able to "Take" from corpses would be nice too, but only from corpses.
Maybe wilderness critters can spawn some Medicine and Food bulk items? I know it'll be nice to loot pirate corpses for weapons and such.
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vet wv

Posted Nov 2, 2010, 2:46 pm
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That would be great Sam, ALso think it would be better to loot from any ped that is unconscious
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Posted Nov 2, 2010, 5:25 pm
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Could it be implemented that peds could 'take' things from cars that they could then carry and use, like ped ammo, or give to other cars, like ammo from an ammo carrier to a gun boat?
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Posted Nov 2, 2010, 5:49 pm
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This sounds like it would be very useful functionality once those "Into the Ruins" ped scout missions are available. :cyclops:

How does this work with bulk? Can you give an item to a ped who is already at max capacity?
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vet wv

Posted Nov 2, 2010, 6:27 pm
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*Dark Tempest* said:
Could it be implemented that peds could 'take' things from cars that they could then carry and use, like ped ammo, or give to other cars, like ammo from an ammo carrier to a gun boat?


Interesting, yeah..
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Posted Nov 2, 2010, 7:05 pm
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Could this include vehicle weapon ammo
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Posted Nov 2, 2010, 7:22 pm
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*Grograt* said:
Could this include vehicle weapon ammo


Hmm could they carry more then 6 bulk? if so would they slow down from the weight? or just limited to 6 bulk total?
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Posted Nov 2, 2010, 11:17 pm
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Two guys carrying one ammo box, though this is now getting over complicated lol
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Posted Nov 2, 2010, 11:29 pm
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we nead back packs!
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vet wv

Posted Nov 3, 2010, 8:05 am
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in theory a ped could even carry 1 tank gun round at a time (4 bulk)

you just take the ammo in ones where the bulk is too big... would need to implement part ammo in cargo though
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Posted Nov 4, 2010, 11:11 am
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It does sound like an unnecessary complication though ;)
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Posted Nov 4, 2010, 11:13 am
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one day... one day
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Posted Nov 4, 2010, 1:21 pm
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Simplest case is that a ped with nothing in their inventory can carry 1 unit of any ammo, or that they can only carry up to six bulk.
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Posted Nov 4, 2010, 8:05 pm
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*sam* said:
Note that I have also made some changes to the zombie town attack events to hopefully make them more challenging: the zombies will arrive in several 'waves' rather than all at once.


With me being a bit out of touch with this brave new world lately, is there a fascinating/entertaining backstory behind the arrival of the driving dead? :)
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vet marshal wv

Posted Nov 7, 2010, 1:22 pm
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Well, they have come and gone, Ayjona.. a Halloween special feature. There's a short narrative about it in the Dexter's forum though.
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Posted Nov 7, 2010, 1:33 pm
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