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Stress rules
JS
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*SirLatte* said:
well typically I use 3 RGM buzzers with A armor... to pay for the cost of ammo and armor I need to bring in 100k in loot to start to be profitable. I have used the cascade method just like everyone else and it helps to keep the loot coming in.

The problem I am seeing is with the ones that demo keep fighting. Would love to see demo cars run or attempt to run.


Absolutely agree.  The group I primarily scout with has built up over 5 months the ability to do megas.  We can field 6000cr in a coulple places between 3-4 of us.  Like FF, this has been a significant investment in time and effort.  These scouts are a lot of fun, which is the main goal.  Secondary is the profit.  I like the idea of the cascades, if they need to be scaled back, then that's fine.  But if we have to fight to the bitter end, and against demoed cars, then I don't agree with that.  Would also like to see demoed cars not charge in and fight. 

The last 3 of my 2 Buzzer solos in BL have been fought to the bitter end.  After redding 80-90 percent of the enemy, the last car either fought, or ran while getting hammered, and never quit.  Might have been exceptionally brave guys in all three, but it has happened 3 times now.  Glad one was gates, because I used nearly all my ammo. 
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Posted May 19, 2010, 1:30 pm
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*sam* said:
Firefly said:
suggest how we make the mega scouter's have profits


This change has not made mega-scouting inherently any less profitable than regular scouting. In fact the 'safety in numbers' calculation is now non-linear so mega scouting still has a better chance of recovering pristine loot than regular scouting does.
No... I can see why you would think that, but thats simply not how it is, let me try to explain it simply...

In a 2 vs 3, or even 5 vs 7 battle, you can engage the enemy in dogfights, even then, for as long as you can make sure the enemy demoes, you can move on to other targets, in hope that your armor will hold up...

In my fights, 17 vs 30 - 40, I don't get that luxury, even if a car demoes, if it is close to me, I have no choice than to blow it away, with this many enemy cars, I don't even have room to play with flanking, or even the luxury to play it conservative, all I really can do is bombard the rear cars with mortars, while swatting away the lead cars, if a car gets blown aside, then I have to target the new lead cars, and it goes on like that.

*Sam* said:
Firefly said:
how do we remove the demo cascades ...


They haven't been removed, they have been scaled back so that they're not so easily exploited.

That picture I put up on the other page, when I had to kill 30 or so characters and breach most of their cars before the rest of the gang surrendered... if it goes on longer than that, the cascade is effectively gone anyway, not much of a cascade when only 5/35 cars do it.
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Posted May 19, 2010, 2:31 pm
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I won't bother quoting what you just said FF, but perhaps you may wish to go back an re-read what you just said and consider how you come across in that last post.
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Posted May 19, 2010, 2:45 pm
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Just a quick post to say I like the initial description of the update. I'm glad there are certain events (serious injury, etc.) that will have an event-long effect on allied ganger stress levels.
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Posted May 19, 2010, 3:15 pm





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Posted Today, 9:56 pm
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And as usual Sam is ever minded, as should we be, that not every change is a complete success from the outset and that they sometimes require a period of adjustment.

As regards the rest of it...

You complain that you cannot make a profit but then say you are not scouting for profit.

You complain about the time it takes, yet you decide to megascout (which are notoriously long winded).

You complain that you should be able to play megascouts because it has taken you some time to get all the equipment together. Is that really any sort of valid argument?

And in general you just complain. You complain about people having a pop at you in the forums and then you say things like

'No... I can see why you would think that, but thats simply not how it is, let me try to explain it simply... '

Incredibly condescending and really quite insulting. Are you the only person who plays this game and has any idea what is going at all? Is that it? Or perhaps you understand the behind the scenes code better than Sam?
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Posted May 19, 2010, 4:17 pm
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Probably you just need to experiment with new tactics during your megas, and then you'll get your profits up a bit.
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Posted May 19, 2010, 4:29 pm
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Its so very easy to say that, now, why don't you try it, your to take down 35 enemy vehicles with 17 - 20 of your own, you cant concentrate fire, and you have to keep the loot alive.

Any plans forming?
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Posted May 19, 2010, 4:31 pm Last edited May 19, 2010, 4:33 pm by FireFly
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The way to fend off 35 cars is to understand you aren't getting 35 loot cars out of it. Everything else is spontaneous creativity.

The NPC/PC ratio is more or less fixed, regardless of how many vehicles you take out. You have to kill between 1.5 and 2.5 vehicles for every vehicle you scout with.
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vet combatL1 wv cont0,5,0

Posted May 19, 2010, 4:34 pm Last edited May 19, 2010, 4:35 pm by Groove Champion
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Mmmmh... are we witnessing the front end of a 4 page flame war?

Stay tuned to find out!
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Posted May 19, 2010, 4:41 pm
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Groove Champion said:
The NPC/PC ratio is more or less fixed, regardless of how many vehicles you take out. You have to kill between 1.5 and 2.5 vehicles for every vehicle you scout with.
Bull, one of the 2 SS scouts I did it was our 7 against their 8, we brought home 6 lootcars, only 1 was juryrigged, rest were pretty intact, and I purposely went for kills on the 2 that got blown.

*Ninesticks* said:
Incredibly condescending and really quite insulting. Are you the only person who plays this game and has any idea what is going at all? Is that it? Or perhaps you understand the behind the scenes code better than Sam?
Well actually, how many people here really have experience of running megascouts? I'm pretty sure you have, but how about the rest of you? True, I don't know the code better than sam, but I sure as heck have never seen him lead a squad of 20 cars, or even do those kinds of scouts for that matter.
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Posted May 19, 2010, 4:43 pm Last edited May 19, 2010, 4:44 pm by FireFly
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I dont understand why this is continuing, Sam has stated it will change, it already has changed / rolled back slightly, if it needs more reversal because members consider it not working ( i say members not member ) then off course it will change.

So why all the angst.
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vet marshal wv community

Posted May 19, 2010, 4:49 pm
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FF... dont use SS as an example of NPC odds.. its intended for new people.

this change has always been needed...

clearly the last car should surrender when all his mates are dead but not the last 10

you want to play a different game than everyone else ... again ...

now dont go whinging to Sam about being picked on in the forums and THE VERY NEXT DAY post the same self serving nonsense that makes people dislike you in the first place. It make you look absolutely ridiculous!

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Posted May 19, 2010, 4:50 pm
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FireFly said:
Groove Champion said:
The NPC/PC ratio is more or less fixed, regardless of how many vehicles you take out. You have to kill between 1.5 and 2.5 vehicles for every vehicle you scout with.


Bull, one of the 2 SS scouts I did it was our 7 against their 8, we brought home 6 lootcars, only 1 was juryrigged, rest were pretty intact, and I purposely went for kills on the 2 that got blown.


I assumed we were discussing the ratios outside SS, SS being a notable exception to the normal car ratio. That means, of course, that if you have run a mega scout at the same time in SS, you probably would have run into a number of enemies relatively close to the number of vehicles you took out.

FireFly said:
*Ninesticks* said:
Incredibly condescending and really quite insulting. Are you the only person who plays this game and has any idea what is going at all? Is that it? Or perhaps you understand the behind the scenes code better than Sam?


Well actually, how many people here really have experience of running megascouts? I'm pretty sure you have, but how about the rest of you? True, I don't know the code better than sam, but I sure as heck have never seen him lead a squad of 20 cars, or even do those kinds of scouts for that matter.


You're wondering how many of us have taken part in an outbound scout involving 20+ vehicles? The number of players with that sort of experience if very high. We know what we're talking about here, you pompous little freak.
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vet combatL1 wv cont0,5,0

Posted May 19, 2010, 4:50 pm Last edited May 19, 2010, 4:53 pm by Groove Champion
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goat starer said:
now dont go whinging to Sam about being picked on in the forums and THE VERY NEXT DAY post the same self serving nonsense that makes people dislike you in the first place.


This.

Can anyone possibly disagree with the above comment?!?
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vet combatL1 wv cont0,5,0

Posted May 19, 2010, 4:52 pm Last edited May 19, 2010, 5:06 pm by Groove Champion
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Groove Champion said:
FireFly said:
Groove Champion said:
The NPC/PC ratio is more or less fixed, regardless of how many vehicles you take out. You have to kill between 1.5 and 2.5 vehicles for every vehicle you scout with.


Bull, one of the 2 SS scouts I did it was our 7 against their 8, we brought home 6 lootcars, only 1 was juryrigged, rest were pretty intact, and I purposely went for kills on the 2 that got blown.


I assumed we were discussing the ratios outside SS, SS being a notable exception to the normal car ratio. That means, of course, that if you have run a mega scout at the same time in SS, you probably would have run into a number of enemies relatively close to the number of vehicles you took out.
Oh no, it would definitely be 35, actually, the AI cant even match my CR as it stands, since 35 is the maximum number of cars the AI will field, It's nice to know that you know so much groove.
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Posted May 19, 2010, 5:02 pm Last edited May 19, 2010, 5:02 pm by FireFly
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You're absolutely right, FF.

Sam: Please hand over the keys to FF immediately.
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vet combatL1 wv cont0,5,0

Posted May 19, 2010, 5:06 pm
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and can the last person to leave please turn out the lights
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Posted May 19, 2010, 5:08 pm
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Quote:
you pompous little freak.


Oh! I'd written that already? It deserves to be repeated.
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vet combatL1 wv cont0,5,0

Posted May 19, 2010, 5:14 pm
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*SirLatte* said:
well typically I use 3 RGM buzzers with A armor... to pay for the cost of ammo and armor I need to bring in 100k in loot to start to be profitable. I have used the cascade method just like everyone else and it helps to keep the loot coming in.

The problem I am seeing is with the ones that demo keep fighting. Would love to see demo cars run or attempt to run.


Personally i'm impressed you were profitable using 3 RGM.  I use just one RGM for "fun" and it's always losing me money.  But...it's fun...now and then.
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Posted May 19, 2010, 5:30 pm
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