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Stress rules
Kornkob The Dude
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*sam* said:
Kornkob said:
The central question (and its a question we asked on every game I worked on) is what segment of the audience does Sam consider his core?


They're both core.. different towns, different NPC gangs with different fame/skill characteristics should make both viable.



I have to say, that's not how it feels.  Since this change I'm coming back from a lot more 'I'll just do a quick SS scout' events feeling like it took longer and more people got more beat up than usual. 

It feels like the risk has been amped up and the NPCs, even on smaller scouts (I don't think I've been on a Mega since this change), hang in longer and fight harder. 

Now maybe that is perception and I've just had several 'bad roll' events in a row.  But I don't jump in to do a scout before bed anymore.
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vet wv

Posted May 21, 2010, 4:10 pm
FireFly
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Kornkob, the reason "Quick SS scouts" take so long because everyone insists on bringing Apaches, rear weapons, and the "Lets thin them out" plan.

Ask some of the people I've done SS scouts with lately, its 5 - 10 vs 6 - 12, only takes about 30 min or so, and no, this is not because I use uber gangers or cars, its mostly muscle-cars and/or a big pickup, with 50 - 80 or so skilled people...

In other words, people don't dogfight enough, in SS of all places, were its actually pretty doable.

LoSboccacc said:
also, it feels like everywhere else than somerset there is no such thing as a 'quick' scout for me to do.
Well, that's because, outside of SS, "Quick" scouts are really never done, outside solo's
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Posted May 21, 2010, 4:27 pm Last edited May 21, 2010, 4:37 pm by FireFly
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I agree with the dude.

also, it feels like everywhere else than somerset there is no such thing as a 'quick' scout for me to do.
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vet wv

Posted May 21, 2010, 4:29 pm
Kornkob The Dude
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FireFly said:
Kornkob, the reason "Quick SS scouts" take so long because everyone insists on bringing Apaches, rear weapons, and the "Lets thin them out" plan.


What your comment overlooks is that I used the string them out with apache's plan before and after this change.  The thing that changed is how the NPCs react, not how the scout was conducted.
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vet wv

Posted May 21, 2010, 6:17 pm
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Kornkob The Dude said:
FireFly said:
Kornkob, the reason "Quick SS scouts" take so long because everyone insists on bringing Apaches, rear weapons, and the "Lets thin them out" plan.


What your comment overlooks is that I used the string them out with apache's plan before and after this change.  The thing that changed is how the NPCs react, not how the scout was conducted.
I'm just saying, during my last SS scouts, it was very easy to get the enemy to demoralize, even without killing to much...

That said, I got a skull cracked last scout, flamethrowers are a risky venture.
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Posted May 21, 2010, 6:59 pm Last edited May 21, 2010, 7:00 pm by FireFly
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JS said:


      My point all along is that 50% is about the historical number where units give up, whether by fleeing or surrendering.  .


and you have failed to produce one relevant example...

where i have produced lots of relevant conter examples...

so people can now decide for themselves!  :cyclops:
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Posted May 21, 2010, 7:05 pm
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FireFly said:
Kornkob The Dude said:
FireFly said:
Kornkob, the reason "Quick SS scouts" take so long because everyone insists on bringing Apaches, rear weapons, and the "Lets thin them out" plan.


What your comment overlooks is that I used the string them out with apache's plan before and after this change.  The thing that changed is how the NPCs react, not how the scout was conducted.
I'm just saying, during my last SS scouts, it was very easy to get the enemy to demoralize, even without killing to much...

That said, I got a skull cracked last scout, flamethrowers are a risky venture.


FF to be honest your dual HFT apaches burned the hell out of them, that's why they demoed... npc are scared of fire it seems
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Posted May 21, 2010, 7:43 pm Last edited May 21, 2010, 7:43 pm by *Tinker*
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Could this be the end of the "string 'em out" technique!

I CERTAINLY HOPE SO!
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Posted May 21, 2010, 7:51 pm
Kornkob The Dude
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FireFly said:
I'm just saying, during my last SS scouts, it was very easy to get the enemy to demoralize, even without killing to much...

That said, I got a skull cracked last scout, flamethrowers are a risky venture.


No--what you said is that SS Scouts take a long time because of the vehicles and tactics used. 

What I am clearly stating is: given that I have not changed my loadouts or tactics, since these changes it seems that scouts take longer and friendlies are coming back with more damage because the NPC stress behavior appears to make them fight longer.  And that this makes it harder for the 'beer and pretzel' player to slip in and join a multiplayer scout for a quick game. 
.........................
vet wv

Posted May 21, 2010, 7:54 pm
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Kornkob The Dude said:
FireFly said:
I'm just saying, during my last SS scouts, it was very easy to get the enemy to demoralize, even without killing to much...

That said, I got a skull cracked last scout, flamethrowers are a risky venture.


No--what you said is that SS Scouts take a long time because of the vehicles and tactics used. 

What I am clearly stating is: given that I have not changed my loadouts or tactics, since these changes it seems that scouts take longer and friendlies are coming back with more damage because the NPC stress behavior appears to make them fight longer.  And that this makes it harder for the 'beer and pretzel' player to slip in and join a multiplayer scout for a quick game. 
Alright, I can see your point, just clarify this...
What is your main style, focused fire on 1 enemy until it goes down or fire spread across several enemies at once, and is it "Run and spread the enemy" or "Engage at once"?
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Posted May 21, 2010, 8:11 pm
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*Tinker* said:
FF to be honest your dual HFT apaches burned the hell out of them, that's why they demoed... npc are scared of fire it seems


That's always been the case.  Aiming 4 or 5 HFTs at an enemy is often enough to demo them even if you don't fire.  Fun tactic, if a bit risky.
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Posted May 21, 2010, 8:28 pm
Kornkob The Dude
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--- moving my discussion of this topic to the thread in the Subscribers forum----

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vet wv

Posted May 21, 2010, 8:33 pm Last edited May 21, 2010, 9:22 pm by Kornkob The Dude
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The discussion has been moved here in the Subscriber section

locking this thread to prevent reductant posts

??Reductant?? Redundent?? ;)
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Posted May 21, 2010, 9:48 pm Last edited May 21, 2010, 10:29 pm by *SirLatte*
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