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League points, This really needs to be reevaluated
upgrayedd
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Edit: disregard Bas filled me in. :)
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vet wv gwped

Posted Sep 17, 2010, 8:12 am Last edited Sep 17, 2010, 10:24 am by upgrayedd
Zephyr
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I think we're getting about five or six different issues all wrapped up together in this one thread. I'll be careful to specify what I am and am not commenting on.

I'm not commenting on the special pvp team leagues. I am commenting on the "normal" leagues.

I would second (third?) the suggestion made on this forum to take the skill cap limit for participating gangers that was put in the pvp team leagues, and implement that in most of the standard leagues. Or perhaps introduce new "amateur" leagues where this rule is in effect.

I also have to say that it is discouraging to see leagues (and one-off pro events as well) regualrly dominated by a core cadre of high achievers. While their accomplishments are impressive and respectable, I fear their presence may have a chilling effect on participation by newer players.

It is clear to me now that there is a "human engineering" element to winning normal leagues. The tactic is this: finding an event with no other top-tier players participating, and convincing several new/raw/unskilled players to join you in that event so you can beat them and get the "over 20" boost to your score for that event.

Several times I have withdrawn my registration from a league or pro event at the last minute because I have seen a top-tier player join the event who I know is simply going to dominate me and use me to score bonus points off of. I imagine this is a common phenomenon, and most likely not good for encouraging event participation.
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vet wv

Posted Sep 24, 2010, 9:29 pm
*Longo*
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Zephyr said:
I think we're getting about five or six different issues all wrapped up together in this one thread.  I'll be careful to specify what I am and am not commenting on. 

I'm not commenting on the special pvp team leagues.  I am commenting on the "normal" leagues. 

I would second (third?) the suggestion made on this forum to take the skill cap limit for participating gangers that was put in the pvp team leagues, and implement that in most of the standard leagues.  Or perhaps introduce new "amateur" leagues where this rule is in effect. 

I also have to say that it is discouraging to see leagues (and one-off pro events as well) regualrly dominated by a core cadre of high achievers.  While their accomplishments are impressive and respectable, I fear their presence may have a chilling effect on participation by newer players.

It is clear to me now that there is a "human engineering" element to winning normal leagues.  The tactic is this:  finding an event with no other top-tier players participating, and convincing several new/raw/unskilled players to join you in that event so you can beat them and get the "over 20" boost to your score for that event. 

Several times I have withdrawn my registration from a league or pro event at the last minute because I have seen a top-tier player join the event who I know is simply going to dominate me and use me to score bonus points off of.  I imagine this is a common phenomenon, and most likely not good for encouraging event participation.


Zeph-
The problem with town events is the lack of participation. Further dividing the events I feel would only make matters worse. As for a few core vets dominating.....well keep trying to win...you eventually will be the one dominating. When Joel was new he used to complain to me all the time in town events....and look at him now.  ;)
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Sep 24, 2010, 11:58 pm
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