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DWStats, Web based gang skills tracking.
Alocalypse
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Slight update:
* Fixed bugs with date display and sorting.
* Fixed a storage indexing bug/typo. (Previously "lost" entries ought to come back after this fix)
* Added stronger checks for the data returned.
* Added a bunch of aggregate fields
EDIT: * Prefix nicknames now display correctly.

I added some of the aggregate fields you suggested (Will add more later if there's commonly used fields or popular/good ideas) and the ideas for character skill ranking are useful too.

It might display all of the new fields by default now, but you can turn them off again and it should save their state.

Quote:
It would be great if we could create custom defined columns with our own calculations. I've used a lot of

different ones at different times.


The only thing holding this back at the moment is having to create an UI for it.

d0dger said:

Another cool thing would be the ability to custom define conditional formatting. So that like STR of 80+ highlights

green, while STR of 25-49 higlights yellow, and STR <25 higlights red or orange or something. You could define

similar formatting for skills at each specialism range, like 50-99 orange, 100-149 yellow 150-199 green, and 200+

BOLD or some such.


Reminds me of the stuff Google docs has, I'll probably add that eventually since it requires slightly more work.

d0dger said:

Just used the tool again, and it seems to keep losing my older fetches, so I'm only being able to compare back to a

day or so... is this intentional or a result of updating/improving the tool that should go away soon?


It was a featurebug. It should be better at not losing all your data now and the old data might come back.

d0dger said:

Loving the ability to toggle columns at a click, and on that note, many of the columns are much wider then they need

to be. Can they be tightened up any? Part of it is definitely the column headers.

You may want to revamp them all to 3 digits?


I'm not sure about the 3 digits thing because I'd want to keep it as close as possible to the real character table on

the main site in regards to the field names.

This doesn't apply to the custom fields and fields not shown in hte main site and making those shorter is a good

idea.

But I'm considering reducing the font size on the headers, reducing the padding and maybe even getting rid of the

sort indicator arrows as the last resort.

d0dger said:

I'd love to see a squad builder too, so that if you assign 6 or 7 gangers to a squad it displays the squad leader,

lead mechanic, lead scout automatically from the imported data... maybe even assign cars in the squad and have it

show stuff that affects at the car level too, like highest first aid, any levels of combat psychology, eye of the

hurricane, etc.


I don't think I can get at the specialism data yet with the current API (or I don't know what table I need to query).

But for the squad thing I think there's going to be a simple and easy to use way to do it using the already existing

search/filtering feature. If I added an editable "dwstats tag" field where you could insert the squad name and a

dynamic "Role" field that showed the top guys ("Lead Mech", "Lead Medic", "Leader" and maybe some custom ones like

MVP) in the currently filtered list. Then you would probably have most of that feature by tagging all the

potential squad members with something like "Squad1" and searching for it.

I need to think about the vehicle based stuff and if there's a cool elegant way to do that too.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Sep 27, 2010, 10:38 am Last edited Sep 27, 2010, 10:51 am by Alocalypse
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Another Update:
* Really-really fixed checking the imported csv files for errors.
* Fixed some hidden-by-default fields issues.
* Slight style changes
* Added a char scoring algorithm.

The char scoring thing, while not very time-consuming to code, is a pretty big "feature". I mostly haven't had time to work on this much the past week.

I'll make a separate discussion thread for discussing the algorithm and edit in the link here.

EDIT: Link as promised - http://dark-wind.com/forums2/index.php?a=topic&t=15252

I'm noticing that as the amount of saved data goes up it gets harder to find the individual dumps you want to compared. Does anyone have ideas on how to best improve that? I'm leaning toward adding a calendar for the date range, but probably still leaving the dropdowns as an option for those who want fine detail.

For now I want to improve/tweak the charscore stuff a little, add some overall gang statistics stuff and finally add location/vehicle lookups. After that I can hopefully do some feature requests.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Oct 4, 2010, 9:57 am Last edited Oct 4, 2010, 10:55 am by Alocalypse
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Did a few new columns in my sheet today that might be good options to add...

I know you can't fetch specialisms, but you can calculate the number earned/available...

skill/50(rounded down) gives the # of specs earned by that skill (of course it's 100 for eladership and 150 for courage)

So using that you could add some specialism count fields...

total specs... weapon specs, supports specs.... yadda yadda
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vet wv combat1 combatL1 paintladder pvp5 sssc deathrceL1 pvp4 zom race1 semiprocombat deathrce1 raceL1 pvp3 pvp2 ww pvp1 paintball santa2 gwped4,18,10

Posted Oct 6, 2010, 10:28 pm
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Nice but I can't use the compare function. It says "Select two saved sets of data you wish to compare." but it only has a saved data set from July 10 (no idea why it picked that day) and I see no option to save my current data.
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vet combatL1 wv1,0,0

Posted Oct 7, 2010, 6:08 am
d0dger
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use fetch
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vet wv combat1 combatL1 paintladder pvp5 sssc deathrceL1 pvp4 zom race1 semiprocombat deathrce1 raceL1 pvp3 pvp2 ww pvp1 paintball santa2 gwped4,18,10

Posted Oct 7, 2010, 6:25 am
Alocalypse
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d0dger said:
Did a few new columns in my sheet today that might be good options to add...

I know you can't fetch specialisms, but you can calculate the number earned/available...

skill/50(rounded down) gives the # of specs earned by that skill (of course it's 100 for eladership and 150 for courage)

So using that you could add some specialism count fields...

total specs... weapon specs, supports specs.... yadda yadda


Yeah, I already calculate them for the character scoring stuff anyway so I should just add them as a field.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Oct 7, 2010, 12:38 pm
Oscoda
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I just saw this in the 'Characters' drop down on the website. I put my name in, user ID, hit fetch, and... Nothing. My java was out of date, so I updated that and still nothing. Running Firefox on Vista 64.
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vet wv

Posted Oct 8, 2010, 1:58 am
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yeah Sam's integration doesn't seem to be working yet.

It works fine if you navigate to it directly though:

http://dw.laasma.ee/dwstats/
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Posted Oct 8, 2010, 2:13 am
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Ahh... ok. 

Hehe, lodaded in my characters, and noticed the Time stamp was (just now).  made me think of Spaceballs the movie, when they were watching Spaceballs the movie.

Quote:
Colonel Sandurz: Try here. Stop.
Dark Helmet: What the hell am I looking at? When does this happen in the movie?
Colonel Sandurz: Now. You're looking at now, sir. Everything that happens now, is happening now.
Dark Helmet: What happened to then?
Colonel Sandurz: We passed then.
Dark Helmet: When?
Colonel Sandurz: Just now. We're at now now.
Dark Helmet: Go back to then.
Colonel Sandurz: When?
Dark Helmet: Now.
Colonel Sandurz: Now?
Dark Helmet: Now.
Colonel Sandurz: I can't.
Dark Helmet: Why?
Colonel Sandurz: We missed it.
Dark Helmet: When?
Colonel Sandurz: Just now.
Dark Helmet: When will then be now?
Colonel Sandurz: Soon.
Dark Helmet: How soon?
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vet wv

Posted Oct 9, 2010, 2:08 pm
Alocalypse
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Despite the lack of updates I've been working on DWStats a bit, but I'm not sure how much progress I've made because a lot of it has been on the back-end of things.

This next version is a bit experimental because I ended up changing a bunch of things at once and it doesn't have backwards compatibility because of the internal data format changes I had to make. So I'm posting this with a separate beta link first.

http://dw.laasma.ee/dwstats_beta/
(it will ask you for permission to delete the older data first if it detects any)

I could write a converter for the old format, but I'm not sure if it's worth the effort so I'd like some feedback on that first.

Note that if Sam re-hosts DWStats on the Darkwind website like he's planning to and you want to use that version instead (you should) then you'll have to start with fresh data there anyway.

New things:
* JSON-based storage (should load data slightly faster)
* First/Last Name cache (Offloads some work from the DW sql servers, might make things load slower though)
* Fetching location names
* Improved tooltips (Nicer looking, should always stay on screen);
* Some overall gang statistics (Total Gang Score, Average Str, Spd, Dex and a few more)
* Duration display when comparing different sets of data
* Some code refactoring
* About page

Things I'd especially like feedback on:
* Is the page noticeably slower than before? Also, was it slow before perhaps? (The page WILL be slower on the first load but after it's cached the stuff it needs it should load about as fast as before)
* Do the new tooltips work ok, do they cause any noticeable lag?
* Should I put in the effort for a converter for the old format?

I'm now also planning to rework the Compare/Toggle Columns/Overall Gang statistics user interface in the future becaues a lot of that stuff feels (and is) just accumulated over the course of development.

I'll also have to write an help page and a tips page on how to get the most out of it and people are welcome to help with both of those too (perhaps making it a darkwind wiki page).
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Oct 13, 2010, 4:21 pm
Joel Autobaun
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Can you fetch "General Health"?
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Posted Oct 13, 2010, 11:35 pm
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Joel Autobaun said:
Can you fetch "General Health"?


Sam isn't providing that, not yet anyway.
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Posted Oct 14, 2010, 12:56 am
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I just took a look at this for the first time - very slick and I think I'll find it useful, thanks, Alocalypse!
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vet wv0,1,0

Posted Oct 20, 2010, 8:51 pm
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Feature requests...

1. Can there be a link from the list to actually open up our gang members on the darkwind site?

2. I'd love to see time series options... like display a series of fetches for one ganger - all values, or all gangers - with a selected column/value, using the closest capture date/time at weekly or monthly intervals going back from most recent fetch date... something along those lines.
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Posted Oct 22, 2010, 7:30 pm
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Sam, could this thread be pinned?

Also, where does it explain what the abbreviations stand for? I can't figure out what Spt is.
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vet wv marshal pvp2

Posted Nov 26, 2010, 4:39 am
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Hello,

I'm a fairly new DW palyer and discovered DW stats yesterday.
I fetched my data yesterday, but cannnot choose them today, to compare.
I use Firefox and now I've installed it on IE.
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vet0,1,0

Posted Jan 7, 2011, 10:37 am
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I think DWStats uses the recent 'local storage' feature introduced with HTML5. Without actually checking, I would imagine IE doesn't support it (IE being a really weak browser these days).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay20130,1,0

Posted Jan 7, 2011, 11:40 am
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I use FF and have not been able to use this feature either. Maybe its for some other reason internal to FF and my usage.
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marshal vet wv pvp4 zom cont pvp34,15,1

Posted Jan 7, 2011, 12:32 pm
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Mine has always worked, but clearing my cache ruins it. I wish there was an offline way to do it so the data was stored indefinitely.
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vet wv marshal pvp2

Posted Jan 7, 2011, 12:35 pm
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I noticed you get points for skill cap, one of my gangers who capped at 76 gets -500 points, the ones that capped at 100'ish -250, have a few in the positives, could this be used as a method of pre-determining wether or not your guys will cap early or is it just me who's a paranoid conspiracy nut? :P

Granted the only ones who would benefit from this would be the few interested in hirering and firering a gajillion gangers, but still.
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vet wv

Posted Jan 7, 2011, 12:36 pm
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