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DWStats, Web based gang skills tracking.
*Dark Tempest*
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No, DWStats uses their highest skill as the determiner for the Skill Cap Score, so it only tells you what you already know.
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vet wv marshal pvp2

Posted Jan 7, 2011, 12:39 pm
*Bastille*
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Marshall Dark Tempest said:
Mine has always worked, but clearing my cache ruins it. I wish there was an offline way to do it so the data was stored indefinitely.


Ahh good point

There is the Program that Sam (I think) popped up a while back, I've used that a couple of times, although it does not have the scoring system. Can't remember where its at.
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marshal vet wv pvp4 zom cont pvp34,16,1

Posted Jan 7, 2011, 12:44 pm
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It was nbk_something_or_other. He released it shortly before DWStats came out, and recent changes to the data base have rendered it useless until he comes back and patches it again.

He called it DarkWindDashboard.
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vet wv marshal pvp2

Posted Jan 7, 2011, 12:51 pm
d0dger
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* Aggregate

* Hero - Leadership + Courage
* Wpn - total of the 4 weapon skills
* Car - total of the 3 driving skills
* Spt - total of the 3 support skills
* sTot - total of all 10 skills
* Stat - total str + dex + spd
* StatAvg - average of str + dex + spd
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Posted Jan 7, 2011, 1:18 pm
GrowlingBadger
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Ello, does this roofer show training form? If so how do I find it amongst all the data?

GB
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Posted Jul 16, 2011, 9:10 am
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Training form is hidden data. The intention was that it would reward players who watch their characters carefully and figured it out themselves over time..not sure if it achieves that.
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Posted Jul 16, 2011, 9:56 am Last edited Jul 16, 2011, 9:57 am by *sam*
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Does training form go up and down or only down?

GB
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Posted Jul 16, 2011, 10:48 am
JS
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*sam* said:
Training form is hidden data. The intention was that it would reward players who watch their characters carefully and figured it out themselves over time..not sure if it achieves that.


My personal observations is that there are too many variables to track when you move guys around a bit, and change their trained skill a few times.  Basically, if they sit in one town and go for the skill that is easily trained in that town they get 4-8.  If they travel a lot, and go for the skill easily trained they get 2-4.  If they travel a lot, and try to get a skill not easily trained they get 0-2.  That is a very broad brush observation, but has held true for me for over a year.
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Posted Jul 16, 2011, 3:25 pm
*Bastille*
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I always thought this was kinda vague to limit training maximisation.

I find it much more fun to just let people be where they be.

Bastille, slowest training gang in all of Evan.
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Posted Jul 16, 2011, 3:42 pm
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right and if they are at the high end of your range they have a high training form, and at the low end of your range they have a low training form... and having them train a skill that they get a bonus in from city boosts, mentoring, or league training bonuses can help kick start their training form when it's low.
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Posted Jul 16, 2011, 3:43 pm
JS
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Bastille said:
I always thought this was kinda vague to limit training maximisation.

I find it much more fun to just let people be where they be.

Bastille, slowest training gang in all of Evan.


I hear ya Bast, I almost never put guys in a place for the training, I use them as I want and let the training happen as it may.  However, these  last few weeks I've been on holiday and my Somerset guys mostly went to Driver. They have trained better in town than they ever did in the wild in driver.  I've seen some of the first 6-8 skill trains in town I've ever seen.
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vet wv pvp5 pvp3 pvp4

Posted Jul 17, 2011, 7:27 am
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JS said:
*sam* said:
Training form is hidden data. The intention was that it would reward players who watch their characters carefully and figured it out themselves over time..not sure if it achieves that.


My personal observations is that there are too many variables to track when you move guys around a bit, and change their trained skill a few times.  Basically, if they sit in one town and go for the skill that is easily trained in that town they get 4-8.  If they travel a lot, and go for the skill easily trained they get 2-4.  If they travel a lot, and try to get a skill not easily trained they get 0-2.  That is a very broad brush observation, but has held true for me for over a year.


Sounds about right as long as the characters training form is at its best.

Sam, Not sure where the "reward" is to watch characters train slowly or figure out how many skill points they've lost over the last x amount of time from bad training form.lol

What I've figured out is that characters can have multiple "slumps" (bad training form) over their lifespan if they live long enough. These can range from 6 months to a full year on average and can take away more than 100 skill points from a skill being trained just from a 6 month slump. Think of how much is lost of a year of being in a slump.

Bad training form can decide if you get that level 2 sniper you needed in that last combat to survive the encounter. If little jimmy was not in a slump for 6 months he may have lived through his last scout as he would of had the extra specs needs to nail those critical shots needed to win the battle. But since he's been in a slump over the past 6 months he lacked the specs to give him the little bit of skill needed to land those shots and is now 6 feet under because of it.

As I've mentioned before, training form is the most powerful ability in the game as it controls everything about the character and where they will end up over their natural life span. Training centers, town bonuses, league bonuses and motivator do not "kick start" or change a characters training form from my observations. They may at best keep it from getting worse, but if the characters training form is already in the pits, those bonuses do nothing.

The only real way to override bad training form (slump) is to do lots of scouts and have that character use the weapon needed to raise that skill, but that requires far more effort than normal training. And if a fair amount of your characters are in a slump (bad training form) that method is difficult do do unless you have lots of time to play.

Example, currently 20% of my gang is in a slump (bad training form) that has continued for a minimum of 13 weeks to 19 weeks and continues. Think of all the skill points and specs lost over that time due to this one in game effect. The bigger your gang the more you will notice it and feel the effects of bad training form and there's no in game effect that will alter bad training form from what I've observed over the years.

Have fun, train hard. ;)

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Posted Jul 19, 2011, 4:37 am Last edited Jul 19, 2011, 4:40 am by Lord Foul
bob ewing
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looks like dws stats doesn't work anymore...
Bug?
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vet wv

Posted Sep 10, 2018, 4:26 am
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Works fine, just tested it myself.
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Posted Sep 10, 2018, 7:30 am
bob ewing
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Dun work anymore for me...
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vet wv

Posted Sep 10, 2018, 9:47 am
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works ok for me too. Using Windows Expletive, for windows 10.

It was not working for me at one time, a long time back, using firefox and chrome. Stopped checking DWstats. So I was never sure I f that was a browser issue, or something else all together.


Does the link open up (do anything) when you click?
Is it redirecting to dark-wind.com/dwstats?

What browser are you using?
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Posted Sep 10, 2018, 11:09 am
*The X Man*
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You have to "fetch" to log in a starting point. After you do an event, fetch again. Then you will have separate dates from which to "compare" and choose your date range. Then you will be able to see the specific increase for the characters used during that time. You may have to clear out your cache before attempting this.
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Posted Sep 11, 2018, 6:41 am
bob ewing
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i'm using firefox, i've done the fetch but no new stats.. will try on IE
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vet wv

Posted Sep 11, 2018, 1:17 pm
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