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ATG/CC apatchi builds
johnny go
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i have me some new BIG BOOM toys, any tips on builds to make the best use of them?
what builds do you guys use whith ATG's and CC's?

i will be scouting ss/elms

thanks
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vet wv

Posted Jul 13, 2010, 7:47 am Last edited Jul 13, 2010, 7:48 am by johnny go
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Don't use both in the same car.
Waste/recoil/smashed loot.

Back it up with MMG or GG or MG or VG

COCO
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vet wv

Posted Jul 13, 2010, 8:03 am
Zephyr
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Yeah, my only CC I pair up with a RL for the reduced recoil. It seems to work pretty well.
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vet wv

Posted Jul 13, 2010, 8:21 am
johnny go
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whats a VG ?

a hmg/hgg is out of the question then?
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vet wv

Posted Jul 13, 2010, 11:33 am Last edited Jul 13, 2010, 11:34 am by johnny go
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johnny go said:
whats a VG ?

a hmg/hgg is out of the question then?


HMG/HGG Apache is fine, I have several of these, keep up a great (sustained) rate of fire.  Add a GG or HRR to the side and cayyr relaods with 3 gangers.

For the ATG/CC, I added a HGG or HMG.  recoil can be a problem.  If you drive into the shot it is less of an issue, however, anything off center will be a problem as you are pushed away from your target and can easily lose LOS.  Backing wiht this build is a huge issue.  An MMG or GG will help if you dont want the recoil.
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Posted Jul 13, 2010, 11:53 am
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johnny go said:
whats a VG ?

a hmg/hgg is out of the question then?


You can.
But a driver and 2 gunners and a 4L with a 5 tank is 140 BULK
You have 130 left, 60 for the main cannon leaves 70.
You really want to mags which is 24 ( these are 10 shot weapons) that leaves 46.

Thats an HMG and a large girly handbag.

It is also a recoil recipe - fire both and get hit by a RL and something else  in one turn will not flip you but it will lift your front wheels  and maybe lose you arc.
Fire both while being hit AND on a slope AND reversing - Good luck on that.....................

So what i am saying is, that there is little material return for this redlining of firepower. Better to get an MMG in ther that can finnish a breached car without killing the engines.

Plus you will have space for makeup and a set of heels too  ;)


COCO
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vet wv

Posted Jul 13, 2010, 12:02 pm
johnny go
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boo ya!
all set for a night on the town :-)
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vet wv

Posted Jul 13, 2010, 12:24 pm Last edited Jul 13, 2010, 12:25 pm by johnny go
johnny go
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thinking of pairing up a fletchit gun whith my car canon, to clear out the occupants once the canon has mangled the armore.
would the what be prohibitive?
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vet wv

Posted Jul 15, 2010, 7:07 am
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I'm happily using a single atg in a windy II, with two guy in it and a reload

the more precious car cannon is on an apache, with a standard gatling gun as to keep recoil very low (I like dogfighting, even in suvs)

but I've noticed that when you throw such weapons on a single car every build is somewhat 'incomplete' - I'd prefer to create car pairs to put my heavy weapons in it so for example the CC/GG apache is paired with a 2CR front 1CR rear landrunner providing escort and acting as distraction for enemies - the landy gets the stress, the enemy get accurate sustained cannon shell on their flank
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vet wv

Posted Jul 15, 2010, 7:16 am
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The Crazy Experimental LineLander of Doom
http://dw.laasma.ee/carbuilder/view/156/tragic.png
Only 2 Crewmen, Sure, 1 reload per gun, should be enough right, with that you can barely squeeze in a 3.2l, I'd say go for a V8, but with reloads it wont even fit.

Optional is a 2l rotary, for 3 crewmen.

Either way, It packs some nasty punch ;)

As for ATG/CC Apache... have fun flying backwards, I remember when mike tried double ATG ones, he nearly got us all killed with their recoiling madness  :p
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Posted Jul 15, 2010, 7:44 am Last edited Jul 15, 2010, 7:45 am by FireFly
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my apaches tend to the CC MMG

did anyone answer what a VG was?
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Posted Jul 15, 2010, 8:11 am
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johnny go said:
thinking of pairing up a fletchit gun whith  my car canon, to clear out the occupants once the canon has mangled the armore.
would the what be prohibitive? 


Here's my tactical issue with the FG paired to a CC.  You put the CC on the vehicle to make it punch hard.  But then put a very weak (unless through armor) weapon to compliment it.  Better to make a second car wiht a FG in my opinion.  Frankly, I find the FG nearly useless.
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Posted Jul 15, 2010, 10:29 am
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I use CC/CR as a long range sniper vehicle, paired with something with two 20-ammo weapons (HMG/MMG Apache maybe) to cover it while it reloads. I would recommend practicing with the ATG first to get a feel for recoil and how often the damn thing needs to reload. That is if ATG is still a lot cheaper than CC - haven't bought one for a while.
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vet wv marshal pvp2 cont

Posted Jul 15, 2010, 12:41 pm
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up north I see ATG going for a tenth of CC prices.

but they're not so much different.
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vet wv

Posted Jul 15, 2010, 4:17 pm
*Dark Tempest*
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LoSboccacc said:
up north I see ATG going for a tenth of CC prices.

but they're not so much different.


I didn't watch damage as closely, but I had a Buzzer equipped ATG/CC to do some testing once.

CC is around 40m more range with 50 skill gunners, which is huge. They are worth every penny more than an ATG, if you have those 50+ gunners to use them with. Otherwise the range difference doesn't matter and the ATG is a better choice IMO.
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Posted Jul 15, 2010, 5:42 pm
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Ironically the ATG is worth more on the NPC market than the CC.
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Posted Jul 15, 2010, 5:52 pm
johnny go
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interesting, i amused the cc did alot more damage , hummmmm
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Posted Jul 15, 2010, 6:31 pm
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I know it does more "piercing damage", or internals through armor. Straight armor damage I don't know if there is a big difference. Splash is where the ATG really shines over the CC, if you like that sort of thing.
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Posted Jul 16, 2010, 6:39 am
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ATG damage 5 - 6, CC damage, 7 - 8.
I'd honestly take a HMG over the ATG anyday.
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Posted Jul 16, 2010, 7:12 am
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*Dark Tempest* said:

CC is around 40m more range with 50 skill gunners, which is huge. They are worth every penny more than an ATG, if you have those 50+ gunners to use them with.


well, as usual it boils down on how you want to play. for a line fight that 50mt sure are gold, but I prefer to make the enemy chase my landrunner and sneak the cc car on their back.

the same with the atg windy, flanking with an atg car is quite unusual but pretty darn effective as you can open pretty much anything in a couple of rear shot, stressing them so much they won't hit anything again for a week.

at that point blank ranges, the cc is just expensive, so it's just too risky to use it on short range engagements. I was also thinking it as a 'going to be wasted car' but it has come back so far from any engagement, even some very brutal ones, by luck and running screaming while on fire - they can't catch you if you're burning*!

[quote stolen from http://drmcninja.com/comics/2006-08-234p15.gif]


edit:
FF, where are you getting that numbers? the wiki disagrees so I'd like to see your sources (and fix the wiki)
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vet wv

Posted Jul 16, 2010, 7:20 am Last edited Jul 16, 2010, 7:21 am by LoSboccacc
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