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Engine v.128, Scripts v.282, hot fun!
*sam*
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This patch adds gives squad owners in PVE combats the option to let non-demoralised enemies escape. The option is available from the top menu in-game.

A couple of minor bugfixes, e.g. icons in looting were difficult to click if they had a lot of text on.

And two new ped weapons.. the 'molotov belt' and the 'hand flamer'. Neither of these is supposed to be particularly rare, so I'm going to dump some into the town shops. Please don't buy too many, so others can get them too!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 27, 2010, 4:12 pm
Flaming savage
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I don't see them. HP only I presume?
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vet wv raceL1 pvp2 combatL1

Posted May 27, 2010, 4:17 pm
*sam*
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Gimme a chance! :rolleyes:

OK, Dexter now has them listed. Please don't buy more than 2 of each for the moment...
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 27, 2010, 4:22 pm
*sam*
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OK, I created a few more.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 27, 2010, 4:24 pm
Flaming savage
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Thanks can't wait to test em.
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vet wv raceL1 pvp2 combatL1

Posted May 27, 2010, 4:24 pm
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nice, gonna go try em out now!!

thanx sam!! :D
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vet wv0,1,0

Posted May 27, 2010, 4:26 pm
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I suggest releasing them gradually so people who log on later can get some.
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vet wv raceL1 pvp2 combatL1

Posted May 27, 2010, 4:26 pm
*sam*
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I think Dex accidently stole back any that were bought from the 1st batch when he made the 2nd batch. Sorry!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 27, 2010, 4:27 pm
*sam*
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Yeah, I'll make some more later if they run out. So no need to hoard!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 27, 2010, 4:27 pm
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That would explain why I only bough 4 but got 3. NP though.
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vet wv raceL1 pvp2 combatL1

Posted May 27, 2010, 4:28 pm
4saken
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Also I heard a rumor that we have some kind of flaming ped animation now. Is this true? Cuz if it's not it really needs to be.
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vet combatL1 wv1,0,0

Posted May 27, 2010, 4:33 pm
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I bought about 8, that to many?
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 27, 2010, 4:33 pm
*sam*
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4saken said:
Also I heard a rumor that we have some kind of flaming ped animation now. Is this true? Cuz if it's not it really needs to be.


Yep, that was done a week or two ago. I forgot to do a smashing glass sound when a molotov lands, but will do so asap.

FF: that's ok.


http://www.dark-wind.com/images/ss2/handflamer1.jpg

http://www.dark-wind.com/images/ss2/handflamer2.jpg

http://www.dark-wind.com/images/ss2/handflamer3.jpg

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 27, 2010, 4:35 pm Last edited May 27, 2010, 5:05 pm by *sam*
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Hit with a molotov...
http://img193.imageshack.us/img193/800/screenshot1913435.png
No damage and didn't catch on fire...
Pretty disappointing considering how inaccurate these things are :)

http://img85.imageshack.us/img85/597/screenshot1914536.png
That happened next turn thou, its cool, but not much use in an actual scout :)
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 27, 2010, 5:32 pm Last edited May 27, 2010, 5:33 pm by FireFly
*sam*
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I don't think a molotov would cause a lot of impact damage, would it? Well maybe it should deliver a *little*..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 27, 2010, 5:41 pm
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Nah, no damage makes good sense, its a glass bottle after all, but what is the chance of catching a car on fire when you hit them, that's what I wonder...

Oh, also, you don't suppose you could dump a few of those in firelight? ;)
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 27, 2010, 5:44 pm Last edited May 27, 2010, 5:50 pm by FireFly
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do these things create flaming oil slicks?

because if so... awesome.
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vet wv

Posted May 27, 2010, 5:44 pm
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*sam* said:
Please don't buy too many, so others can get them too! 


"lol"
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vet wv

Posted May 27, 2010, 6:00 pm
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btw: "the restore configuration" button now respects the autoconfiguration flags, for those who missed the thread

(cheers)
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vet wv

Posted May 27, 2010, 6:54 pm
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S213391
A lot of direct hits on the cars in the latter half, but not a single fire started :thinking:
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 27, 2010, 7:27 pm
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