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DWStats, Web based gang skills tracking.
Alocalypse
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DWStats

DWStats is a web-based application for tracking the training progress of your darkwind characters.

It runs in the browser and is written almost entirely in javascript using jQuery and a few plugins (DataTables and validate).

All data is stored locally using HTML5's localStorage functionality.

It should work in reasonably new versions of Firefox, Chrome and probably Safari(untested).
The newest version seems to at least partially work in IE8 and Opera, but I haven't had time to test it properly.

The only non-javascript part is a small php file for doing cross-domain ajax requests to pull in the data, hopefully I can get rid of this in the future (if Sam adds a way to get the dumps in json [and with jsonp]).

You can check it out at http://dw.laasma.ee/dwstats/

It's still pretty experimental, but it should be usable right now.

That said comments, suggestions, feature requests and general flaming or showing interest is welcome.

And you can also download the sources at http://dw.laasma.ee/dwstats/dwstats.zip to edit, re-host it on your own server or locally. If other people want to work on improving this experiment you're welcome to join in.

The Idea:
This app works by saving dumps with the info of all your gang members and then comparing two different sets of data and highlighting the differences.

How to use:
* Enter your darkwind username and and gang id into the update form and click fetch.
* If it works and has finished it will update the drop downs in the compare menu.
* Go train your characters a bit.
* Hit fetch again, it will download another dump.
* Select two different saved states and hit display, It will generate a list of your gang members you should now see a (+X) next to the value for any skill that changed.

Things I plan to work on soon:
* Improved date display (with X minutes / hours ago)
* Re-implement the ability to toggle table columns on/off.
* Merging the first/last/nickname columns
* Add special handling to display fresh recruits and gang members who have died differently.
* Some simple stats (Total amount of skills points trained, number of affected characters and more)
* Rewriting the code for the main comparison function and some other vastly inefficient bits of code.
* Fetching the location/vehicle/squad data if it's useful.
* Fill in the helpful text stuff with actual helpful text.
* Improving the data storage functions.
* Improving the data storage functions harder.

Screenshots:
First alpha version:
http://i257.photobucket.com/albums/hh210/alocalypse/th_dwstats.jpg
Latest:
http://i257.photobucket.com/albums/hh210/alocalypse/th_screenshot.jpg
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Posted Sep 23, 2010, 7:02 pm Last edited Sep 27, 2010, 10:39 am by Alocalypse
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Blimey, dont see you for a year or two, then jump in with this Gem. Nice one Alo good too see something got your DW juices running again
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vet marshal wv community

Posted Sep 23, 2010, 7:06 pm
Alocalypse
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I just updated DWStats with a bunch of UI improvements and did a lot of behind-the-scenes code cleanup.

There's still a bunch of stuff left to do until it starts getting to the point of being polished, but at least it looks prettier now and there's a cool search/filtering feature provided by the DataTables plugin.

I expected a bit more feedback despite this being a very early version, has anyone tried it out yet?

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Posted Sep 24, 2010, 11:59 pm
Anarchy 69
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Seems to work well for me on the initial load.
I am running IE8 on Windows XP.
Will check if I have similar data when I get home, runing Windows 7 and IE8 there.

Great job on this app... beats the hell out of my cut and paste spreadsheet job.
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vet wv

Posted Sep 25, 2010, 12:07 am
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Pretty cool, but when I compared two sets of data, the changes showed up as negative.
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Posted Sep 25, 2010, 12:52 am
Joel Autobaun
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Why does it need the user name?
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Posted Sep 25, 2010, 1:54 am
d0dger
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Joel Autobaun said:
Why does it need the user name?


it's a security measure Sam put on the API that downloads the information. It's designed to insure that others can't lookup your gang's detailed info.
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Posted Sep 25, 2010, 2:46 am
Alocalypse
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A small update - I changed ahanged the date display and added sorting so the newest entries are at the top.

*Parapsycho* said:
Pretty cool, but when I compared two sets of data, the changes showed up as negative.


I fixed that too now, skill ups/downs should display properly now with in the proper colors too.

d0dger said:
Joel Autobaun said:
Why does it need the user name?


it's a security measure Sam put on the API that downloads the information. It's designed to insure that others can't lookup your gang's detailed info.


Yup, d0dger is correct, I'm using the Data Export thing from this thread.

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Posted Sep 25, 2010, 9:51 am Last edited Sep 25, 2010, 9:51 am by Alocalypse
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Nice work Alo!
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Posted Sep 25, 2010, 10:03 am
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It only seems to display two of my gangers. They're probably the only ones without commas in their tag, could that be the issue?
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Posted Sep 25, 2010, 11:30 am
Alocalypse
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*Wolfsbane* said:
It only seems to display two of my gangers.  They're probably the only ones without commas in their tag, could that be the issue?


Yeah that was totally the issue, my method of parsing the CSV data was way too naive and optimistic. I'm using a proper implementation now so it should be fixed.
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Posted Sep 25, 2010, 1:32 pm
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Yep, fixed.
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Posted Sep 25, 2010, 2:02 pm
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Nice stuff Alo.
Glad to see you lurking around.

Seems to work fine in Safari 5.0.1
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Posted Sep 25, 2010, 4:29 pm
Alocalypse
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A few more updates:
* Added showing of dead/new gang members
* Duplicated the different styles for displaying capped and selected-for-training skills.
* Added the ability to toggle column visibility

Also I'm having problems with browsers losing all the saved gang state data randomly and I assume everyone else using this is too? It's supposed to keep the data for a longer period of time and between opening/closing the browser window. Fixing this and generally improving the storage stability is the next thing on my to-do now.

I want to add 5-6 column display presets, but I need suggestions on what exactly they should be, I'm thinking on the lines of:
* Default (Preferably something that fits on most people's desktop screens without horizontal scrolling)
* Minimalist (fewest number of fields possible)
* Planning (Shows location/Vehicle/Status fields + certain skills useful for scouting)
...

I'm also planning to start adding aggregate fields to the table:
* Weapons = Gunnery + Large Guns + Hand Guns + Ballistics
* Vehicles = Driving + Cycling + Trucking
* Support = Mechanic + First Aid + Scouting + Psionics
* Skills = Sum of all skills except Courage/Leadership
* Total Training = Sum of total skill points trained during the monitoring period

It might also be cool to work out some kind of character scoring algorithm that comes up with a score for the character based on weighted skills/stats values. I'm open to suggestions on how exactly to do that and other aggregate/calculated values to add.


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Posted Sep 26, 2010, 4:20 pm
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Nice interface!

Haven't got to compare anything yet, but seems to work nicely so far.

Using Safari 5.02, snow Leopard
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Posted Sep 26, 2010, 4:54 pm
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Alocalypse said:
A few more updates:

It might also be cool to work out some kind of character scoring algorithm that comes up with a score for the character based on weighted skills/stats values. I'm open to suggestions on how exactly to do that and other aggregate/calculated values to add.




In my Excel spreadsheet, I just simply calculated two values: one, the average of the three base stats to get an empirical way to judge the abilities which don't improve; and two, an Effectiveness Factor which adds together all skills and abilities and then averages them to get a standard value to compare with.  Obviously gangers with lower skills but high leadership skews this number some, but even high Leadership scores still represent an investment in time, so I felt it levels out in the end.  It certainly makes looking at over 50 gangers at a time easier to compare...lol..
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vet wv

Posted Sep 26, 2010, 9:23 pm
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Nice work Alo,and I'll echo that it's good to see you still around.

In my stuff I have a column of Leader + Courage, so I can plan for leadership continuity.
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vet wv

Posted Sep 26, 2010, 10:11 pm
d0dger
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It would be great if we could create custom defined columns with our own calculations. I've used a lot of different ones at different times.

Some things I've done in my excel sheets:

PTL(potential) total of str,dex,spd
AVG(average) average of str,dex,spd
HRO(hero) total of leadership + courage
TSK(total skills) total of all skills (not courage and leadership)
WSK(weapon skills) total of the 4 weapon skills
TSR(total skill ratio) total skills / age
WSR(weapon skills ratio) total of weapons skills / age


Another cool thing would be the ability to custom define conditional formatting. So that like STR of 80+ highlights green, while STR of 25-49 higlights yellow, and STR <25 higlights red or orange or something. You could define similar formatting for skills at each specialism range, like 50-99 orange, 100-149 yellow 150-199 green, and 200+ BOLD or some such.
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Posted Sep 26, 2010, 11:35 pm
d0dger
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Just used the tool again, and it seems to keep losing my older fetches, so I'm only being able to compare back to a day or so... is this intentional or a result of updating/improving the tool that should go away soon?


Loving the ability to toggle columns at a click, and on that note, many of the columns are much wider then they need to be. Can they be tightened up any? Part of it is definately the column headers.

You may want to revamp them all to 3 digits?

NAME
TAG
ACT
AGE
STR
DEX
SPD
LDR
COU
DRV
CYC
TRK
GUN
LRG
BLS
HND
MEC
AID
SCT
PSI
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Posted Sep 26, 2010, 11:47 pm
d0dger
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I'd love to see a squad builder too, so that if you assign 6 or 7 gangers to a squad it displays the squad leader, lead mechanic, lead scout automatically from the imported data... maybe even assign cars in the squad and have it show stuff that affects at the car level too, like highest first aid, any levels of combat psychology, eye of the hurricane, etc.

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Posted Sep 27, 2010, 6:44 am
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