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Stress rules
*jimmylogan*
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Groove Champion said:

Oh! I'd written that already? It deserves to be repeated.


Actually it does NOT need to be repeated. Attack a point all you want, but please don't call names...
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Posted May 19, 2010, 5:53 pm
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I disagree. But you're a good guy, so I'll attempt to use in-game terms to describe my sentiment.

Here we are dealing with a player who has logged in more play hours since he got here than the entire comunity put together. I can understand how he might think that makes him an omniscient DW god, but it's quite far from the truth.

Repeatedly taking part in game events for hours on end is a grind that generally follows a well-known strategic pattern. This is not only a result of habit but also fatigue. In a nutshell, playing more doesn't necessarily mean you play better -or more creatively- than other players who have logged in less play time in more reasonable increments (less than 24 straight hours, for example).

If we were seeing ground-breaking play on the part of said-player, I'd be ill-placed to argue his views, but since that is not the case -judging from past in-game encounters in town and in the wild, descriptions made in the forum of play patterns- it's absolutely impossible for me to accept his opinions without pointing out the gargantuan holes in his arguments and statements.

Add to that the offending player's oft-displayed talent for belittling and dismissing the massive experience pool of all other DW players and you get this thread.
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vet combatL1 wv cont0,5,0

Posted May 19, 2010, 6:01 pm Last edited May 19, 2010, 6:02 pm by Groove Champion
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All very valid points to make.

Groove Champion said:
it's absolutely impossible for me to accept his opinions without pointing out the gargantuan holes in his arguments and statements.


And there's nothing in the world wrong with that. That is debating a point and expressing an opinion about something game related. Calling someone a name does NOTHING to promote a point of view about a game mechanic, setting, etc.

Thanks,
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vet marshal deathrceL1 wv community combatL1

Posted May 19, 2010, 6:09 pm
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it may not... but at least it is accurate

and honest

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Posted May 19, 2010, 6:15 pm
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Well groove, I don't know were you get those statistics from, but looking trough my event logs, I did an average of 4 - 5 events per day, that's hardly playing "All day".
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Posted May 19, 2010, 6:24 pm
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Then you don't have the all-encompassing game experience you pretend to have?
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vet combatL1 wv cont0,5,0

Posted May 19, 2010, 6:26 pm
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lmao...


4-5 EVENTS A DAY???

the shortest are about 30 mins.. the longest are a couple of hours... that is playing ALL day


that is HAVING NO LIFE!!

that is behaviour that would be incomprehensible in someone who was escaping a tedious marriage ... let alone a child who should be out climbing trees and having things like friends...

do you know ANY real people???
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 19, 2010, 6:27 pm
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Firelight Solo events...
10 minutes average...
SS solo events...
10 minute average...
SS group events
20 - 40 min average
Solo Megascouts
1h average...

No, that's 3 or so hours per day.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 19, 2010, 6:32 pm
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JS said:
But if we have to fight to the bitter end, and against demoed cars, then I don't agree with that.  Would also like to see demoed cars not charge in and fight. 


I think the demoed cars' behaviours need to be tweaked to be less linear. They should better evaluate the need to fight, or run. For example, if half the vehicles in the enemy squad are down, and your squad's still strong and healthy, the demoed vehicles should be escaping, while the non-demoed ones should be helping the demoed ones to escape. Or something like that. Right now they're just offering to throw themselves into a bloody mess of gibs and gore and broken car parts.
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vet wv zom

Posted May 19, 2010, 6:33 pm
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Attacking the person instead of the position is a logical fallacy and has no place is reasonable discourse.
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vet wv

Posted May 19, 2010, 6:34 pm
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I agree with you Karz (better situational awarness on the NPC's part) though I feel the current stubborn behavior should be ingrained in high-fame gangs: wouldn't their fame be a reflection of their will to fight to the bitter end?

On the other hand, low-fame gangs should be yellow-bellied pushovers; especially after the skill values were recently tied in with the gang's fame value.
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vet combatL1 wv cont0,5,0

Posted May 19, 2010, 6:40 pm
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LETS try and keep this on topic please
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vet marshal wv community

Posted May 19, 2010, 6:52 pm
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FireFly said:
Firelight Solo events...

Solo Megascouts
1h average...

No, that's 3 or so hours per day.


you live in a complete fantasy world
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Posted May 19, 2010, 6:52 pm
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goat starer said:
FireFly said:
Firelight Solo events...

Solo Megascouts
1h average...

No, that's 3 or so hours per day.


you live in a complete fantasy world
Excuse me, do you watch my scouts?
20-30 turns doesn't take very long
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 19, 2010, 6:58 pm
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bless
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 19, 2010, 7:04 pm
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This has been one of the biggest problems with darkwind. Firefly your arrogance is astounding, its a video game try to remember that.

Your complaining that you can't turn a guaranteed profit in the "harder" scouting areas. Those areas should be about high risk in the chance of looting the rare/valuable chassis.

This was and has always been an exploit, just a plainly visible one related to PvE in favor of the player, so it doesn't get whined about.

Mad Mike has been abusing this exploit forever but at least he invited new players and spread around the massive profits. After tracking a looting on one of his scouts I was on there was 300k worth of loot and almost 200 for mike. He has claimed to make well over a million a week only doing a few scouts. When you choose to abuse the same exploit and your history of being an arrogant and obnoxious player lead to people finally saying ok this is broken.

The way the system worked was clearly broken, If the battles could scale even higher you could have cases where 20 cars of 100 are destroyed and everyone demos. Linearly scaling it was not the correct model.


Speaking of which its time to fix this other known exploit:

NPCS can only bring about 35 cars to each scout! This allows human players to bring tons of very high CR cars and out combat rating the other team in areas where that should not happen.
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vet wv

Posted May 19, 2010, 7:17 pm Last edited May 19, 2010, 7:18 pm by Studman
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I............... agree?........ with Studman?
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vet combatL1 wv cont0,5,0

Posted May 19, 2010, 7:24 pm
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yep me too...

our resident shark may be anti social... but he aint thick :cyclops:
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Posted May 19, 2010, 7:43 pm
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Kurz said:


I think the demoed cars' behaviours need to be tweaked to be less linear. They should better evaluate the need to fight, or run. For example, if half the vehicles in the enemy squad are down, and your squad's still strong and healthy, the demoed vehicles should be escaping, while the non-demoed ones should be helping the demoed ones to escape. Or something like that. Right now they're just offering to throw themselves into a bloody mess of gibs and gore and broken car parts.



Well that could well be worth revisiting however it has kind of been tried before. Unfortunately it ended up with a lot of complaining as people had to chase down the runners (though interestingly it did make it worthwhile having a mix of cars on a scout).

I am sure suggestions about improving the AI behaviour will always be well received by Sam.
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vet wv marshal pvp4 community pvp20,1,0

Posted May 19, 2010, 8:02 pm
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I remember escaping cars not moving at full speed though: that drew out events by keeping escaping vehicles out of firing range but outside escape range.

If the AI could be coded to floor the accelerator when attempting to escape instead of inching forward listlessly, the problem we encountered previously might be removed?
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vet combatL1 wv cont0,5,0

Posted May 19, 2010, 8:10 pm Last edited May 19, 2010, 8:11 pm by Groove Champion
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