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Scripts v.285, Patcher/Lobby v.32
*sam*
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This patch adds an option to strip weapons and tyres from a vehicle in the Publically Lootable box. The engine remains in the vehicle and it remains drivable (but weaponless/tyreless). The tyres and weapons appear in the loot box (the latter only if successfully removed without being destroyed)

This patch also fixes a bug with the patcher program which was incorrectly identifying 64bit Intel Macs as having PPC processors.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 23, 2010, 1:13 pm Last edited Jul 23, 2010, 1:14 pm by *sam*
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nice call , Boss

Cue moaners wanting engines too

Folks who have never extracted a powerplant without an ARV in a disputed environ

COCO
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vet wv

Posted Jul 23, 2010, 1:18 pm
*sam*
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I'm also considering an option to choose how 'rushed' you want to be at looting time. The more rushed you are, the less likely that you'll get ambushed by creatures and/or bandits during looting, but also the less likely your salvager and jury rigger rolls are to successful..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 23, 2010, 1:24 pm
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::whimpers and bitches:: i want to pull engines too.. maby we can make a flatbed pickup or lorry as a wrecker with a boom hoist


seriously tho love the idea sam. makes a van or lorry on the field more important now that we might be bringin home a lot more bulk from wrecks. can definately see this being popular down south where a 4% engine will get you killed easy
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vet wv

Posted Jul 23, 2010, 1:28 pm
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this should probly go in a different topic but maby we can get some kind of tool kits, coupple different sizes depending on vehicle type but give a bonus on mechanic skills if theres one in the squad. turn a lorry into a rolling shop
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vet wv

Posted Jul 23, 2010, 1:30 pm
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Yeah - just being discussed in lobby now

using a scout to train a low mech could backfire when you want to extract that CC

The pleasure of bring home a busted clunker for the HGG is lost now

The possibility of interception should be considered ( a replacement for the old (lost) system of secondadry NPC car spawn during battle)

The idea of peds running to  cars  or jumping into smoking chassis with working cannons is VERY exciting for me

Key factors

The mech has his head in car - scout skills not used
Generall gang activity for that area
peds geting away on foot
Smoke brings critters


COCO
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vet wv

Posted Jul 23, 2010, 1:36 pm
*sam*
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ISHOULDCOCO said:

The pleasure of bring home a busted clunker for the HGG is lost now


Well, trying to strip it in the field is quite likely to damage or destroy it, depending on mech skill, so driving it home is still the best option for making sure you get the weapon loot.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 23, 2010, 1:45 pm
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Updated the JAR file, but it wouldn't launch the client like a used to, but could successfully launch it manually

mac 10.5.8, intel (64bit?)
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jul 23, 2010, 1:47 pm
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Is it the PPC client that you have, Tinker?
The new patcher will be trying to launch the Intel client, which perhaps you don't have because the previous patcher got you the PPC version

If this is the case, then change darkwind/client_params.txt and set engineVersion: 0

Then run the new patcher again and it should download the Intel client.

I have just finished uploading the darkwindFullOSX.zip archive with the correct patcher in it
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 23, 2010, 1:52 pm Last edited Jul 23, 2010, 1:53 pm by *sam*
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Is it tied to the salvager spec?
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Jul 23, 2010, 1:55 pm
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*sam* said:
Is it the PPC client that you have, Tinker?
The new patcher will be trying to launch the Intel client, which perhaps you don't have because the previous patcher got you the PPC version

If this is the case, then change darkwind/client_params.txt and set engineVersion: 0

Then run the new patcher again and it should download the Intel client.

I have just finished uploading the darkwindFullOSX.zip archive with the correct patcher in it


did but when i tried to .jar again same thing happened, then tried again and got an error and to check the consol log.. will redownload from the site now
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jul 23, 2010, 2:10 pm
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downloaded and getting the same error

edit :

this is the message;


The Java JAR file “darkwindLobby.jar” could not be launched.
Check the Console for possible error messages.

is this the correct console log?

7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260] SystemFlippers: didn't consume all data for long ID 0 (pBase = 0x10012e9d0, p = 0x10012e9d4, pEnd = 0x10012e9d8)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260] SystemFlippers: didn't consume all data for long ID 0 (pBase = 0x100110180, p = 0x100110184, pEnd = 0x100110188)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260] SystemFlippers: didn't consume all data for long ID 0 (pBase = 0x100110180, p = 0x100110184, pEnd = 0x100110188)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260] Exception in thread "main" 
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260] java.lang.UnsupportedClassVersionError: Bad version number in .class file
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.lang.ClassLoader.defineClass1(Native Method)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.security.AccessController.doPrivileged(Native Method)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
7/23/10 4:24:02 PM [0x0-0x3a03a].com.apple.JarLauncher[1260]  at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)


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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jul 23, 2010, 2:17 pm Last edited Jul 23, 2010, 2:27 pm by *Tinker*
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Would it be possible to have the option of leaving the tires on the vehicle when you strip weapons? This would be useful if a player doesn't have drivers for a loot car but wants a particular weapon while keeping the loot vehicle drivable (without insane risk) for other looters in the squad.
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vet combatL1 wv cont0,5,0

Posted Jul 23, 2010, 2:25 pm
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you dont get the loot tho grove, it dumps it into the loot box so you get last pick on the guns

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vet wv

Posted Jul 23, 2010, 2:32 pm
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*sam* said:
Is it the PPC client that you have, Tinker?


I have no idea, it's the same i've had for a few months, I keep a local fresh copy on my computer to avoid redownloading

But looking at the info of the DarkwindOSXClient.app I see it's kind is Application (intel)
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jul 23, 2010, 2:36 pm Last edited Jul 23, 2010, 2:38 pm by *Tinker*
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That's the Intel client, yep. Darn Java never works as easily as intended..  :mad:

You can get the previous patcher version here:

http://www.dark-wind.com/gameEngine/darkwindLobby_v31.jar
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 23, 2010, 3:12 pm Last edited Jul 23, 2010, 3:13 pm by *sam*
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got it thanks, is there any difference then what i have now and what could work on an intel? on Leopard?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jul 23, 2010, 3:50 pm
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If the v31 patcher works for you, and is launching you into the Intel build, then you're fine.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 23, 2010, 4:12 pm
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any way to get the space back from removing the weapons? and perhaps a way to put good tires on it too? ;)
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vet wv pvp1 pvp2 zom santa2

Posted Jul 24, 2010, 7:47 am Last edited Jul 24, 2010, 7:47 am by Some Slacker
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Some Slacker said:
any way to get the space back from removing the weapons? and perhaps a way to put good tires on it too? ;)


I'll probably separate the 'remove weapons' from 'remove tyres' option

RE recovering space - it was intentional that you don't get it back. Weapons are basically ripped out of their mountings in the vehicles, which does very little to reclaim usable space until the car can be properly worked on in a garage.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 24, 2010, 9:12 am
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