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Engine v.128, Scripts v.282, hot fun!
Crazy AL
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FireFly said:
Nah, no damage makes good sense, its a glass bottle after all, but what is the chance of catching a car on fire when you hit them, that's what I wonder...

Oh, also, you don't suppose you could dump a few of those in firelight? ;)


Definitely no damage! No oil either, just flame and a chance to set a vehicle or ped on fire...
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vet wv zom pvp1 ped1

Posted May 27, 2010, 8:48 pm
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Will have to try some once I get my hands on a couple- all the markets where I am are cleaned out.
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vet wv

Posted May 28, 2010, 12:13 am
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Well, at least I've gotten a couple from the Devilz Rejects guy- at a substantial markup no doubt. <sigh> Just one more commodity to be hoarded by the haves... unless you put a huge pile of them on the market, Sam, somebody's always going to hoard them. Just like fuel cans, etc.
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vet wv

Posted May 28, 2010, 5:12 am
*Burden*
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Yep. It seems Devilz Rejects gang is one of the hoarders,
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Posted May 28, 2010, 8:02 am
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*sam* said:
This patch adds gives squad owners in PVE combats the option to let non-demoralised enemies escape. The option is available from the top menu in-game.


This does not appear to be working properly.

S213564

Late in the scout there were 2 confident AI cars trying to flank me about 200m away with no LOS. After I demo'd another AI car near me a message flashed "All confident cars want to escape". Wanting to see if it would work, that very same turn I selected the "Let confident cars escape" option from the pull down menu.

When I did select the option, another message flashed during the same turn saying "No confident cars want to escape". They had plenty of space to turn around if they had wanted to but never did.

In the end the 2 cars never changed course and I finished one off and the other demo'd as it got near.
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Posted May 28, 2010, 8:15 am Last edited May 28, 2010, 8:27 am by Lord Foul
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Ah yeah, I think I can see the bug here LF. The "get outta here" code was written before the "backoff for a few moves" code, and the latter kind-of breaks the former.. will fix, hopefully that's it.
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Posted May 28, 2010, 9:27 am
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It just worked fine for me.
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Posted May 28, 2010, 9:30 am
*sam*
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Yes, under some circumstances it would work, wolf. Only cars that were currently on a "temporary back off" wouldn't work.
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Posted May 28, 2010, 9:41 am
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*sam* said:
This patch adds gives squad owners in PVE combats the option to let non-demoralised enemies escape


This is sexy B)
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vet wv zom

Posted May 28, 2010, 2:45 pm
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Just used a hand flamer at about 1 meter from a car with a breach, lots of pretty fire shooting from my guy but no damage nothing set on fire

Event S213638
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vet wv zom deathrceL1

Posted May 28, 2010, 2:54 pm
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Studman said:
*sam* said:
Please don't buy too many, so others can get them too! 


"lol"


Yep...
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vet wv paintladder

Posted May 29, 2010, 11:48 pm
Crazy AL
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Parapsycho said:
Studman said:
*sam* said:
Please don't buy too many, so others can get them too! 


"lol"


Yep...


SS - None, Elms - None, GW - None, BL - None, FL -None, TX - None... Um... None
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Posted May 30, 2010, 12:46 am
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100 of each were already released over the last 48 hours in SS. I have just created another 100 of each to be released over the next 48 hrs.
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Posted May 30, 2010, 10:40 am
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Sam to stop the hoarders purchasing these all up, could you not add one of each to all members with a subscription, just so everybody can try one out ( since they are not a rare item ) just a thought
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Posted May 30, 2010, 10:41 am
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nice idea if that is possible

I grabbed 3 of each to share out through my gang, which is plenty for me for now. Tried the molotovs and they seem a very useful weapon, haven't had a chance to try the flamers yet.
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Posted May 30, 2010, 10:47 am
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Some camp could run em for a week or 2 and there would be plenty
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Posted May 30, 2010, 11:59 pm
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Good idea Longo - as soon as my stock of Paint Guns is where I want them, I'll switch to Belts for a while... unless someone beats me to it. :)
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Posted May 31, 2010, 12:32 am
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I like the flame idea, but my main comment is about the "get outta here" code. It seems odd to me that there would be a popup saying "confident cars want to escape" and offering you a choice to let you allow them to escape. Methinks if a confident enemy wants to escape, they should just turn tail and run. And if they get to 350 meters range, they escape.
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vet wv

Posted Jun 2, 2010, 7:48 pm
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thats what they do... all that the pop up does is give you the option to end the scout early rather than sit tehre twiddling your thumbs whilst the AI wanders around the board trying to get to 350..
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Posted Jun 2, 2010, 7:49 pm
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*sam* said:
This patch adds gives squad owners in PVE combats the option to let non-demoralised enemies escape. The option is available from the top menu in-game.


Sam-
Having played a few scouts with this new option, I gotta say this is one of the nicest improvements to the game I have seen in a long time. Excellent work!

-Longo
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Posted Jun 2, 2010, 9:46 pm
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