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New Race AI
BOTNJ
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*sam* said:
Arena combats will still be unchanged.. and they're probably a better source of income for many new players than races anyway?


Not always. I raced predominantly in my non-sub weeks and a LOT afterwards. I merged into DRs early on, but still aim to win those without shooting at all.
I can count the number of arena combats I have been involved in on one hand... literally (maybe two, but seriously, it IS that little [few?])
I feel I did ok as a n00b, and with some fairly reckless driving was still able to win more than I lost.
While my initial argument here is that I made all my cashola in races as a n00b, I am also in favour of the AI-increase... it SHOULD be harder to win races. the AI SHOULD be tougher... maybe more so in Pro races and league races (even more so in more prestigious leagues?). Maybe a wider range of speeds (as mentioned earlier, I believe) between gangs, makin DPU a perrenial back-of-the-packer, and say, Dirge a perrenial front-runner type of thing?
New players could gauge how well they're doing as follows: 'yep, consistently beating Sarsfield Grenadiers, and more often than not takin down Porcias!'
Jus some thought-ramblings :D
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Posted Aug 11, 2010, 4:50 pm
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*Dark Tempest* said:


An AI that can challenge Lord Foul in a Turin will not present a fun opportunity to play Darkwind to a new player.


by "the AI that can challenge Lord Foul in a Turin" I assume you mean this...

http://levgrossman.com/wp-content/uploads/2010/07/sinclair_zx81.jpg
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Posted Aug 11, 2010, 6:26 pm
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That's one scary lookin' AI there... just be thankful it doesn't have the RAM expander.
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vet wv

Posted Aug 11, 2010, 6:45 pm
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yeah good AI is good thing, SAM can always crank the difficulty down if it gets too insane.

Might wanna invent some kinda ranking or handicap system, adjusting AI difficulty depending on the players involved.

Just record peoples best times (already done?) and make the AI compete with the best player record involved.

then you could just force the AI to make mistakes/slow down depending on the player handicaps involved.

I personally never ever race unless it's something crazy cool involving certain death and lots of other players.

Pro races I do sometimes just to look at my pretty cars.

Then I go scout for more repairs money.
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Posted Aug 11, 2010, 8:26 pm
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Or perhaps a sliding scale based on where the players are currently placed... I don't know how easy it would be to scale your AI code, but a realtime response to the actively demonstrated capabilities of the players might end up working out real well if possible.
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vet wv

Posted Aug 11, 2010, 9:40 pm
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Just a thought: maybe Sam (Supreme Automated Machine) is the AI for Darkwind.......
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vet wv zom

Posted Aug 12, 2010, 1:33 am Last edited Aug 12, 2010, 1:35 am by Karz Master
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If you do end up handicapping some cars, Sam, might I suggest that the cars you slow down be effected at a rate proportional to their gang fame or similar? This would make an interesting cross-event dynamic in that you could target specific AI in scouts in order to affect their ability to compete in upcoming events.
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Posted Aug 12, 2010, 1:44 am
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Karz Master said:
Just a thought: maybe Sam (Supreme Automated Machine) is the AI for Darkwind.......


have you seen sam play? he is rubbish!

..
.
.

on second thoughts you may have a point!
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Posted Aug 12, 2010, 11:05 am
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I may be tactically naive in combat, but I'm quite good at racing *sniff
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Posted Aug 12, 2010, 11:06 am
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lol aww poor sam.  He is a good racer... jeez.

You guys should check out Sam's League combat, he did the best HRR ambush I've seen yet.
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Posted Aug 16, 2010, 10:35 pm
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*sam* said:
I may be tactically naive in combat, but I'm quite good at racing *sniff


You're not that bad, you need more scouting experience, I think.

...Much much much more experience...

Also, little off-topic, but in a recent scout, we were almost to loot when we were attacked by Mutant Rats, is that a part of this update?
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vet wv

Posted Aug 18, 2010, 4:42 am Last edited Aug 18, 2010, 4:43 am by Fifth
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I think it has something to do with enjoyment over success, and a time consuming need to make sure we have little to complain about.


My Milk is cold damnit!


I've only had a couple of races so far since this change, and I did poorly both times so couldn't really say how good the AI was, it did seem a lot harder to make up ground though.

Is it just Symphs at SS dirt that has been changed so far, or do other combinations of car and track now show this change?
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Posted Aug 18, 2010, 4:47 am Last edited Aug 18, 2010, 4:50 am by Bastiel
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Bastiel said:

Is it just Symphs at SS dirt that has been changed so far, or do other combinations of car and track now show this change?


Some of the others are done also, they're training all the time right now, and systematically working thru all combinations (starting with the most common). Currently 13 are done.
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Posted Aug 18, 2010, 11:53 am
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haha would be funny if the AI could hold some record for a little bit :cyclops:
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Posted Aug 18, 2010, 11:58 am
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Ahhhh now you mention it. Maybe we need to wipe clean all those records and start afresh...seeing as they were all achieved against gimped AI? :p
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Posted Aug 18, 2010, 12:46 pm
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Actually it will be easier to break records because or more slipstream.

I would support a records do-over IF custom records could only be broken in a race or deathrace after a records wipe....not custom events.
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Posted Aug 18, 2010, 3:27 pm
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