Darkwind - Viewing Topic: Zombies attack Somerset!
Welcome Guest! » Darkwind » Announcements » Game Announcements » Zombies attack Somerset!

Pages: << prev 1, 2, 3, 4 next >> Reply to Topic Create New Topic Create New Poll
Zombies attack Somerset!
*Rev. V*
Cestus Dei
Darkwind Guru

Civs Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 3,208
Joined: Aug 4, 2010

Send an email to *Rev. V* Send a personal messsage to *Rev. V* Reply with a quote from this post Go to the top of the page

Fair enough on the shoulder thing....;)

But, how DO bullets "glance" off of necrotic flesh then? :p
.........................
vet wv zom marshal paintladder cont

Posted Oct 28, 2010, 2:33 pm
*Rezeak*
The Dark Knights
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals + Storytellers
Posts: 2,377
Joined: Aug 8, 2009

Send an email to *Rezeak* View *Rezeak*'s MSN profile Send a personal messsage to *Rezeak* Reply with a quote from this post Go to the top of the page

Rev. V said:
But, how DO bullets "glance" off of necrotic flesh then? :p


I think that's just your poor aim :rolleyes:
.........................
vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Oct 28, 2010, 4:36 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Yeah, I was like "guys, you need head shots!" and what do you keep doing? shooting their darned feet! if you can't take simple instructions, you deserve to have your brains eaten!  :rolleyes:
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 28, 2010, 4:37 pm
*Rev. V*
Cestus Dei
Darkwind Guru

Civs Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 3,208
Joined: Aug 4, 2010

Send an email to *Rev. V* Send a personal messsage to *Rev. V* Reply with a quote from this post Go to the top of the page

Ha! :D

Sam, they uh....kept jumping up in the air and uh...twisting....yeah!...that's why I kept busting shoulders!
.........................
vet wv zom marshal paintladder cont

Posted Oct 28, 2010, 4:39 pm Last edited Oct 28, 2010, 4:40 pm by Rev. V
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Sam, you just made me think... "Aim for the head"

In essence, a character with the "sniper" ability gets the option to aim for the head, with a accuracy penalty, with higher levels of sniper helping to offset the penalty!!!

That would be, so freaking awesome, and also make sense with the sniper ability, as that's what a sniper does, aims for the critical!!!

Should be easy to implement to, just modify some stats and have the option "Repeat fire ... (Head)" :D
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Oct 28, 2010, 5:08 pm Last edited Oct 28, 2010, 5:32 pm by FireFly
d0dger
an0maly
Darkwind Guru

Deathrace Mafia Faction

Avatar

Member Level

Group: Members
Posts: 2,492
Joined: Jan 24, 2010

Send a personal messsage to d0dger Reply with a quote from this post Go to the top of the page

FireFly said:
Sam, you just made me think... "Aim for the head"

In essence, a character with the "sniper" ability gets the option to aim for the head, with a accuracy penalty, with higher levels of sniper helping to offset the penalty!!!

That would be, so freaking awesome, and also make sense with the sniper ability, as that's what a sniper does, aims for the critical!!!

Should be easy to implement to, just modify some stats and have the option "Repeat fire ... (Head)"  :D


Even if you had to sustain target and not shoot for 5 turns or so to get some decnt accuracy, that would be so cool.
.........................
vet wv combat1 combatL1 paintladder pvp5 sssc deathrceL1 pvp4 zom race1 semiprocombat deathrce1 raceL1 pvp3 pvp2 ww pvp1 paintball santa2 gwped4,16,10

Posted Oct 28, 2010, 7:24 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

d0dger said:
FireFly said:
Sam, you just made me think... "Aim for the head"

In essence, a character with the "sniper" ability gets the option to aim for the head, with a accuracy penalty, with higher levels of sniper helping to offset the penalty!!!

That would be, so freaking awesome, and also make sense with the sniper ability, as that's what a sniper does, aims for the critical!!!

Should be easy to implement to, just modify some stats and have the option "Repeat fire ... (Head)"  :D


Even if you had to sustain target and not shoot for 5 turns or so to get some decnt accuracy, that would be so cool.
Yeah, Something like an "Aimed Shot"... you guys should all know that one from most RTT or turn based games :)
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Oct 28, 2010, 7:41 pm
Zephyr
River City Gamblers
Darkwind Guru

Evan Reds Faction

Member Level

Group: Subscribers
Posts: 551
Joined: Dec 12, 2009

Send an email to Zephyr Send a personal messsage to Zephyr Reply with a quote from this post Go to the top of the page

I think that should be handled automatically. Basically, characters with Sniper skill should have a better chance to achieve critical hits, and the critical hits they do achieve are more catastrophic. So, better odds for a BOOM HEADSHOT. :cyclops:
.........................
vet wv

Posted Oct 28, 2010, 7:55 pm Last edited Oct 28, 2010, 7:55 pm by Zephyr
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

FireFly said:
Sam, you just made me think...



sam... you are a medical miracle!
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Oct 28, 2010, 8:20 pm
*SirLatte*
Road Templars
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals
Posts: 509
Joined: Jun 22, 2010

Send an email to *SirLatte* Send a personal messsage to *SirLatte* Reply with a quote from this post Go to the top of the page

:rolleyes:
.........................
marshal vet wv pvp1 zom paintladder paintball elmsautumn raceL1 ped2 circuit2 ped1 gwped

*Posted Oct 28, 2010, 8:59 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Oh you :)
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Oct 28, 2010, 9:48 pm
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

d0dger said:
FireFly said:
Sam, you just made me think... "Aim for the head"

In essence, a character with the "sniper" ability gets the option to aim for the head, with a accuracy penalty, with higher levels of sniper helping to offset the penalty!!!

That would be, so freaking awesome, and also make sense with the sniper ability, as that's what a sniper does, aims for the critical!!!

Should be easy to implement to, just modify some stats and have the option "Repeat fire ... (Head)"  :D


Even if you had to sustain target and not shoot for 5 turns or so to get some decnt accuracy, that would be so cool.



yeah that sounds good, a retarded fire that shoots 1 or 3 turns later, weather the target is in los or not would be nice
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Oct 28, 2010, 11:01 pm
Zephyr
River City Gamblers
Darkwind Guru

Evan Reds Faction

Member Level

Group: Subscribers
Posts: 551
Joined: Dec 12, 2009

Send an email to Zephyr Send a personal messsage to Zephyr Reply with a quote from this post Go to the top of the page

*Tinker* said:
yeah that sounds good, a retarded fire that shoots 1 or 3 turns later, weather the target is in los or not would be nice


Most of my gangers employ "retarded fire," unfortunately.  :p

But anyways... what you're talking about sounds like "overwatch"... that would be good too.  Aim at a target out of line-of-sight, and fire at it as soon as it pops into view.  That would be a VERY nifty skill for gangers to have, both for ped as well as vehicle combats. 
.........................
vet wv

Posted Oct 29, 2010, 12:43 am
*Rev. V*
Cestus Dei
Darkwind Guru

Civs Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 3,208
Joined: Aug 4, 2010

Send an email to *Rev. V* Send a personal messsage to *Rev. V* Reply with a quote from this post Go to the top of the page

But how do you aim at something out of sight, and why would that help?

Aiming at something you can't see won't help you hit it.
.........................
vet wv zom marshal paintladder cont

Posted Oct 29, 2010, 3:22 am
Flame
Hot Trax
Racer

Merchants Faction

Member Level

Group: Members
Posts: 170
Joined: Jun 6, 2010

Send an email to Flame Send a personal messsage to Flame Reply with a quote from this post Go to the top of the page

The only weapon that seemed effective against the zombies was the rifle and the hammer. Making molotovs and grenades more effective would be cool.

Blowing giant chunks off the zombies and breaking limbs seems to do almost nothing. It doesn't even seem to slow them down. Perhaps they are just too hard to kill period. If they were easier to kill - there could be even more of a splatterfest!

Also I have always felt that shotguns are underated in this game. My feeling is that they should be much more accurate(and deadly) at close range. Perhaps the introduction of a combat shotgun would allow the shotgun to retain the status that it currently has whilst adding another weapon to the DW arsenal.

On a side note the team chat didn't seem to work in the zombie fight and you can still only have 1 info tag above a ped...it would be nice to be able to have the doods name, the gang name and health% above a character just like a vehicle.

.........................
vet wv northernsummer circuit1 circuit3 pvp20,12,2

Posted Oct 29, 2010, 4:18 am Last edited Oct 29, 2010, 4:21 am by Flame
d0dger
an0maly
Darkwind Guru

Deathrace Mafia Faction

Avatar

Member Level

Group: Members
Posts: 2,492
Joined: Jan 24, 2010

Send a personal messsage to d0dger Reply with a quote from this post Go to the top of the page

Flame said:
you can still only have 1 info tag above a ped...it would be nice to be able to have the doods name, the gang name and health% above a character just like a vehicle.



You can actually have 2, on the F3 and F4 slot.
.........................
vet wv combat1 combatL1 paintladder pvp5 sssc deathrceL1 pvp4 zom race1 semiprocombat deathrce1 raceL1 pvp3 pvp2 ww pvp1 paintball santa2 gwped4,16,10

Posted Oct 29, 2010, 4:42 am
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Zephyr said:
Most of my gangers employ "retarded fire," unfortunately.  :p


No I was just saying that to do an "aimed shot" it should block a few turns before you fire is all, example;

snipe1 = 4 sec
snipe2 = 3 sec
sinipe3 = 2 sec
snipe 4 = 1 sec (don't know if this should be caped, or restricted only to handgun skills for the snipe specialsm for the aimed shot)
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Oct 29, 2010, 8:31 am
Flaming savage
Mirrored Pain
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 1,788
Joined: Jan 21, 2007

Send an email to Flaming savage Send a personal messsage to Flaming savage Reply with a quote from this post Go to the top of the page

Is it open to non-subscribers?
.........................
vet wv raceL1 pvp2 combatL1

Posted Oct 29, 2010, 8:39 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Flaming savage said:
Is it open to non-subscribers?


yes..
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 29, 2010, 10:30 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Flame said:

On a side note the team chat didn't seem to work in the zombie fight


It's actually a 'no-teams' combat.. as you would have noticed had you tried to target your fellow players  ;)
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 29, 2010, 10:31 am Last edited Oct 29, 2010, 10:32 am by *sam*
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Game Announcements » Zombies attack Somerset!

0.1383 seconds - 30 queries - 0.41 load