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Zombies attack Somerset!
Zephyr
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All right, did my first Zombie Attack scenario today.  It was really thrilling and tense.  Damn, those zombies are tough!  Basically nothing except headshots did anything to them.

It was my gang and the San Jose Baggers versus several waves of zombies. Unfortunately SJB brought pistols and shotguns, so he was at a big disadvantage.  After reading the after-action reports from the other zombie-fighters, I armed all 3 of my gangers with a rifle and four extra clips.  I used a bounding-overwatch fallback method; one person would kneel and fire while the other two would run away from the zombies, they would take turns shooting. 

The "waves" spawning freaked me out; I would have a good location set up and suddenly there would be fresh zombies coming up behind me!  Scary. 

I brought my Pyro psyker and he managed to set three different zombies on fire!  Only one of them was affected, though, and that was just to knock him down for a second or two.  The other two just kept coming at 100% while they burned merrily. 

After 220 turns I was down to my last seven bullets (between all 3 gangers) with one zombie left on the board.  I formed a line, crouched, and waited for the zombie to get **very** close. I was not looking forward to having to wrestle with him. Taking careful aim, I opened fire and, with three bullets left (after starting with 300 altogether), I got the last headshot and dropped the zombie. 

Somerset is safe from the Zombie menace for now, but just barely.
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vet wv

Posted Oct 30, 2010, 2:52 am
*sam*
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Nice report, Zeph! It sounds like the 'waves' code worked as intended then B)

Maybe it should be incorporated into regular footsquad-vs-critters events?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 30, 2010, 10:10 am
*Wolfsbane*
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Yeah, the waves were good. Makes sitting still and shooting a lot harder.

I was wondering about going even further and having small waves (2-3 near each other) spawn every 10 turns or so. Probably too hard with zombies, but might work with critters.
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vet wv marshal pvp2 cont

Posted Oct 30, 2010, 10:20 am
FireFly
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One problem, zombies are slow...

Having critters spawn in a surround pattern as close as 20m is way, way to hard.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Oct 30, 2010, 10:36 am
*sam*
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They wouldn't be as close as zombies, FF, obviously.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 30, 2010, 10:45 am
ISHOULDCOCO
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Also consider different zombie types a la' several other games

rotted and dry zombies could have a darker hue and burn better

Mushy one could lose limbs easier and have trouble getting up again etc

Bones ones could have smal burst radius for light bone shranel

etc
etc

Coco's evil mind
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vet wv

Posted Oct 30, 2010, 11:16 am
*Rev. V*
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If having zombies isn't a great excuse to get chainsaws implemented as ped melee weapons, I don't know what is!!! :D
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Posted Oct 30, 2010, 5:47 pm
FireFly
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Sure, just make it as horrible as it would be in real life to use in battle against actual zombies, at least the sledgehammer makes sense :p
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Oct 30, 2010, 7:15 pm
Djihani
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WE WON WE MAADDDDAZOMBIEYING WON!!!
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vet wv zom gateautumn raceL1 deathrceL10,4,0

Posted Oct 30, 2010, 9:08 pm
*Rev. V*
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Firfly, you tell Ash that, he'll hit ya with the boomstick! :p
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vet wv zom marshal paintladder cont

Posted Oct 30, 2010, 9:35 pm
Djihani
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FireFly said:
...real life ...actual zombies,... sledgehammer makes sens:p


CHAINSAW - COOOL!  B)
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vet wv zom gateautumn raceL1 deathrceL10,4,0

Posted Oct 31, 2010, 1:12 pm
Fealty Lost
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I have lots of hammers.
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vet wv

Posted Nov 2, 2010, 6:45 pm
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Rev. V said:
If having zombies isn't a great excuse to get chainsaws implemented as ped melee weapons, I don't know what is!!! :D


http://microsoftdefenseforce.net/wp-content/uploads/2008/12/sister_jobeth_vs_zombie_apocalypse.jpg
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vet marshal wv community

Posted Nov 2, 2010, 9:07 pm
*Rev. V*
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If anyone ever wonders WHY I chose sexy warrior nuns for a gang, that pic says it all, doesn't it?

Yes, yes it DOES! :D


Now, all I need are the chainsaws.......

http://c2.ac-images.myspacecdn.com/images02/121/l_b6d9f9aa046840558c73e6658d681ab9.jpg
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vet wv zom marshal paintladder cont

Posted Nov 3, 2010, 12:36 am
*Tinker*
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:D
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Nov 3, 2010, 8:21 am
*sam*
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Nice use of the mohican polys! :cyclops:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 3, 2010, 9:30 am
*Rev. V*
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Thank you! :D

The limitations of the models (for what *I* want to do with them, at any rate) are forcing me to get creative.... ;)
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vet wv zom marshal paintladder cont

Posted Nov 3, 2010, 11:31 am
*sam*
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Rev. V said:

The limitations of the models (for what *I* want to do with them, at any rate)


LOL, maybe it's just as well..  :rolleyes:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 3, 2010, 11:41 am
*Rev. V*
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Heresy!
:p
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vet wv zom marshal paintladder cont

Posted Nov 3, 2010, 11:47 am
*Bastille*
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:) These are awesome

Quote:
Nice use of the mohican polys! :cyclops:


How did you do that Rev?
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Nov 3, 2010, 2:17 pm
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